Strikingwolf New Member Jul 29, 2019 3,709 -26 1 Jun 29, 2015 #2,082 https://github.com/Strikingwolf/LearningHaskell/blob/master/src/math/Math.hs#L29 Fibonacci sequence stuff? xTordX said: Click to expand... My life, every day Besides, when I'm watching anime... but that's productive, isn't it? ljfa said: e^(i pi) = -1 Click to expand... Tau is better you heathen e^(i tau) = 1
https://github.com/Strikingwolf/LearningHaskell/blob/master/src/math/Math.hs#L29 Fibonacci sequence stuff? xTordX said: Click to expand... My life, every day Besides, when I'm watching anime... but that's productive, isn't it? ljfa said: e^(i pi) = -1 Click to expand... Tau is better you heathen e^(i tau) = 1
L ljfa New Member Jul 29, 2019 2,761 -46 0 Jul 1, 2015 #2,083 template<class T> bool operator==(const tag_primitive<T>& lhs, const tag_primitive<T>& rhs); template<class T> bool operator!=(const tag_primitive<T>& lhs, const tag_primitive<T>& rhs);
template<class T> bool operator==(const tag_primitive<T>& lhs, const tag_primitive<T>& rhs); template<class T> bool operator!=(const tag_primitive<T>& lhs, const tag_primitive<T>& rhs);
Strikingwolf New Member Jul 29, 2019 3,709 -26 1 Jul 1, 2015 #2,085 https://docs.google.com/document/d/1OKKkjvLVO8W8gd-9_FwBqdlnLc_O5vN25Y3kKv1eBgM/edit?usp=sharing Working on a game idea
https://docs.google.com/document/d/1OKKkjvLVO8W8gd-9_FwBqdlnLc_O5vN25Y3kKv1eBgM/edit?usp=sharing Working on a game idea
L ljfa New Member Jul 29, 2019 2,761 -46 0 Jul 1, 2015 #2,086 xTordX said: Tou can just write bool? @ljfa Click to expand... Not in Java. This is C++ code ^^ friend bool operator==(const tag_compound& lhs, const tag_compound& rhs); friend bool operator!=(const tag_compound& lhs, const tag_compound& rhs);
xTordX said: Tou can just write bool? @ljfa Click to expand... Not in Java. This is C++ code ^^ friend bool operator==(const tag_compound& lhs, const tag_compound& rhs); friend bool operator!=(const tag_compound& lhs, const tag_compound& rhs);
LivingAngryCheese Over-Achiever Aug 22, 2014 676 1,580 228 A place Jul 1, 2015 #2,088 Huh. I actually had something. KITTIES!
L ljfa New Member Jul 29, 2019 2,761 -46 0 Jul 5, 2015 #2,089 https://twitter.com/ljfa2/status/617801790252318720/photo/1
X xTordX New Member Jul 29, 2019 576 -6 1 Jul 6, 2015 #2,090 https://en.m.wikipedia.org/wiki/Methods_of_divination
L ljfa New Member Jul 29, 2019 2,761 -46 0 Jul 8, 2015 #2,096 proceed at a high velocity sanic pls Reactions: xTordX
X xTordX New Member Jul 29, 2019 576 -6 1 Jul 8, 2015 #2,097 Weird stuff... by xTordX on @DeviantArt http://xtordx.deviantart.com/art/Weird-stuff-544925309 I arted again... :/
Weird stuff... by xTordX on @DeviantArt http://xtordx.deviantart.com/art/Weird-stuff-544925309 I arted again... :/
lenscas Over-Achiever Jul 31, 2013 2,015 1,801 248 Jul 8, 2015 #2,098 because stuff Reactions: xTordX
Pyure Not Totally Useless Aug 14, 2013 8,334 7,191 383 Waterloo, Ontario Jul 8, 2015 #2,099 o Please confirm whether these are client-specific columns or hardcoded for every team § These are client specific o Have we accounted for the maximum-likely number of columns screen-size-wise? § Jim said something like 20 but we don’t know for sure. hmm. This is a Q&A between me and a project manager, building a hockey scouting application. Dunno why I copied it.
o Please confirm whether these are client-specific columns or hardcoded for every team § These are client specific o Have we accounted for the maximum-likely number of columns screen-size-wise? § Jim said something like 20 but we don’t know for sure. hmm. This is a Q&A between me and a project manager, building a hockey scouting application. Dunno why I copied it.
L ljfa New Member Jul 29, 2019 2,761 -46 0 Jul 8, 2015 #2,100 Code: template<class Sub> tag& crtp_tag<Sub>::assign(tag&& rhs) { return *this = dynamic_cast<Sub&&>(rhs); }
Code: template<class Sub> tag& crtp_tag<Sub>::assign(tag&& rhs) { return *this = dynamic_cast<Sub&&>(rhs); }