Solved Change ChickenChunks to work correctly with MultiVerse Plugins

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Are you using a multi-world plugin?


  • Total voters
    14

Blazstyn

New Member
Jul 29, 2019
65
0
0
Got a bug with Multiverse-Core and Multiverse-Portals alongside FeedTheBeast.


Server: MindCrack v8.1.1 on MCPC+
OS: Windows
Dedicated server


The video below is not my recording but is a sample of the problem. Inside a world created by Multiverse, the server occasionally purges all chunks loaded in that world:



Installed Mods:
Feed The Beast MindCrack v8.1.1

Installed Plugins:
bPermissions
CommandBook
LWC
Prism
TekkitCustomizer
VanishNoPacket
WorldBorder
WorldEdit
WorldGuard
Multiverse-Core for 1.4.7


The plugins work together until a player travels to a world generated by Multiverse. All natural worlds (world, world_the_end, world_the_nether, world_twilightforest) remain loaded correctly, even after a scheduled ChickenChunks purge. But within new Multiverse worlds, the chunks around players are unloaded unless players are running fast inside the world to load new chunks.

The player holds in the air for a while as the chunks around them unload, and then slowly drifts towards the bottom of the map until they are kicked from the server for 'flying'.

I have narrowed down the problem to ChickenChunks purging 'orphaned chunks'. I'm not sure what this process is - can it be stopped at all? With a shorter tick count on that option in the config, the world is unloaded faster. Using a higher number, the delay before the Multiverse world unloads is longer - but it does still happen.

This would not be a problem if players weren't eventually killed by suffocation or fall damage after escaping the world or relogging.


Any suggestions? I have also replicated this problem with WorldWarp and MultiWorld, and it remains. I would love to be able to get this setup working correctly.

If anyone has solved a multiworld problem like this, please let me know how - what plugin, what's your config?

Thanks in advance!
 

Blazstyn

New Member
Jul 29, 2019
65
0
0
Absolutely shameless bump of ultimate interest.
I would love to get some tips or tricks.
 

Maniac1011

New Member
Jul 29, 2019
19
0
0
same issue on direwolf20 pack with multiworld and multiverse using mcpc+
let me know if anyone finds anything i had to remove mystcraft ages because of errors so i need a multi world loader that will work
 

SUZYLU89

New Member
Jul 29, 2019
7
0
0
I also have this problem, I use FTB Ultimate and I test with Multiverse, MyWorld and MultiWorld, none works ...

I continue my research and test, and I'll keep you posted :)
 

SUZYLU89

New Member
Jul 29, 2019
7
0
0
Hey!

The only way I've found so far is to change the parameter:

Code:
#The number of ticks to wait between attempting to unload orphaned chunks
cleanuptime=1200

by:
Code:
#The number of ticks to wait between attempting to unload orphaned chunks
cleanuptime=99999

Since then, it has been 20 minutes I walk in the world and no unloading :)
 

Blazstyn

New Member
Jul 29, 2019
65
0
0
Turns out you can also set 'cleanuptime' to '0' to disable it entirely.
(this can also cause a startup error on some modpack setups, apparently, but it worked for me)

Remember that having the cleanup of orphaned chunks on will eventually result in a cleanup task being run.
Thread changed to 'Solved'... with small-print details :p
 

Arton123

New Member
Jul 29, 2019
10
0
0
What does this

#The number of ticks to wait between attempting to unload orphaned chunks
cleanuptime=99999

here and does it cause any problems to set it to 0 ?
 

SUZYLU89

New Member
Jul 29, 2019
7
0
0
When the parameter is 0, this parameter disables completly.

I had set the parameter to 99999, which just delayed the time of discharge.
 

Gangstersheep

New Member
Jul 29, 2019
3
0
0
Hello,

sorry for that bump, but my problem isn't solved.
I have googled many hours and now, i'm here.

The unload-bug ist fixed if i change the cleanuptime to 0. But now Chunkloaders doesn't work anymore!If i change the value to 999999 and i start the SteveCart with a Chunkloader Module the Chunks are unloading and players drift slowly out of the world.

Could this be fixxed? We need Chunkloaders...