Also toggled in forgeChunkLoading.cfg ?You could turn off chunk-loading while the player is logged off. It won't disable the loading of chunks, but it's a start at least. :/
Also toggled in forgeChunkLoading.cfg ?
Edited file should look like this?
http://pastie.org/5620786
allowoffline
{
DEFAULT=false
OP=true
}
You can disable Buildcraft's ability to load chunks. As the only thing that loads chunks in BC currently is the quarry, that's effectively the same thing.Yes, but we were giving him alternatives since you can't disable the quarry's ability to load chunks.
Yes. We did this on a Tekkit server with relatively good success (only 1 chunk loader 'roamed'; more on that later). Admin would manually place the block (usually in creative) after receiving the raw materials, then the block would be protected to prevent the player from moving it/hiding it. Of course, there were some loopholes (one player figured out frames avoiding a restriction we placed on breaking the block... so we surrounded it with bedrock ). We also used a google doc to track the coordinates of chunk loaders.how can you limit the item/player ? you just give them 1 manually ?
Could you explain us how?You can disable Buildcraft's ability to load chunks. As the only thing that loads chunks in BC currently is the quarry, that's effectively the same thing.
Plz dont necropost also if you disable some options in forgechunkloading it should disable every mods ability to chunkload (at least i think that's what it does)Could you explain us how?
BuildCraft|Factory {
# Maximum chunks per ticket for the mod.
I:maximumChunksPerTicket=0
# Maximum ticket count for the mod. Zero disables chunkloading capabilities.
I:maximumTicketCount=0
}