[CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

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What do you think of the Serf to Supreme Challenge?

  • City Construction Challenge was better!

    Votes: 9 7.0%
  • It's okay, but there's definitely room for improvement

    Votes: 35 27.1%
  • Give me my Electrics sooner!

    Votes: 14 10.9%
  • I enjoy the slow introduction of mods.

    Votes: 43 33.3%
  • I wish Element Animation would hurry up with the next episode.

    Votes: 24 18.6%
  • I love it!

    Votes: 51 39.5%

  • Total voters
    129
H

HoodedCrow

Guest
I finally finished the dirt stage and moved into wooden stage. I added a picture of finished town hall to imgur album. I brought over with help of portal gun 2 villagers and a guard, and after few days they have bred so much that I now have about 10 people in my village. One of the first kids got into an accident involving a zombie as soon as she had grown into an adult, so she is quarantined into a small dirt room waiting until we discover gold and alchemy. I've also switched to peaceful until I figure out how to deal with the mob issues. Most of the time when I'm playing my kid needs something absolutely at that right moment, and then i've come back with monsters everywhere trying to munch on the villagers.
 

5argan

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Jul 29, 2019
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Okay, I haven't actually found much time to play since I hit the stone age since I'm at my girlfriend's most of the time, and playing minecraft with a lot of mods on my laptop is not really all that enjoyable.
I have, however done at least some building in a creative world and from that I just wanted to recommend everyone to take a look at the schematica mod. It really helps when trying to rebuild stuff in your survival world that you did before in a creative world or other playthrough (I'm not the mod author btw).

Also, I might restart on a 1.12.2 pack eventually (mostly for some of the new blocks like concrete dust and paths), but haven't been able to convince myself to do so just yet (because some stuff was just more fun in the 1.7.10 version of some mods).

If I find my write-ups of the rules again, I might try to pick it up even if it's on my laptop.
Unfortunately, I think they are lost somewhere in the depths of my pc, never to see the light of day again.
I really wish the rules were done for everything up to and including the stone age so I could just only use the wiki without piecing stuff together, or moebius actually would release the full rules he made for himself so I could just copy those until then.

Anyway, thanks for updating! It must be a lot of work to come up with that stuff and try to balance it, and I really appreciate the effort.
My only issue right now is that for what I'm doing, the entry point for mods comes so late that I almost get bored before I get to them, which somewhat defeats the purpose of the challenge for me (which is getting more long-term motivation).
But that's something I need to work out for myself.

I'm also looking forward to more pictures of people playing this so I can steal their house designs and change them to my own, as I'm still not 100% happy with the style I'm doing atm.

Edit: So I have skimmed the last few pages and noticed that the updates are apparently an actually all-new version, different from the new wiki, so I'll take a better look at that later.
In the meantime I'll ask something I've always wanted to: Is there anything we (I) could contribute to help speed up the updating process or any other input we could give? I like this project and would really like to help out a bit if possible.
 

Monarch_of_Gold

Well-Known Member
Jul 1, 2015
291
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Schematica is already fairly well-known to folks around here, but thanks for mentioning it again for some of the new folks. You may also find some of the information on my challenge page helpful. I've composed a list of mods for your perusal that I'm still working on linking up for ease-of-use. My challenge also has an earlier entry point, more or less allowing full access to mods by stage 3 with the exception of diamond, which isn't allowed until stage 10, but you can always change it.

From my experience watching the original Fantasy City Build challenge live and die, it's probably easier for one person to be responsible for the whole thing. It's a bit lonely, sure, but then no one else has to depend on someone else to keep the challenge alive. If you have a team and one person goes down, the challenge is sunk. That's what happened to the FCB. They were working on a new race, the person hosting the server they were working on got too busy with life and forgot about it, and the server went down. They couldn't provide an update, and, after a couple years of waiting, it died. It sucked, but we couldn't do anything about it, so I moved on with the M-FCB and Maul has been posting here. A challenge is less likely to die if there is only one person working on it, and I think right now his problem is the same problem I fought with for a year or so: a mix of inspiration and motivation. My life is finally piecing itself together so I'm more inspired and motivated to continue. That's why my challenge is having so many changes. And, besides, he just posted an update a few weeks ago. He puts a lot of thought into his work. Much more than I do. He's developing an entire game while I'm just kinda jotting down ideas for the fun of it. Give him time. He'll post an update, soon.

Link to my challenge if you haven't already seen it five or six times: M-FCB
 

5argan

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Jul 29, 2019
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My challenge also has an earlier entry point, more or less allowing full access to mods by stage 3 with the exception of diamond, which isn't allowed until stage 10, but you can always change it.

Link to my challenge if you haven't already seen it five or six times: M-FCB

I've seen your challenge multiple times, but haven't given it much attention, because I've been focussed on this one more.
However I've now decided to go with your one first until this one has had more updates (and seems like it does a better job of holding attention because it has more sub goals).
I just feel it could use some more information on what counts as a "small house" for example.

I'm undecided on which MC version to play on though.
I've been itching to check out the new features since 1.7.10 for a while now, but it's missing some mods I really like, for example ars magica, metallurgy, railcraft, project red or enderio.
Maybe there are some mods to fill the gaps but I'm not sure yet.
 
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Monarch_of_Gold

Well-Known Member
Jul 1, 2015
291
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I've seen your challenge multiple times, but haven't given it much attention, because I've been focussed on this one more.
However I've now decided to go with your one first until this one has had more updates (and seems like it does a better job of holding attention because it has more sub goals).
I just feel it could use some more information on what counts as a "small house" for example.

I'm undecided on which MC version to play on though.
I've been itching to check out the new features since 1.7.10 for a while now, but it's missing some mods I really like, for example ars magica, metallurgy, railcraft, project red or enderio.
Maybe there are some mods to fill the gaps but I'm not sure yet.
Ars Magica isnt in 1.12 yet. As for the others, i'll look around.

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5argan

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Jul 29, 2019
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I know those aren't updated either, I'm mostly looking for alternatives.
I've found a few for most of these by asking on reddit.
I'll probably try to do the challenge on 1.12 then.
 

Monarch_of_Gold

Well-Known Member
Jul 1, 2015
291
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Yeah. I tried doing some digging into interesting magic mods and such to replace the mods that aren't in 1.12 (some of which I prefer to the others like Advanced Rocketry versus Galacticraft). Unfortunately, the ones I wanted to implement were discontinued (Roots and Embers). Astral Sorcery and Psi both seem cool, though. I'll have to scrub around looking for more content mods to add to that section, though.

And a small house is whatever you define it as. A one-room shack with the basics? Sure. Gotta have three decorated rooms plus the basics? Fine. Whatever you're comfortable with. Maybe I should say it needs to be bigger than a set depth and width, but recently I've been having fun trying to make super tiny houses that still look nice (none of those 2x2x3 amalgamations of blocks that are an eyesore), so they're not intense on resources but would still meet the requirements of the challenge. The smallest I've made has two floors both measuring about 2x3x2.5. They look nice, but are small and not hard to build, so I can get a whole town going without decimating an entire forest. That was something else I decided I hated about the FCB and changed on my own (was playing my own version of the Human challenge before I decided to do this): your houses /had/ to have three rooms (whether that third room was useful or not). For low-level housing I couldn't find a reason for it. So I changed it and had two rooms in all of my little houses. Maybe I'll post that changed human challenge here for y'all to see what 19-year-old me was thinking.

[EDIT] I found the doc with the edited challenge. Here it is for the world to see:
Stage One:
Rules:
  • Up to stone tools
  • Nothing above stone
Challenge:
  • A building to house collected items
  • 3 houses (2 rooms, door, bed, furnace, crafting table)
  • One wheat farm and one carrot/potato farm (6 x 8)
  • Roads connecting everything
Collect:
  • A stack of cobblestone
  • Half a stack of logs
Stage Two:
Rules:
  • Up to Iron
Challenge:
  • Barracks (mess hall, sleeping quarters [8-10 men plus Cpt. & Lt.], training grounds, a horse stable)
  • Animal farms with indoor spaces for the winter (5 animals/pen; each type must be in their own pen)
  • Farmer's house with tool shed (must have 5 rooms)
  • 3 more houses
  • Park and/or Town Square
  • Roads connecting everything
Collect:
  • 3 stacks of cobblestone
  • 2 stacks of logs
  • a full set of iron armor
  • a full set of iron tools
Stage Three:
Rules:
  • Up to gold
Challenge:
Town:
  • 4 more houses
  • Town Hall (entryway, meeting room, treasury, offices)
  • Schoolhouse (1-4 classrooms and a place to eat meals and play)
  • Greenhouse (5x5 wheat farm, 10 melons and pumpkins, 10 carrots and potatoes, infinite water pool, sugarcane, cocoa, and flowers)
  • Religious building/shrine/something else
Castle:
Move 50-100 blocks from town and build the castle. You can't go any lower than stone brick.
Must have at least one floor, containing:
  • an entrance hall
  • a great room
  • a kitchen
  • servants' quarters
  • lord's and lady's chambers
  • various yards and gardens
This part of town must also contain:
  • 3 noble houses (2 floors - study, bedroom, kitchen, living room, library, storage)
  • Connect the town and castle with a main road and buildings within each with roads
Collect:
  • a set of gold armor
  • 5 stacks of cobblestone
  • 3 stacks of wood
Stage Four:
No more rules!
Challenge:

Town:
  • 4 more houses
  • Mayor's house:
    • 2 floors
    • kitchen
    • gallery
    • two sitting rooms
    • living room
    • bedroom
    • bathroom
    • nice yard
  • Library (no greater than 20x20)
  • Train Station
Castle:
  • Second and third floors - have fun!
  • royal stables (at least 6 horses)
  • 4 more noble houses
  • Noble library (larger than town library)
  • Royal bathhouse (two floors - sana, 3 baths, large pool, sleeping areas...)
  • Wizard's tower:
    • nether portal
    • brewing area
    • enchanting
    • end room
    • living accomodations
  • stone wall nicely decorated to go around the royal city
Port:
Walk to the nearest ocean and build:
  • docks
  • trade shop
  • tavern
  • inn (6-10 rooms)
  • 4-5 houses
  • 2 noble houses
  • 2-3 traveler's ships (comfortable living spaces)
  • 2-3 trade ships (room for cargo and sleeping)
  • horse stable (at least four horses)
Roads:
  • light with glowstone/redstone lamps
  • guard stations - one for each main road
  • connect all buildings within each location
  • connect town, port, and city with roads or lit routes
  • royal city roads can be built with nothing lower than cobblestone
Nothing to collect!
 
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5argan

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Jul 29, 2019
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Psi imo isn't a magical mod though. Feels more like a futuristic tech mod imo. I heard good things about Astral Sorcery.

What do you mean by embers and roots being discontinued? Just that they aren't being updated further? They definitely are out for 1.12 though.

Obviously there is also botania, and there is essentialcraft 4, although I'm not sure how good that version actually is.

In general though, I find the availability of magic mods in 1.12 a bit lacking so far.
 

Monarch_of_Gold

Well-Known Member
Jul 1, 2015
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I mean that they aren't being upkept. Mods require upkeep to be able to move on to the next version, and as per the posts, they're being abandoned.

Yeah. That's my problem. It's lacking aside from tiny little mods younger teens have put together.

I haven't heard of EssentialCraft. I'll look into it.

And I'm not sure where to put Psi. The mod maker says it's magic with a coding twist, so I keep it under magic. It has similar spells and quirks to what Ars Magica and Thaumcraft had, too, so.
 

Monarch_of_Gold

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Jul 1, 2015
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Also: re-posting all of that and re-writing it all in [BB] gave me an idea for a castle/noble village side-quest. Obviously main town /has/ upper and middle-class people, but castle town would have more of them than lower-class.

And that's 2x3x2.5 on the interior. Whole thing probably measures 4x5x5-ish if you count both floors. Using them as townhouses right now.
 

5argan

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Jul 29, 2019
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I can see what you like about not having room size requirements, as I feel whatever I build for the R2R challenge seems too big (at least on the outside) for the type of poor(ish) people that live inside.
I still like to have some form of requirement so I don't just become super lazy and don't even properly furnish them. On the other hand I don't really want to come up with that type of constraint myself.

Also, which MC version are you playing your challenge on?
 

Monarch_of_Gold

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Jul 1, 2015
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I'm currently using 1.12 with most of the mods listed on the page.

And as for furnishings I just provide them with whatever I would need on a day-to-day basis: bed, crafting table, a furnace, and (some) chests. I've been sprucing up the place with maybe a block or bookshelf that isn't used anywhere else in the build but doesn't clash with a flower pot on it. And a flower or plant in the pot, of course. Other favorites are flowers in item frames and paintings. Makes it look a little more homey. :) Remember: they're poor, not savages.
 
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5argan

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Jul 29, 2019
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Okay, 1.12 isn't working for me (on the technical side). It went fine for an hour or two but now I can neither load my world nor create a new one. That will probably have to wait until I get a better PC then. Back to 1.7.10. That's a bit sad because I was getting somewhat hyped for astral sorcery and some of the new mod features (as well as the new building blocks).

Edit: I don't really know what to put in my town hall, what did you add to yours?
 
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Monarch_of_Gold

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Jul 1, 2015
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I have yet to successfully maintain a playthrough of the challenge (life is hard, okay?), but the last time I built a town hall it was with the human challenge that I re-posted up there. ^

I would also add a treasury to it. May make treasure collecting a requirement.
 

Senseidragon

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May 26, 2013
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Okay, 1.12 isn't working for me (on the technical side). It went fine for an hour or two but now I can neither load my world nor create a new one. That will probably have to wait until I get a better PC then. Back to 1.7.10. That's a bit sad because I was getting somewhat hyped for astral sorcery and some of the new mod features (as well as the new building blocks).

Edit: I don't really know what to put in my town hall, what did you add to yours?

@5argan, I've found that with 1.12, unless you have a PC with a smallish amount of RAM or a rather old CPU, 1.12 actually is pretty stable. Not that I am against 1.7.10, as that is what I have reverted to for now on my own games right now, but from my experience everything from 1.10.2 onward is usually a lot easier on your computer than equivalent 1.7.10 packs. Do you have a system that is running on 4mb of RAM or less? Have you specifically remembered to allocate more than the default amount of RAM to your modpack?

One thing my daughter (who also plays on my pack from time to time) often forgets to do is reset the RAM allocated to minecraft when she downloads a new iteration of the game. The twitch/curse launcher isn't usually too bad about this once you've configured it and told it to allocate more RAM, but MultiMC in particular has a bad habit of resetting the RAM allocated to minecraft back down to 1GB every single time she reinstalls the pack.

When she forgets, the pack either never loads (no crash, it just eternally hangs) or it crashes at some point during the load. Rarely, it actually loads anyway, but her FPS drops into an unplayable single-digit range. At that point she remembers that she probably forgot to reset her RAM allocation, quickly bumps it back up to something reasonable, and the game works fine with no lag or problems.

For reference, my (senior) mom also plays on my server, and she does fine on a system with 8GB RAM, allocating 4GB to the pack. My daughter has a 32GB system, also allocating only 4GB to play smoothly. I run a 64GB system, and on the rare cases when I forget to bump up the allocation to 4GB, it will fail miserably. Just giving the pack enough room to breathe at 4GB is usually more than enough for all but the largest kitchen-sink pack I've ever put together.

Your mileage may vary of course, but this (apart from derpy config conflicts between mods back in 1.7.10) is 90%+ of the problem I've experienced when putting things together in packs for this challenge.
 

5argan

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Jul 29, 2019
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Well, getting it to run was one thing, that already took a very long time. It is/was now working at 6.5gb (out of 8) ram.

My current problem is that whenever I try to load my world (that I played about an hour on) or try to create a new one, the game gets stuck on the "loading world" screen. I've been unable to fix this so I'm now going back to 1.7.10, which also means I can now have Firefox open while playing.

1.12.2 will just have to wait until I get a better PC.
 

Monarch_of_Gold

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Jul 1, 2015
291
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Maybe try a smaller pack with only 4. After 4 Minecraft stops using it all optimally. You can have a lot of fun with one tech mod and a magic mod.
 

5argan

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Jul 29, 2019
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Maybe try a smaller pack with only 4. After 4 Minecraft stops using it all optimally. You can have a lot of fun with one tech mod and a magic mod.
I could probably do that, but there's just too many mods I'd like to use, and even if I narrow it down there's probably like 20+ utility mods in there anyway.
So i've started your challenge on an 1.7.10 modpack of mine (the same I started the R2R challenge in, but with 2 or 3 mods more I thought would fit well), and have decided to post my progress on your challenge thread instead of here.
This thread would have been more convenient, but since it's a different challenge it would be off topic so I thought it'd be polite not to do it here.
I'll just link the post for whoever wants to follow my progress: https://www.minecraftforum.net/foru...asy-city-build-challenge-1-0-core?comment=232
 
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Monarch_of_Gold

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Jul 1, 2015
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I could probably do that, but there's just too many mods I'd like to use, and even if I narrow it down there's probably like 20+ utility mods in there anyway.
So i've started your challenge on an 1.7.10 modpack of mine (the same I started the R2R challenge in, but with 2 or 3 mods more I thought would fit well), and have decided to post my progress on your challenge thread instead of here.
This thread would have been more convenient, but since it's a different challenge it would be off topic so I thought it'd be polite not to do it here.
I'll just link the post for whoever wants to follow my progress: https://www.minecraftforum.net/foru...asy-city-build-challenge-1-0-core?comment=232
That is super cool and thank you for posting! A tip, though: F1 turns off the HUD to make cleaner screenshots. Also: have you been watching Grian's videos? I see a lot of his tips here.

Thank you so much! :D

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