SirDoctorOfTardis
New Member
So like candy?@SirDoctorOfTardis
Please don't feed the trolls to Reika.
Trolls do not form any part of the balanced diet needed to keep a dragon healthy.
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So like candy?@SirDoctorOfTardis
Please don't feed the trolls to Reika.
Trolls do not form any part of the balanced diet needed to keep a dragon healthy.
sProg and many others would clearly have you believe otherwise.Your code is weird. Not inefficient, bad or anything else. Just something I usually do not see. But despite all of it. Your code works tremendously well.
I have a couple of problems when trying to play tech mods. Perhaps the forum can help me out?
The first is simple: I have too much power and nothing to do with it. I'd like to pump my power into somewhere and do something with it. This seems to happen no matter which combination of tech mods I play, assuming the second problem doesn't happen...
When I do manage to get rid of my power, it goes somewhere like Minefactory Reloaded. A different problem arises: I have too many resources. It's not as simple as taking all of the resources and building with them, or even providing an entire server with things to use. There isn't much difference between creative mode and modded minecraft at this point; I'd like to keep resources valuable.
To sum the problem up: I have too much power or too much automated resources. Perhaps both.
I'd like somewhere to sink my power into, but it has to be a true sink and not transferring problems. I don't mind if it takes a resource sink, another power sink, and a boatload of progression to make it happen. I don't want to automate vanilla processes either - ore processing is done with hoppers and furnaces. Give me somewhere to use this excess please?
Obviously. Have you even looked at your variable naming. It screams I suck at coding. CAUSE YOU DO!!!!sProg and many others would clearly have you believe otherwise.
This can all be solved with Gregtech...
Please don't hurt me.
But seriously Gregtech makes you constantly have to strive to get power and resources and you will never say I have to much stuff. The machines in Gregtech are resource and power intensive so this problem should not come up. And in GT there is 1 form of quarrying (from IC2) which is extremley expensive and currently pretty much impossible.
It might be the case. I play on hard-mode.I won't agree on the resources thingI think GT 5 for Minecraft 1.7.10 is fairly generous, but I don't mind at all
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It might be the case. I play on hard-mode.![]()
We have a front page? Since when?Have you never visited the front page of ftbforums?
http://forum.feed-the-beast.com/We have a front page? Since when?
extra-hardmode aka hardmodeHard-mode? You mean, extra hard mode or just default?
Do you have any evidence to back this up, or are you just either pulling it out of your ass or repeating what someone said on some other site?
As someone with an insanely horrible computer, I see no difference in FPS when playing RotaryCraft vs. Flaxbeard's Steam Power vs. GregTech vs. Thermal Expansion.There's at least some truth there. Tile entity renderers/TESRs are more expensive (in FPS) than static block renderers/ISBRHs, and RotaryCraft uses TESRs for most blocks (like shafts) where most other energy mods don't.
It is certainly true that TESRs are more expensive, but that is clearly not what he is referring to. He says "Poorly optimized, bad models and textures", meaning the code is poorly optimized not because of use of models, but for other reasons, and the models are "bad" in their own right (probably intended to mean 'ugly').There's at least some truth there. Tile entity renderers/TESRs are more expensive (in FPS) than static block renderers/ISBRHs, and RotaryCraft uses TESRs for most blocks (like shafts) where most other energy mods don't.
Oh yeah. That wasn't something I applied for
More like do not care about the people who freak out over "Reika.RotaryCraft.TileEntities.Production.TileEntityBorer" vs "reika.rotarycraft.tileentities.production.TileEntityBorer" when the latter is both ugly, less readable, and incorrect.Reika doesn't know how to name packages
Agreed. I don't care about programming conventions, I do what I think is best.More like do not care about the people who freak out over "Reika.RotaryCraft.TileEntities.Production.TileEntityBorer" vs "reika.rotarycraft.tileentities.production.TileEntityBorer" when the latter is both ugly, less readable, and incorrect.
IKR let me keep my naming conventions how I like themMore like do not care about the people who freak out over "Reika.RotaryCraft.TileEntities.Production.TileEntityBorer" vs "reika.rotarycraft.tileentities.production.TileEntityBorer" when the latter is both ugly, less readable, and incorrect.
More like do not care about the people who freak out over "Reika.RotaryCraft.TileEntities.Production.TileEntityBorer" vs "reika.rotarycraft.tileentities.production.TileEntityBorer" when the latter is both ugly, less readable, and incorrect.