mDiyo, brother, you're focusing on the destination and less on the journey. That's what tech mods are about. Tech mods are a lot like vanilla Minecraft in that they guide you for jack shit; if you're lucky, you get a handbook explaining how things work and good, logical progression from one tier to the next. The only tech mod that comes to mind that would fit your criteria would, incidentally, be RotaryCraft: its tiering is very explicit, but flexible, and you can't just save up tonnes of iron and diamonds and get to the endgame without going thru at least some of the steps in between. However, even that mod doesn't tell you "do X, then do Y, else fail." It says, "I have machines that can do X, Y, and Z, but you need this much power to get them to work, and even then, they likely won't work very quickly, so you'll have to figure out how to beef your power supply up a little." No hand-holding, no "go thru this minigame X times to get to this content," no nonsense.
It seems to me that you want the Thaumcraft of tech mods, and as far as I know, one doesn't exist. Clear progression is one thing, but having the mod give you goals is another thing entirely, and if you're playing tech mods for the latter, then quite frankly, you're doin it wrong.