For now, I think that I will set Quest Completion to a full set of tools for the tool stages. However, there are some stages without tools that can be constructed by their materials.
Here are my initial thoughts:
- Dirt: Crafting Bench, Dirt, Clay, Wooden Hoe
- Possibly only Dirt, maybe replace the Hoe with a Fishing Rod or something simple like that. Though string can be a PITA to acquire, and Hoes are relatively simple.
- Wood: Full set of Wooden Tools
- Stone: Full set of Stone Tools
- Iron: Full set of Iron Tools
- Gold: Full set of Gold Tools
- Lapis: Obsidian, Flint, Netherrack, Nether Quartz
- Emerald: Eye of Ender, End Stone, End Crystal
- Diamond: Full set of Diamond Tools
After looking at the Quest editor a bit, I think that for the Stages, it will be a Consume Items or QDS option.....that gives you the exact same tools back after you complete the Quest (???)
For housing:
- Repeatable Quests, with a requirement of "X House subquests in Stage Y"
- House subquests would basically be "1 bed, 1 table, 1 door," etc.
- It would totally be on the honor system to actually PLACE said items, and if you wanted to do more than just the basic requirements.
Basically anything that I try will be judged against being relatively accessible while providing as much freedom to Rule of Cool anything. I feel that the Challenge being not necessarily a hard and fast regulation but more of a jumping off point is one of its stronger features.
Besides, this kind of thing would allow other people to tailor the experience to themselves. You could add unique roles, add new Stages for mods (this initial offering is intended to be useful for mods but still accessible for vanilla players), etc.
Okay, for ease of sanity, I will be using the term Quest for Stages, Side-Quests for the categories (Stockpiles, Agriculture, Military, Technology, Magic, etc), and Sub-Quests for various tasks within a category.
Or maybe not. I'm jsut starting to play around with HQM.
I need to figure out if I can make each Stage a set, or if I should have a Stage set, a set per category, etc. And then, if I can, have quests in each set (Agriculture ofr this example) require a Stage be completed, AND previous Agriculture quests of lower stage levels be completed before its accessible.
ex:
- You are at Iron Stage, but have not done a single Agriculture quest, and want to get caught up with the Agriculture quests.
- You only have the Dirt Agriculture Quests available, but can go from Dirt Agriculture to Iron Agriculture quests all in a row--but not further than Iron.
EDIT: I'm 99% sure this is absolutely possible, except you would have to require that a certain Reputation is needed before the quest unlocks /EDIT
If this works, it would be interesting to have a couple quests that could only be unlocked by completing both the stage and various side or sub quests. Like maybe soft unlock (honor system and Rule of Cool) rails and rail carts by going up the technology and mining quests.
Being me, I'm not going to lock everything behind a quest. I may eventually do a side version of the quest that has it, but it would have to be toggled on, not the default.
.......this has a lot of potential.
I'm also going to be looking into using Reputation for being able to tell, at a glance, where you are.
For example, see if I can name the Reputation tiers by Stage. So you'd be able to see at a glance what Stage you're on, and how far your various categories are coming
Still poking at HQM, not sure what I'll be able to tease out eventually.
Not sure how side and sub quests would work if I were going on a strict basis, but the current plan is:
- Each Set/category stands on its own.
- Stage Set
- Agriculture Set
- Magic Set
- Technology Set
- etc
- To advance from one Stage to the next you'll have a specific set of requirements.
- In non-Stage Sets, you will have a required list of items that will probably be drawn from the Stage requirements.
- ie: Agriculture from Stone->Iron will require an Iron Hoe
- There are a lot of categories this doesn't exactly work for, and I'm still trying to figure out how this will work.
- I'm considering, in for example the Lapis Storage/Stockpile category, requiring a Lapis Block and a Chest be turned in (and will be given right back in the reward bag). Lapis for the Stage and Chest for the Category.
- Technology probably a switch
- Not sure about Magic.
EDIT: Okay, yeah, it will take a bit of tinkering, but I can absolutely do that. I can also require minimal involvement in every category by toying with Reputation and requirements. That could also mean multiple paths through a single Category/Set!
You could have a playthrough that does nothing but Farm, but would require a metric assload or two of Farms. Or, conceivably, the points could scale up better if you varied up the food making a bit. IE more space-efficient to have a few Ranches, a couple Fisheries, and an Orchard or two along with some Farms than JUST Farms, to add some variety--but not entirely walling you INTO those things if you just want to Farm everything.
.....I MAY even be able to figure out some way to add built-in food requirements for a certain population.
Maybe after enough tinkering I could figure out a way for the commoners to nibble on a little bit of bread or potatoes, while Nobles need a LOT more.