Can we get a config option to spawn pylons in Mushroom Island biomes? I didn't realize just how terrible my seed is before trying to get all 16 colors set up. At least 60% of my world is mushroom, and I've explored at least a few hundred chunks in every direction.
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I don't know about the biome layout in the BoP worldtype, but in the vanilla worldtype, a mushroom island biome zone (including the shores) is never adjacent to a second M.I. biome zone, and always adjacent to at least one ocean zone. If nothing else, you can find ocean, and sail to another landmass.
I think an M.I. zone starts biome sized -- about 256 blocks across -- and could grow 50% easily enough. But after 512 blocks across, I think it has to have run into another biome, ocean or something.
Also: a few hundred blocks is *nothing*. For ChromaticCraft, you may want to be exploring a few *thousand* blocks. On his dev server, Reika allocated 5K by 5K zones.
Wait, you said a few hundred *chunks*???
Needs a minimum of 500 blocks between them, and only works in straight lines, not diagonals. Won't work in my situation.
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Multiauras are my next step. I have three main lines into my base, when the repeaters got close enough, I just stacked them on top of each other, splitting them back out around the complex. If I were to replace the stacked repeaters with multiauras, I's still be looking at 20ish each for two of my lines in.
Is there a way to make the compass show the next nearest pylon? I could just double up and use 32 pylons instead of 16.
Also, the issue I posted about a few pages back, with the tahara symbol overlaying on the karmir pylon fixed itself with a relog, but the same thing happened to the kurai pylon when I planted a bunch of trees near it. Worth reporting to the bug tracker?
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