Creation of "Lost Research Guide for Thaumcraft 4.1"

Discussion in 'Mod Discussion' started by Koosemose, Mar 6, 2014.

  1. Koosemose

    Koosemose New Member

    As Succubism is seemingly no longer going to be maintaining her wonderful cheat sheet, it seems to me that we have a need for a replacement of sorts. Now, with the new research system it doesn't need to be quite as detailed as her cheat sheet, so I though I would try my hand at creating a sort of mini-cheat sheet for the lost research. really just a simple list of what scans open up what lost researches. As it seems there are some cases where multiple things can unlock a single lost research, I'm quite certain I won't be able to find all of them myself, so I would like to get assistance, any unlocks you've discovered, please reply with them here, and once I've at least got the basics I'll go ahead and make an official post.

    I've only just started researching what unlocks what, and wasn't paying close attention in my main world so I've got to confirm a few more things before I add them.

    Research
    Magical Metallurgy
    Iron, gold, Thermal Expansion Copper (presumable all metals?)

    Bone Bow
    Bow

    Mirror Magic
    Ender Pearl

    Tiny Spectacles
    String, Any Color Wool, Darkwood Bow, Fusewood Bow

    Tiny Fezzes
    String, Any Color Wool, Darkwood Bow

    Tiny Bowties
    String, Any Color Wool, Ghostwood Bow

    Tiny Hats
    String, Any Color Wool, Bloodwood Bow
    Golem Mace
    Any Vanilla Sword, Arrows

    Golem Dart Launcher
    Any Vanilla Sword, Arrows

    Golem Iron Plating
    Leather, Vanilla Armor

    Golem Visor
    Leather, Vanilla Armor

    Ethereal Bloom
    Crusted Taint (I suspect any of the taint stuff will do it)

    Staff Core of the Primal
    Primal Wand Focus

    Wand Focus: Primal
    Hold Primal Charm in your hand for a while (it may be possible that it will work in your inventory as well, will test later)

    Wand Focus: Nine Hells
    Fire Bat

    Lamp of Growth
    Wheat

    Lamp of Fertility
    Seeds

    Brain in a Jar
    Zombie Brain
     
    Last edited: Mar 7, 2014
  2. Koosemose

    Koosemose New Member

    Alright, I am stumped on the Primal Staff Core, Primal Wand Focus, and Wand Focus of the Nine Hells. That's probably it for today, if anyone has any leads on those three, or other items that open up other lost researches, please let me know.
     
  3. Zenthon_127

    Zenthon_127 New Member

    Succubism is busy making the 4.1 version of the Cheat Sheet. I think there's a Google Doc atm. Regardless, I think she'll still like this.

    Staff Core of the Primal is from holding a Primal Charm in your hand for a while. Primal Core may be Wisps and I bet Nine Hells is Firebats.
     
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  4. Koosemose

    Koosemose New Member

    Really glad you mentioned the primal charm, I would never have figured that one out on my own, not sure I like that as a mechanic, don't see what would lead anyone to holding a thing that doesn't do anything in their hand... I guess I'll hafta hunt down some bats and wisps in my test world.
     
  5. unknown zombie

    unknown zombie Well-Known Member

    I got the primal focus research note from combining knowledge fragments. Not sure if that's the only way to get it.

    And it's reasonable that someone may hold the primal charm for a while, as it has a random chance to refill your wand aspects by a bit.

    Sent from my SAMSUNG-SGH-I337 using Tapatalk
     
  6. Koosemose

    Koosemose New Member

    The problem is that unless I just had a total reading failure, even that is not obvious by reading the thauminomicon, of course perhaps that's the intent, for it to be obtuse to learn those last few things naturally, the problem of course is it only pushes people to use outside sources, which rather defeats the purpose of having an in game guide (aside from research being a gating technique).

    Heh that's actually the entire reason I started creating this, I got fed up with not being able to figure out those last few Lost Researches and was looking around the net for a guide and couldn't find one, So I decided I'd research the information myself in a test world. Of course it turns out half my problem was that I'd started this world in 4.0 and had already scanned several of the things that led to lost research.

    Also do you guys think I should go for completeness on the things that can have multiple items giving their clue, or just be happy that there's at least one guaranteed thing?
     
  7. unknown zombie

    unknown zombie Well-Known Member

    You got to keep your research after the upgrade? I lost everything.. I had to start over from scratch.

    And it's definitely harder the second time around.. I have less aspects to work with since I've already created all of my machinery so I am missing out on scanning each individual component during manufacture.

    Sent from my SAMSUNG-SGH-I337 using Tapatalk
     
  8. YX33A

    YX33A New Member

    Apparently you get get Magical Metallurgy... from stained clay. It's worth a bit of metallum so I scanned it and got the hint.
     
  9. ThatOneSlowking

    ThatOneSlowking New Member

    Primal charm is from holding a primal charm in your inventory long enough. I got three hints from the charm so far in horizons
     
  10. Succubism

    Succubism New Member

    [​IMG]
     
  11. Succubism

    Succubism New Member

    Seriously though, I've got no problem with this. I'll make a little somethin' in the OP of the cheat sheet to direct people here.
    [​IMG]
     
    Last edited: Mar 7, 2014
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  12. Koosemose

    Koosemose New Member

    If I was wrong in my assumptions, I apologize. And thanks for the link.
    By the way, would you happen to know if there's a method to give yourself a ton of all the research aspects ? Aside from /tc aspects. Its a bit annoying to either have to do that for all the aspects or eat a bunch of knowledge fragments and combining.
     
  13. Succubism

    Succubism New Member

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  14. unknown zombie

    unknown zombie Well-Known Member

    You can eat knowledge fragments?

    Sent from my SAMSUNG-SGH-I337 using Tapatalk
     
  15. Succubism

    Succubism New Member

    Yeah, it gives you small amount of random research points.

    Do not waste them by eating them. They're still handy for lost research you aren't able to scan for.


    Sent from my iPod touch using Tapatalk
     
  16. Koosemose

    Koosemose New Member

    Excellent, that should be tremendously useful. Perhaps I should look into coding an addon for all the stuff I'm currently doing manually or by poking at level.dat, like unlocking all the non lost research, resetting my lost research clues, and what I haven't scanned. Should be fun. :D[DOUBLEPOST=1394195287][/DOUBLEPOST]
    Yeah, I only eat them in my test world. Well aside from a few in my main world after I mistakenly thought they didn't work for lost research (didn't realize you shouldn't shift click them at the time).
    Also, perhaps I shouldn't refer to every one-use item used on right click as "eating" but it sure does make for funny mental imagery.
     
  17. Odovbold

    Odovbold New Member

    Trust me, you don't want an in-game cheat sheet shows you everything. Discover some by yourself, learn some from others, and dig out the most hidden stuff with all kinds of ridiculous experiments, that's what a fun game /mod should be

    Sent from my HTC One using Tapatalk
     
  18. dmf444

    dmf444 New Member

    Just a few other things I noticed that you need for certain items. This is a list I compiled while testing TC 4.1.0e

    Thaumaturgy

    Wand Focus: Nine Hells = Fire bats
    Wand Focus: Primal = Primal Charm
    Staff Core of the Primal = Primal Focus

    Artifice
    Mirror Magic: Endermen, ender pearl, nether portal, end portal/portal frame?
    Lamp of Growth: Wheat, arcane lamp
    Lamp of Fertility: Seeds, arcane lamp
    Bone bow: Bone, string, bow
    Brain in a Jar: Zombie brain, angry zombie, giant angry zombie

    Alchemy
    Magical Metallurgy: Iron (or any item with the Metallum aspect)
    Ethereal Bloom: Anything taint related (with the vitim aspect)

    Golemancy
    Tiny Hats: wool
    Tiny Spectacles: glass, wool, string
    Tiny Bowties: wool
    Tiny Fezzes: wool
    Golem Dart Launcher: sword
    Golem Visor: armor (i.e. Chestplate, leggings)
    Golem Iron Plating: Armor (same as above)
    Golem Mace: Tools & sword (Axes, picks, swords)

    *For all golem addons, wool/string is needed. Should you have scanned string or wool prior to TC4.1, try enchanted fabric & thaumaturge’s robes

    Also, all items here are Vanilla or TC
     
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  19. Thees

    Thees New Member

    I scaned the item for mirror magic, brain in a jar and primal focus few days ago.
    My thaunomicon dont show me the icons for the research.
    how can i still get the research notes?
     
  20. ThatOneSlowking

    ThatOneSlowking New Member

    Mirror magic is nether portals and ender pearls...
     

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