Something odd is going on with ChromatiCraft for me -- specifically, the interaction between ChromatiCraft pylon blasts and Bound Armor. If I'm wearing Bound Armor (a full suit, specifically, each piece socketed with an attuned Master Blood Orb, a Demon Blood Shard, a sigil, and a Sanguine armor piece), getting a single hit from a pylon blast kills me, at full health, in full Bound Armor. Upon retrieving my gear, I find that all four pieces of my Bound Armor are now at -7018/1000 durability. Putting a piece on drains the appropriate amount of LP to fix the armor (which ended up being around 600k LP or so, for my helmet, and if I don't have enough it pulls it from my health, so it can just mean I eat four more deaths fixing my armor -- it seems to be all or nothing, the first piece drained a lot of LP, the second, third, and fourth just killed me and left it alone). I've been shot plenty by pylons prior to making my Bound Armor and would take damage normally.
I'm using ChromatiCraft V7c, DragonAPI V7d, and Blood Magic 1.3.3-4 (among many other mods, can list on request but want to keep this post concise for now). I currently have a tier 4 Blood Altar set up, with the 1 million LP soul network capped out at the time of my obliteration.
I've done a little research and there's a post about what looks like this issue that Reika replied to back on page 44 (
link), but that said it was fixed back in V4. V4's patch notes have a line of "ChromatiCraft: Made getting hit by a pylon partially drain the Blood Magic Soul Network", but I'm assuming that "partially drain" doesn't mean "drain ~2.4 million LP and kill you five times if you're wearing a full suit as you try to reset your armor". So I'm not sure if this is necessarily the same issue, for all that it looks like it to me.
Any thoughts on what's going on, or any additional information needed on my selection of mods? (I've just noticed that ChromatiCraft V7e is out -- the patch notes don't suggest it'll affect this, but I'll give it a look.)
Edit: corrected what putting on the massively damaged pieces actually does based on if I have enough LP in my network to fix it or not.