Well, to slightly reword something I said in my most recent recording (not published yet--curse you, editing computer, for not working when I need you!), in my view DartCraft does for early tech modded Minecraft what Tinker's Construct does for early-game Vanilla: it gives a novel, enjoyable way to get into the later stages of the game without a lot of grind and complexity. Some people like grind and lots of complexity; I'm on decent terms with the latter (so long as it's not overdone), but can't stand the former. Thus, for me Dartcraft is a net gain, even though I do think it is in need of more balancing--do note that it's VERY new compared to most of the mods in the pack, so it's natural that it still has a lot of issues to iron out.
In a similar vein, Unleashed as it stands is still in beta--I doubt the settings we have will be the same once the pack gets pushed to a non-private status. I remember it being the same with the beta pack and the very first versions of Mindcrack and DW20--there were a TON more resources in the first couple of versions, and lots of unbalanced features, but by the time Ultimate came out everything was (for the most part) ironed out. I have a feeling the same thing is happening here, especially given the bigger size of most of the ore veins compared to 1.4.7--the emphasis seems to be on encouraging people to get to the high-end builds quickly so that the technical/coding side of the cross-mod functionality can be ironed out, and then when the pack gets pushed to a wider official release everything will be tuned for balance.
In a similar vein, Unleashed as it stands is still in beta--I doubt the settings we have will be the same once the pack gets pushed to a non-private status. I remember it being the same with the beta pack and the very first versions of Mindcrack and DW20--there were a TON more resources in the first couple of versions, and lots of unbalanced features, but by the time Ultimate came out everything was (for the most part) ironed out. I have a feeling the same thing is happening here, especially given the bigger size of most of the ore veins compared to 1.4.7--the emphasis seems to be on encouraging people to get to the high-end builds quickly so that the technical/coding side of the cross-mod functionality can be ironed out, and then when the pack gets pushed to a wider official release everything will be tuned for balance.