Did redstone engines change?

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Aeslehc

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Jul 29, 2019
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They can still power directly at least some Buildcraft machines, quarry's and pumps spring to mind, perhaps others too.
 

MigukNamja

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Jul 29, 2019
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There was in explicit change in Buildcraft semi-recently to limit Redstone engines to just wooden pipes and pumps.

Also, beware the exploding Stirling. Personally, I'd use either of the following early-game to burn solid fuels:
  • TE3 Steam Dynamos (solid fuel + water)
  • Railcraft Hobbyist (again, solid fuel + water)
  • Ender IO Stirling Generator (just solid fuel, no water)
 
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MigukNamja

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Jul 29, 2019
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With the latest MFR, yes. Latest MFR accepts MJ, EU, and RF.

With older MFR versions, just place at least 1 piece of TE3 Conduit between the Dynamo and the rancher. The Conduits automatically convert from RF to MJ upon output.
 
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Romanmir

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Jul 29, 2019
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Powering a quarry with a redstone engine was NEVER a good idea. You may as well have powered an aircraft carrier with a hamster wheel. :p

Somewhat disagree. it's pretty easy to mass produce redstone engines, if you get enough of them you can power a quarry at full speed.
of, course I suppose that's why the change was made.. Still kind of annoying.
 

Grydian2

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Somewhat disagree. it's pretty easy to mass produce redstone engines, if you get enough of them you can power a quarry at full speed.
of, course I suppose that's why the change was made.. Still kind of annoying.

Dude super necro... AND sorry but back in tekkit 1.2.5 days maybe, but now that quarries need 48mjs and not 9 I completely disagree that its even feasible. Your talking about chaining like 500 redstone engines. But its not even possible anyways.
 

Celestialphoenix

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Tartarus.. I mean at work. Same thing really.
*insert annoying "necro" meme here*

I think this was mostly related to lag prevention- namely due to engines being complex tile entities with moving parts.
80 industrial steam engines in one of my bases really gave out some FPS issues- if your comp can handle 500 redstone engines then you've earned some free power.​

(I didn't think it was terribly broken to start with- the amount of engines and pipe couplings needed to output a useable amount of power, the space it'll take up ... yeah, easier running combustion engines.)
 

ThatOneSlowking

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Jul 29, 2019
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*insert
image.jpg
here*

I think this was mostly related to lag prevention- namely due to engines being complex tile entities with moving parts.
80 industrial steam engines in one of my bases really gave out some FPS issues- if your comp can handle 500 redstone engines then you've earned some free power.​

(I didn't think it was terribly broken to start with- the amount of engines and pipe couplings needed to output a useable amount of power, the space it'll take up ... yeah, easier running combustion engines.)
 

Shevron

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Aug 12, 2013
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Somewhat disagree. it's pretty easy to mass produce redstone engines, if you get enough of them you can power a quarry at full speed.
of, course I suppose that's why the change was made.. Still kind of annoying.
Full speed?? How many engines would that be?!

(awaits an over 9000 answer)
 
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ThatOneSlowking

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Somewhat disagree. it's pretty easy to mass produce redstone engines, if you get enough of them you can power a quarry at full speed.
of, course I suppose that's why the change was made.. Still kind of annoying.
Erm, that is enough resources to build a GT fusion reactor...
 

namiasdf

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Jul 29, 2019
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Eventually, when you have the materials, you can forgo autarchic gates for a bit and use "powered wooden xport pipes", which is just two engines /w glass in the middle. It works like itemducts, in that you just turn them on/off. You don't get gate logic though, so this is a predecessor to autarchic gates.

Though, at that point you should have AE. Item movement lag is a bitch end-game.
 

b0bst3r

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Jul 29, 2019
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Over 9000!!!! Your server/game would lag so bad it would probably kill TPS by 10000% so in theory all that would achieve is ..... precisely nothing or just a massive waste of time lol :D
 
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