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So, because my thread has kinda gone a while without a whole lot of contributions, I figure I'll commit a sin and shamelessly promote it in other places, like here!
The idea of the challenge is that you can choose a race you'd like to play as (is 20+ too many?) and run through the challenge. There is only one challenge and everyone plays it, but the different themes and suggested materials + locales change the way it looks and feels. Unfortunately, I don't think a lot of people have tried to play it yet, or have completely forgotten about it.
Part of it is my own fault. I've only written up to Stage 12 so far. Sure, that means I'm only missing 8 stages, but still.
What are all the other spoilers for?
Well, one of them promotes a few other challenges that are similar in scope to it - like this one. The next two are guidelines and hints. Guidelines are just that - guides. Not rules, guides. Hints are meant to help you (it mentions the seaside town that was originally part of the main challenge. Considering how long that part was, though, I cut it out and I'm planning to save it as a side challenge). Then you have a list of suggested mods broken into categories and versions. These are suggestions, not requirements. You can use something not there if you want to. Skins and Races are obvious. I plan to provide skins for players that want more immersion. Granted, there are 26 official races and 3 difficulty levels (beginner, normal, and advanced). Sans difficulties, that's a lot of skins to make for male and female players. Next is the challenge itself. There are 4 sections - the main challenge and 3 sections for side-challenges. I have yet to write anything for the other three sections because the idea was that I was going to have a bunch of beta testers helping me try out the challenge and decide what to have for the other sections. That never happened, so now it's kind of all up to me again. After that you've got the FAQ which houses questions that have been asked or questions I think people are going to ask based on my own play-through. Finally, you have the beta-testers list and the changelog. I'm not sure how many names I'm going to keep on the list. I guess if people go away and don't come back for a year or so, I'll take them off and assume they've forgotten about it.
So, if this sounds fun and like something you'd like to participate in, feel free to stop by and check it out! http://www.minecraftforum.net/forum...modded-fantasy-city-build-challenge-updated-v
Thanks, guys!
Guess you didn't read the note at the top of that section - the suggested list is just a list of suggestions. You can play with whatever you want, but these mods and their contributions are what I'm writing for when I get to the specialized portions.Looked it over, and it looks good. Just one question. No Roots mod for magic/pre industrial times?
Only thing Roots adds is some drops from grass, nether wart, and (can't remember the block that drops it, but there is an end version of the drops).Guess you didn't read the note at the top of that section - the suggested list is just a list of suggestions. You can play with whatever you want, but these mods and their contributions are what I'm writing for when I get to the specialized portions.
I will, however, check out roots and tell you what I think.
[Edit] I looked it up. Seems interesting. Does it have any worldgen or is it all initially based on vanilla blocks? If it's all based on vanilla blocks I'll definitely be shouting about it and tossing it into my world. If not, I'd like to figure out what's added so I can know whether it's a "fatal" change or not.
I want to prevent future catastrophes like what happened when I added ThaumCraft to my first play-through with BoP and a bunch of other stuff. That didn't end well and completely changed the world (to a degree that the same seed with ThaumCraft looked completely different).
Thanks for asking, though!
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