Mod Feedback ChromatiCraft questions and suggestions

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

ljfa

New Member
Jul 29, 2019
2,761
-46
0
And the diagram for the casting complex, it would be nice if we could click and drag the model around to see the other sides similar to the GUI on capacitor banks from enderio.
I guess that would be too consuming to implement. A layer-by-layer display would be useful though
 
Last edited:

Reika

RotaryCraft Dev
FTB Mod Dev
Sep 3, 2013
5,079
5,331
550
Toronto, Canada
sites.google.com
And the diagram for the casting complex, it would be nice if we could click and drag the model around to see the other sides similar to the GUI on capacitor banks from enderio.

You can.

OOOOoooo!!! That looks really good!! Great job. I like that it looks so unique compared to other mods yet still really intuitive! Is there going to be progression where you cannot see the higher tiers, or will you be able to look ahead in the mod?
Also, those models that just have blue/green/red. Are those only temporary textures? Will we see those textures soon?

Yes.

I guess that would be too consuming to implement. A layer-by-layer display would be useful though
Also exists.
 
  • Like
Reactions: ljfa

epidemia78

New Member
Jul 29, 2019
1,810
-4
0
Pretty impressive how quick this mod is coming along. I will definitely give it another shot when its ready. Also, I dont know where you came up with the names for the different crystals and stuff and I know you will probably just say "no" but I think you should change them because they sound kind of silly.
 

Reika

RotaryCraft Dev
FTB Mod Dev
Sep 3, 2013
5,079
5,331
550
Toronto, Canada
sites.google.com
Pretty impressive how quick this mod is coming along. I will definitely give it another shot when its ready. Also, I dont know where you came up with the names for the different crystals and stuff and I know you will probably just say "no" but I think you should change them because they sound kind of silly.
  • Kuro - Black (Japanese)
  • Karmir - Red (Armenian)
  • Kijani - Green (Swahili)
  • Ruskea - Brown (Finnish)
  • Nila - Blue (Hindi)
  • Zambarau - Purple (Swahili)
  • Vadali - Blue-Green/Cyan (Unknown)
  • Argia - Silver (Basque?)
  • Ykri - Gray (Greek)
  • Ruzova - Pink (Slovak)
  • Asveste - Lime (Greek)
  • Kitrino - Yellow (Greek)
  • Galazio - Light Blue (Greek)
  • Kurauri - Magenta (Maori)
  • Portokali - Orange (Greek)
  • Tahara - White (Arabic)
 

Omega Haxors

New Member
Jul 29, 2019
90
0
0

Could there at least be some sort of way in creative to produce lumens, similar to the creative coil?

Hold tab while mousing over it.

I get the following debug code:

Items[ ]
ID: "CCchroma.ritual"
struct: 0b
atick: 0
place: "Omega_Haxors"
ability: 4 (heal)
energy: { }
meta: 3

EDIT:

I figured it out. Re-watched your video and it turns out I made the following errors:

There is a stone in the middle of the chroma pool where the table rests on
The bottom layer is nothing but stone
The internal layer is nothing but stone, no beams
You need to re-place the table after making/editing the structure

The struct tag became 1b when the structure was completed properly.

Now that that's out of the way it's time to try out some new spells.
 
Last edited:

Omega Haxors

New Member
Jul 29, 2019
90
0
0
I'm running ChromatiCraft 1.7.10 V2 and attempting to use the ritual table gives me this error:


Description: Ticking block entity

java.util.ConcurrentModificationException
at java.util.HashMap$HashIterator.nextEntry(Unknown Source)
at java.util.HashMap$KeyIterator.next(Unknown Source)
at java.util.Collections$UnmodifiableCollection$1.next(Unknown Source)
at Reika.ChromatiCraft.Magic.CrystalNetworker.getTransmittersWithinDofXYZ(CrystalNetworker.java:155)
at Reika.ChromatiCraft.Magic.PylonFinder.findFrom(PylonFinder.java:62)
at Reika.ChromatiCraft.Magic.PylonFinder.findFrom(PylonFinder.java:71)
at Reika.ChromatiCraft.Magic.PylonFinder.findFrom(PylonFinder.java:71)
at Reika.ChromatiCraft.Magic.PylonFinder.findFrom(PylonFinder.java:71)
at Reika.ChromatiCraft.Magic.PylonFinder.findFrom(PylonFinder.java:71)
at Reika.ChromatiCraft.Magic.PylonFinder.findFrom(PylonFinder.java:71)
at Reika.ChromatiCraft.Magic.PylonFinder.findFrom(PylonFinder.java:71)
at Reika.ChromatiCraft.Magic.PylonFinder.findFrom(PylonFinder.java:71)
at Reika.ChromatiCraft.Magic.PylonFinder.findFrom(PylonFinder.java:71)
at Reika.ChromatiCraft.Magic.PylonFinder.findFrom(PylonFinder.java:71)
at Reika.ChromatiCraft.Magic.PylonFinder.findFrom(PylonFinder.java:71)
at Reika.ChromatiCraft.Magic.PylonFinder.findFrom(PylonFinder.java:71)
at Reika.ChromatiCraft.Magic.PylonFinder.findFrom(PylonFinder.java:71)
at Reika.ChromatiCraft.Magic.PylonFinder.findFrom(PylonFinder.java:71)
at Reika.ChromatiCraft.Magic.PylonFinder.findFrom(PylonFinder.java:71)
at Reika.ChromatiCraft.Magic.PylonFinder.findFrom(PylonFinder.java:71)
at Reika.ChromatiCraft.Magic.PylonFinder.findFrom(PylonFinder.java:71)
at Reika.ChromatiCraft.Magic.PylonFinder.findPylon(PylonFinder.java:49)
at Reika.ChromatiCraft.Magic.CrystalNetworker.makeRequest(CrystalNetworker.java:69)
at Reika.ChromatiCraft.Magic.CrystalNetworker.makeRequest(CrystalNetworker.java:63)
at Reika.ChromatiCraft.Base.TileEntity.InventoriedCrystalReceiver.requestEnergy(InventoriedCrystalReceiver.java:48)
at Reika.ChromatiCraft.Base.TileEntity.InventoriedCrystalReceiver.requestEnergy(InventoriedCrystalReceiver.java:53)
at Reika.ChromatiCraft.Base.TileEntity.InventoriedCrystalReceiver.requestEnergyDifference(InventoriedCrystalReceiver.java:59)
at Reika.ChromatiCraft.TileEntity.TileEntityRitualTable.onRitualTick(TileEntityRitualTable.java:83)
at Reika.ChromatiCraft.TileEntity.TileEntityRitualTable.updateEntity(TileEntityRitualTable.java:75)
at Reika.DragonAPI.Base.TileEntityBase.func_145845_h(TileEntityBase.java:343)
at net.minecraft.world.World.func_72939_s(World.java:1912)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1995)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:962)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

My guess is that it's trying to read a pylon that's unloaded due to the login process.

I tried looking for a more recent download but it seems that's the latest version that's available.
 

Reika

RotaryCraft Dev
FTB Mod Dev
Sep 3, 2013
5,079
5,331
550
Toronto, Canada
sites.google.com
Could there at least be some sort of way in creative to produce lumens, similar to the creative coil?
That is actually a good idea.

You need to re-place the table after making/editing the structure
This is not true, assuming it is built correctly.

I'm running ChromatiCraft 1.7.10 V2 and attempting to use the ritual table gives me this error:


Description: Ticking block entity

java.util.ConcurrentModificationException
at java.util.HashMap$HashIterator.nextEntry(Unknown Source)
at java.util.HashMap$KeyIterator.next(Unknown Source)
at java.util.Collections$UnmodifiableCollection$1.next(Unknown Source)
at Reika.ChromatiCraft.Magic.CrystalNetworker.getTransmittersWithinDofXYZ(CrystalNetworker.java:155)
at Reika.ChromatiCraft.Magic.PylonFinder.findFrom(PylonFinder.java:62)
at Reika.ChromatiCraft.Magic.PylonFinder.findFrom(PylonFinder.java:71)

I have rewritten the networker entirely since v2, so try in v3 when it is out and report it to me if it happens again.
 

Omega Haxors

New Member
Jul 29, 2019
90
0
0
Lol what isn't fixed in V3? :p

Where would I go about getting V3, anyway? I checked your website and V2 was the latest download I could get.

EDIT: Didn't notice it's not out yet. Where's my time machine when I need it?
 
Last edited:

J|nxed

New Member
Jul 29, 2019
2
0
0
I'd like to suggest a range increase between pylons and a way to move a node? (not sure what to call them towers).

I'd also like a way to just shine whatever lights I want when I want, maybe a fireworks control box of some sort? I'm sorry, but nothing say magic like a good light show.