Know why macerators/pulverizers exist in mods and not in vanilla? Because it's a completely different game. Modded MC usually needs a considerable higher amount of metals in order to do anything, and that's why IC2 started the trend. Really, IC2 alone uses so much iron it'd be rather tedious if it didn't add a way to duplicate it as well.It is defenitly fortune. Fortune gives a chance for extra drops that avarages out at about 2.2 times the standard loot. A pulverizer is 2.0 wich is realy rather close. So no its not fortune as in it gives a chance, but yes it is equally unbalanced in that it gives roughly the same multiplier to metals that shoudnt be getting it. No matter what requiresments it has, be it an enchanting table with a high amount of XP or some metals throw together running on coal (and infact dubling XP output from ores aswell because of dubble the amount of bars gained). Infact its so broken that every mod that wants to do ore processing needs to add the multiplier or otherwise it cant compete. So i agree that fortune 4/5 will just leads to every other mod needing to add it aswell. But it is in no way different from a macerator/pulverizer!
And then people would go back to their TCon hammers, which are at least half as fast, and people would start complaining about them again.I would be quite fine with the super drill if you couldn't use enchants with it on AoE mode.
This game is impossible to win.
moped pleaseWhat if the reason everything in dartcraft has the word force in it is because he's trying to force you to use his mod by making everything overpowered?