[CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

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What do you think of the Serf to Supreme Challenge?

  • City Construction Challenge was better!

    Votes: 9 7.0%
  • It's okay, but there's definitely room for improvement

    Votes: 35 27.1%
  • Give me my Electrics sooner!

    Votes: 14 10.9%
  • I enjoy the slow introduction of mods.

    Votes: 43 33.3%
  • I wish Element Animation would hurry up with the next episode.

    Votes: 24 18.6%
  • I love it!

    Votes: 51 39.5%

  • Total voters
    129

Lethosos

New Member
Jul 29, 2019
898
-7
0
Immersive Engineering is fun. The boxes it comes with are awesome little things. Best friends for looters like me!
Won't really be generating villages--that's why I want to use Villager In A Box to reward players with more people to build homes for.

Still, great for mining runs.

Sent from my Puzzle Box of Yogg-Saron using Tapatalk
 
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Lethosos

New Member
Jul 29, 2019
898
-7
0
Testificate spawn eggs are too random. I actually want to give the player a choice in how to use the Villager.

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Monarch_of_Gold

Well-Known Member
Jul 1, 2015
291
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For those of you that know more about 1.10 than I do, can you tell me if they increased rate of ocean temple spawns? I keep finding guardians in my new worlds (trying to test some mods)

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Cptqrk

Popular Member
Aug 24, 2013
1,420
646
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For those of you that know more about 1.10 than I do, can you tell me if they increased rate of ocean temple spawns? I keep finding guardians in my new worlds (trying to test some mods)

Sent from my SM-T230NU using Tapatalk

If you have Quark installed they will spawn in any ocean biome, not just near a temple.
 

Monarch_of_Gold

Well-Known Member
Jul 1, 2015
291
164
69
Hello! I'm not dead yet! Working on the 4th layer of wall for my castle! (like, the actual building wall, not the outer protect-the-castle wall)

Here's some pics! Enjoy!

EfT1NJT.png


So, like all builds, I dug out the plan before starting just to have an idea on where it's going to be and so I'd know what I had to move.


VTjMxyK.png


Found a cherry tree and nabbed some saplings.


a0U1ZiA.png


ki9dGvB.png


7rQAJv6.png


yf470us.png


Using schematica, I got a better feel for what it'll look like here. The chiseled blocks are a little derpy, but it's fine. I know what I'm planning and have plenty of screenshots of it.


GxkxqoC.png


xEBikEJ.png


V9Vu1xq.png


p70VkuM.png


MNTbka4.png


So then I went layer-by-layer and started building the main wall.

Not a whole lot of an update, but it's something.

Thanks, guys!
 

Inaeo

New Member
Jul 29, 2019
2,158
-3
0
Hello! I'm not dead yet! Working on the 4th layer of wall for my castle! (like, the actual building wall, not the outer protect-the-castle wall)

Here's some pics! Enjoy!

EfT1NJT.png


So, like all builds, I dug out the plan before starting just to have an idea on where it's going to be and so I'd know what I had to move.


VTjMxyK.png


Found a cherry tree and nabbed some saplings.


a0U1ZiA.png


ki9dGvB.png


7rQAJv6.png


yf470us.png


Using schematica, I got a better feel for what it'll look like here. The chiseled blocks are a little derpy, but it's fine. I know what I'm planning and have plenty of screenshots of it.


GxkxqoC.png


xEBikEJ.png


V9Vu1xq.png


p70VkuM.png


MNTbka4.png


So then I went layer-by-layer and started building the main wall.

Not a whole lot of an update, but it's something.

Thanks, guys!

For what it's worth, I enjoy seeing a work in progress. Too many times do I see a finished product, only to lose hope of ever completing a project of that scale myself. Seeing it evolve over time helps me better relate it to my own struggles. Keep up the hard work.
 
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Monarch_of_Gold

Well-Known Member
Jul 1, 2015
291
164
69
Thanks! It's also easier to break it down into chunks. The first layer only required 85 brick blocks. "Oh. I can do that. I think I've got what I need for that already." And so I made as much as I could and got 3.5 layers out of it. My first goal is to finish the first floor. That'll be my next update. Then, I'll do the second floor and finish off the roof level. The 3rd floor will probably have to be underground, because I really can't think of anything to put in a 3rd above-ground level and I need an underground cold cellar (added by the Cellars addon) for the winter months anyway. That will, of course, come with its own challenges, but it shouldn't be terribly difficult. I would include a dungeon, and I still might, but it won't be used because of spawn protection (for which I am grateful).
 

Inaeo

New Member
Jul 29, 2019
2,158
-3
0
For anyone still thinking about making a 1.10 pack for this, MineColonies has real potential, particularly if you figure out how the schematic system works. Basically this allows you to be leader of a small NPC force which can build buildings, farm crops (mod support is spotty currently, but in progress), cut trees, fish, and mine. More professions are in the works as well.

What's nice about this from a progression standpoint is that each building/profession is controlled by a single block, which could work out well if given as quest rewards. Most buildings can be upgraded, which can play into the hands of the age system as well.

It's nowhere near finished, and I'll admit some of it gets a bit derpy at times, but if you're considering making a 1.10 pack, it should be on your radar.
 
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Monarch_of_Gold

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Jul 1, 2015
291
164
69
I'm also interested in it and included it in my 1.10 test-pack I'm fiddling with for newer mod suggestions. I think I'll make a separate section for it, though, because 1.7.10 is still the most stable version with the most mods.

I've said this a few times to my fiance, but it's always weird watching a new age of mods get born. I remember 1.2.5 and using TMI and messing around with the clay soldiers mod and having to refine iron for Industrial Craft. Everything was still new and kinda clunky. And now we're in an age where NEI (the mod that ultimately replaced TMI) is being replaced by JEI (Just Enough Items) because the developers no longer wish to continue it. Also every mod suddenly requires its own lib. Which seems dumb to me when all you have is one mod. Don't require a lib for just one mod. If you have a set of mods (like Chicken Bones did or like Reika does or like Pam, even), then sure. A lib is your safest option then. If not? There's no sense in it and it just makes it confusing for everyone. I just found it irritating when I found that MCA (a mod that has been around for a few years and has never required a lib) suddenly decides it needs a lib just because that's what's trending.

Also - anyone know who Fex is? He has loads of mods and I've never heard of him.

Also also - this round Tesla is the new trendy energy source. I haven't seen any thermal dynamics stuff, yet, so we're probably saying bye to RF. If BuildCraft doesn't make it (highly likely), then IC will struggle unless someone puts in everything buildcraft had or someone else makes a new mod similar. Then we'll just be left with Tesla.

It makes me feel old.
 
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Inaeo

New Member
Jul 29, 2019
2,158
-3
0
I'm also interested in it and included it in my 1.10 test-pack I'm fiddling with for newer mod suggestions. I think I'll make a separate section for it, though, because 1.7.10 is still the most stable version with the most mods.

I've said this a few times to my fiance, but it's always weird watching a new age of mods get born. I remember 1.2.5 and using TMI and messing around with the clay soldiers mod and having to refine iron for Industrial Craft. Everything was still new and kinda clunky. And now we're in an age where NEI (the mod that ultimately replaced TMI) is being replaced by JEI (Just Enough Items) because the developers no longer wish to continue it. Also every mod suddenly requires its own lib. Which seems dumb to me when all you have is one mod. Don't require a lib for just one mod. If you have a set of mods (like Chicken Bones did or like Reika does or like Pam, even), then sure. A lib is your safest option then. If not? There's no sense in it and it just makes it confusing for everyone. I just found it irritating when I found that MCA (a mod that has been around for a few years and has never required a lib) suddenly decides it needs a lib just because that's what's trending.

Also - anyone know who Fex is? He has loads of mods and I've never heard of him.

Also also - this round Tesla is the new trendy energy source. I haven't seen any thermal dynamics stuff, yet, so we're probably saying bye to RF. If BuildCraft doesn't make it (highly likely), then IC will struggle unless someone puts in everything buildcraft had or someone else makes a new mod similar. Then we'll just be left with Tesla.

It makes me feel old.

Every jump to a new version of MC has casualties, new heroes, and phoenixes (pheonexi? Whatever...). The community has needs and a certain degree of creature comforts, and mods will always rise to fill those gaps when they arise. Developing and maintaining a major mod is no easy task, so it's no wonder people get burnt out and walk away. But there is no shortage of upcomers who aim to make you forget about yesteryear and love the now, for better or for worse.

The power system debate is as old as they come, but it's an interesting shift. RF ruled 1.7 with a near unified fist, but it seems the new way for Devs to handle things is for each mod to have its own power system, which they can configure to accept any other and convert to their own. My 1.10 test pack has four or five different power systems (and I didn't add anything with EU), but they all coexist and self moderate without much issue. So long as I don't have to jump through hoops to convert from one to another, it doesn't matter to me what they call the unit of power, so long as it works. I did think it interesting that Forge has a built in power system (from what I understand it's basically a port of the RF API), but nobody seems to be using it (directly anyway, no idea what happens under the hood).
 

Cptqrk

Popular Member
Aug 24, 2013
1,420
646
138
Has anyone thought about adding the Roots mod? The aesthetic is quite unique, and would fit in well with any pre-industrial type build.
 

Lethosos

New Member
Jul 29, 2019
898
-7
0
Has anyone thought about adding the Roots mod? The aesthetic is quite unique, and would fit in well with any pre-industrial type build.
Already in my framework. It has lots of potential as a nature based magic system.

Sent from my Puzzle Box of Yogg-Saron using Tapatalk
 

The Mobius Archives

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Mar 31, 2013
642
366
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Continuing with my own challenge I've added a Farmhand and their cabin to help out with the new farm:


As an aside, and given the fact I need bonemeal to grow botania flowers for dyes, I've gone and started using a skeleton spawner from one of the nearby Roguelike dungeons.

 
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Monarch_of_Gold

Well-Known Member
Jul 1, 2015
291
164
69
I was in the middle of watching the first episode of "Rebuilt" but then we got a tornado warning and sirens, so... No tornadoes here, though! We're safe!

I'll go back and finish it later! Promise!
 
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Scottly318

New Member
Jul 29, 2019
797
0
0
Glad your safe! Remember duck. And. Cover. :p living in the northern part of tornado alley I feel your pain on this one
 

Monarch_of_Gold

Well-Known Member
Jul 1, 2015
291
164
69
Thankfully I'm in Georgia so powerful twisters aren't very common. The worry comes in with my disabled mother and our several cats we aren't willing to leave - on top of living in a trailer park. At the very least I can sort of count on them not getting much stronger than maybe F3 because of Georgia's hilly nature.

Doesn't make it any less scary though. Ever seen baseball hail? Yeah. Not pretty.