A player on my server is having ChromatiCraft/Bloodmagic interaction problems. Specifically, pylons always one-shot him.
Additional details--He is at (or near) the top of the blood Magic tech tree and has essentially 0 ChronatiCraft progress. He routinely runs around with lots of LP. The one-shotting occurs without regard to the amount of LP he has stored.
My understand from lurking is that Pylons do extra bad things to folks who play with Blood Magic. Would it be possible, however, to add a config to dial it back a little?
For thematic reasons, the player is not much interested in ChromatiCraft (it is too engineer-y for him). Oh, in a couple hours I could pull him through enough ChromatiCraft progression to get the pylon protection ritual and then let him run an altar piggybacking off my lumen network. But that seems an inferior option.
Additional details--He is at (or near) the top of the blood Magic tech tree and has essentially 0 ChronatiCraft progress. He routinely runs around with lots of LP. The one-shotting occurs without regard to the amount of LP he has stored.
My understand from lurking is that Pylons do extra bad things to folks who play with Blood Magic. Would it be possible, however, to add a config to dial it back a little?
For thematic reasons, the player is not much interested in ChromatiCraft (it is too engineer-y for him). Oh, in a couple hours I could pull him through enough ChromatiCraft progression to get the pylon protection ritual and then let him run an altar piggybacking off my lumen network. But that seems an inferior option.