Changing two liquids of the same type into one another.

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Reika

RotaryCraft Dev
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This mod is simple enough to use...even I was able to figure out how to get steel to make what I needed to fill a huge quarried hole with water. But I ran into a problem...massive lag when I turn the system on.

I have a DC Engine, some liquid pipes attached to a pump with more pipes going to a liquid spiller. When I turn it on, my FPS drops to 0. I figured out as I slowly left the area that the liquid spiller is filling every depression under it, not just the hole from the quarry. That means it's also filling all the caves and ravines.

Reika, what is the AOE of the spiller? Maybe if I knew that, I could position it in the center of the hole to just fill that hole.
It has a 32x32 downwards-recursive area.
 

Furious1964

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Nov 10, 2012
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It has a 32x32 downwards-recursive area.

Which means if I make a 65x65 Quarry hole and place the spiller in the exact center, it will fill just that hole?
Thank, I'll try that....after I find all the Aura Nodes from Thaumcraft 4 that are in my Quarry area. My Quarry seems to be destroying them.
 

Reika

RotaryCraft Dev
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One note about performance - stop blaming me or my fusion reactors. Thermal Expansion is my worst source of lag:
2BvJrrI.png
 

wolfsilver00

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Jul 29, 2019
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One note about performance - stop blaming me or my fusion reactors. Thermal Expansion is my worst source of lag:
2BvJrrI.png

Well, cyclic assemblers were always a little laggy.. but its not like you use them a lot.. The ME controller.. Controls a fuck ton of things, cant blame it.. About the redstone energy conduit.. Yeah, they need to be optimized.. But in that list, rotary craft in total has a 750 (Rounded down) us and thermal expansion (with normal use, lets be honest, no one uses the cyclic assembler..) has 425 (rounded up)...

So basically, without that SINGLE LAGGY BLOCK, thermal expansion is only a little more than a half lag producer as rotary is.. And if you think carefully about it, your mods are doing more calculation, are more complext and will need more attention by the computer.. So, yeah.. Let's not start blaming other mods just because they have one or two tiles that are completely broken (And they are, I admit it.. but saying thermal expansion is your worst cause of lag just because one block, its kind of a lie, dont use cyclic assemblers and you'll be fine.. Also, energy conduits usually generate more lag when they are in an x intersection, so using only T's would greatly improve their behavious as far as i know..)

EDIT: As i was testing in my opis, i've found that the van de graaf has a litte more use.. May it be because its constantly checking if a player runs by to electrocute him? And its not the only machine that checks if a player is near or with a shaft core...
 
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Reika

RotaryCraft Dev
FTB Mod Dev
Sep 3, 2013
5,079
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Toronto, Canada
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Well, cyclic assemblers were always a little laggy.. but its not like you use them a lot.. The ME controller.. Controls a fuck ton of things, cant blame it.. About the redstone energy conduit.. Yeah, they need to be optimized.. But in that list, rotary craft in total has a 750 (Rounded down) us and thermal expansion (with normal use, lets be honest, no one uses the cyclic assembler..) has 425 (rounded up)...

So basically, without that SINGLE LAGGY BLOCK, thermal expansion is only a little more than a half lag producer as rotary is.. And if you think carefully about it, your mods are doing more calculation, are more complext and will need more attention by the computer.. So, yeah.. Let's not start blaming other mods just because they have one or two tiles that are completely broken (And they are, I admit it.. but saying thermal expansion is your worst cause of lag just because one block, its kind of a lie, dont use cyclic assemblers and you'll be fine.. Also, energy conduits usually generate more lag when they are in an x intersection, so using only T's would greatly improve their behavious as far as i know..)
Only if you ignore the cyclic assembler. Also, that ME controller is controlling a system with over 400 devices. That is impressively optimized.
Also, if you scroll down that list, TE is repeatedly at the top of the list, with things like conduits, assemblers, transposers, itemducts, pulverizers, fluiducts, aqueous accumulators, and so on.
And every RC machine over 30 microseconds is a magnetostatic. So maybe the magnetostatics are heavier (though I am not sure why), but overall, TE in fact has over 5ms of load while the top 100 RC things have less than 1ms.
And again, this is in a world with less than 20 TE machines and over 1000 AE, RC, and ReactorCraft machines.
Plus, this is not about "blaming other mods" so much as debunking the "TE is the holy grail of optimization that all other mods must aspire to" myth.

And its not the only machine that checks if a player is near or with a shaft core...
Actually, the shaft core item checks for nearby engines, not the other way around.
 
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wolfsilver00

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Only if you ignore the cyclic assembler. Also, that ME controller is controlling a system with over 400 devices. That is impressively optimized.
Also, if you scroll down that list, TE is repeatedly at the top of the list, with things like conduits, assemblers, transposers, itemducts, pulverizers, fluiducts, aqueous accumulators, and so on.
And every RC machine over 30 microseconds is a magnetostatic. So maybe the magnetostatics are heavier (though I am not sure why), but overall, TE in fact has over 5ms of load while the top 100 RC things have less than 1ms.
And again, this is in a world with less than 20 TE machines and over 1000 AE, RC, and ReactorCraft machines.
Plus, this is not about "blaming other mods" so much as debunking the "TE is the holy grail of optimization that all other mods must aspire to" myth.


Actually, the shaft core item checks for nearby engines, not the other way around.

About the cyclic assembler.. thats why i said in normal conditions.. Because almost no one uses that thing xD

And I dont want to bs on that.. But.. You are saying you only have 20 thermal expansion machines.. now.. if we keep in mind that opis puts the machines in order of use, and the first six machines there only add up 1,5 MS and that, the way opis behaves means that the following 14 things have less than 54μs each, it means that, in total it should be 2,25 MS for your thermal expansion stuff, or 2256 μs.. Now, having 1000 machines as you say, would definitely make a ton more than the other 12Ms left by the opis table.. More so taking in account that only 10 rotary craft blocks make 0.75Ms... Consistence.. Your argument lacks it.. Its simple math.
 

Reika

RotaryCraft Dev
FTB Mod Dev
Sep 3, 2013
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About the cyclic assembler.. thats why i said in normal conditions.. Because almost no one uses that thing xD

And I dont want to bs on that.. But.. You are saying you only have 20 thermal expansion machines.. now.. if we keep in mind that opis puts the machines in order of use, and the first six machines there only add up 1,5 MS and that, the way opis behaves means that the following 14 things have less than 54μs each, it means that, in total it should be 2,25 MS for your thermal expansion stuff, or 2256 μs.. Now, having 1000 machines as you say, would definitely make a ton more than the other 12Ms left by the opis table.. More so taking in account that only 10 rotary craft blocks make 0.75Ms... Consistence.. Your argument lacks it.. Its simple math.
The 20 was not counting itemducts, fluiducts, and conduits, because those are too numerous - many hundreds or even thousands - to count.

Also, not all the RC machines are as bad as those top few magnetostatics. Not even close.

And what do you mean "noone uses the cyclic assembler"?
 

abculatter_2

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Jul 29, 2019
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And what do you mean "noone uses the cyclic assembler"?

Yeah, whachoo talkin' 'bout? The assembler is amazing, I use them a lot.

The only thing I wish they would do is make it so they can have multiple recipes they'll check for at the same time...
 

wolfsilver00

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The 20 was not counting itemducts, fluiducts, and conduits, because those are too numerous - many hundreds or even thousands - to count.

Also, not all the RC machines are as bad as those top few magnetostatics. Not even close.

And what do you mean "noone uses the cyclic assembler"?


If they are that laggy (and they are) then why don't you use your own methods of transporting energy? Yeah.. Because shafts and belts and stuff are even laggier. And you can't really deny that.. And I dont see the need to use that much hundreds or even thousands of conduits if you use only 20 machines.. Unless you are powering your own stuff with it, which comes again with the "Belts would be a worse option, and you know it."

For the amchines part.. Besides the cyclic assembler, i can't see another machine with that much lag, so its mostly the conduits that are not optimized.. But yet again, there is your option which isn't any better...

And i mean that its pretty strange to see someone actually using cyclic assemblers, as there are other blocks with the same function that are far less laggy.

I just want to point that I like rotary craft, and I use it, so i know of its flaws, also I use thermal expansion and I know of its flaws too.. And its definitely not a master piece of optimization.. But blaming all the lag to thermal expansion is just nonsense. The first thing to do something good is to understand and accept its flaws, and you are blaming other mod when you definitely have at least 50% of the lag in your bag. Im not a huge fan of thermal expansion, I prefer mekanism much more, so I dont use much thermal, but i definitely got some thermal expansion going on in my game and its not lagging me as it does when I go to my void age that has the energy and automated ore processing going on for my quarrys (which is rotary and a little bit of reactor ).. Please, don't take this as an attack to you or your mod, I'm just trying to do things sincerely, blaming other is not good. THermal expansion has its flaws, but rotary craft is not really optimized and has a huge performance impact in most of the users. You can optimize it or blame thermal expansion, time will give the proof. And I know you will not accept this fact, so I'll let it rest there, I dont want to start conflict over something like this. (And just a recommendation, when defending your mod, try to not throw dirt on others people mods, that doesn't really go well with ANYTHING. If there are fanboys saying that thermal expansion is the master piece that every mod should be, then let them be, they are wrong, but blaming the mod because of the users is not correct.)
 

Reika

RotaryCraft Dev
FTB Mod Dev
Sep 3, 2013
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Toronto, Canada
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If they are that laggy (and they are) then why don't you use your own methods of transporting energy? Yeah.. Because shafts and belts and stuff are even laggier. And you can't really deny that.. And I dont see the need to use that much hundreds or even thousands of conduits if you use only 20 machines.. Unless you are powering your own stuff with it, which comes again with the "Belts would be a worse option, and you know it."

For the amchines part.. Besides the cyclic assembler, i can't see another machine with that much lag, so its mostly the conduits that are not optimized.. But yet again, there is your option which isn't any better...

And i mean that its pretty strange to see someone actually using cyclic assemblers, as there are other blocks with the same function that are far less laggy.

I just want to point that I like rotary craft, and I use it, so i know of its flaws, also I use thermal expansion and I know of its flaws too.. And its definitely not a master piece of optimization.. But blaming all the lag to thermal expansion is just nonsense. The first thing to do something good is to understand and accept its flaws, and you are blaming other mod when you definitely have at least 50% of the lag in your bag. Im not a huge fan of thermal expansion, I prefer mekanism much more, so I dont use much thermal, but i definitely got some thermal expansion going on in my game and its not lagging me as it does when I go to my void age that has the energy and automated ore processing going on for my quarrys (which is rotary and a little bit of reactor ).. Please, don't take this as an attack to you or your mod, I'm just trying to do things sincerely, blaming other is not good. THermal expansion has its flaws, but rotary craft is not really optimized and has a huge performance impact in most of the users. You can optimize it or blame thermal expansion, time will give the proof. And I know you will not accept this fact, so I'll let it rest there, I dont want to start conflict over something like this. (And just a recommendation, when defending your mod, try to not throw dirt on others people mods, that doesn't really go well with ANYTHING. If there are fanboys saying that thermal expansion is the master piece that every mod should be, then let them be, they are wrong, but blaming the mod because of the users is not correct.)
Need I repeat my original statement?
Only if you ignore the cyclic assembler. Also, that ME controller is controlling a system with over 400 devices. That is impressively optimized.
Plus, this is not about "blaming other mods" so much as debunking the "TE is the holy grail of optimization that all other mods must aspire to" myth.

It is not just fanboys who think that. I have had five mod devs and one major FTB admin criticize me for not doing things like TE.
 

midi_sec

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Jul 29, 2019
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Need I repeat my original statement?
Yeah, but I believe the point they're making is it's a lot easier to paint a picture that TE isn't all it's cracked up to be when all you're showing is one side of the coin.
 

Flipz

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Jul 29, 2019
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All right. There's some inappropriate behavior going on in here, so until I've dealt with it, topic locked.​
 
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