As a quick update to my experiments with different mods, I absolutely love what MinePainter can do, but oh man does it start to lag like crazy if it starts to conflict with minecraft rendering. In my initial tests, I wasn't seeing any lag at all, and was totally impressed by what you could do with vanilla blocks and one of the three chisels the mod provides. It was sooo cool.
But then I took the chisel to a piece of dirt a little ways underground (where it was a bit shadowed based on time of day) and I tried to see if it worked there too. Game froze for about 2-3 seconds any time my view crossed a sculpted block. Nowhere else was the lag present. But every time I looked at a sculpted block ANYWHERE after sculpting that one dirt block in the shadows, it would freeze like crazy. This appears to be a client-side freeze, not server-side, but it is annoying enough that you'd regret installing the mod while this issue exists.
Alas, it will have to go on the shelf for now.
I then noticed that
@Reika updated his set of mods recently, and I figured I'd rip out the usual Thermal Expansion / IndustrialCraft / Buildcraft type stuff and see what happened if I went straight up Rotary/Reactor/ElectriCraft.
Unexpectedly, things went boom.
Waila (v1.5.8a-1.7.10) when installed with DragonAPI (1.7.10 V3d) crashed my client every time I looked at something that would cause the Waila tooltip to show. It would crash pointing at Waila, saying something about a tabPattern not being right. As soon as DragonAPI was removed, things went smoothly.
Not wanting to give up quite so easily, I just swapped out the mcp/mobius/waila/api subdirectory in DragonAPI for the one in Waila v1.5.8a and so far everything works peachy-keen. I don't know that this solution is *the* solution for the problem, so I would strongly advise waiting for either Reika or Professor Mobius to tweak things on whichever end is most appropriate to tweak.
Edit: Reported this on Reika's mcforums thread
here.
I found another mod (or set of mods) called
MC+ Mods from Andykuo1. Some are a bit oddball and I didn't bother with or disabled entirely, but a couple of them were kinda neat, particularly from the R2R challenge perspective.
One example: The Firepit. two pieces of gravel and two sticks will get you a firepit placeable block. Place it on the ground and repeatedly right-click it with a stick until it lights. Feed it additional fuel as you would a furnace and you have an instant, low-tech furnace that gives off light as you would expect. If you (or anything else) walks through the firepit, you catch on fire as one would expect. If the fire pit goes out, you have to re-light it by right clicking repeatedly again to get it going again. It's pretty nifty, and I think fits well within the parameters of the dirt/wood stages of the challenge.
From the
Random Things mod by lumien, I enabled "Hardcore Darkness" -- for some it may be annoying, but I thought it was neat. It just removes the minimal amount of lighting minecraft still provided even when everything was supposed to be completely dark. This *feels* dark.
Random Things also provides for the really fast leaf decay that I kinda prefer. Sure, it makes some mod tools moot, but I really don't enjoy shearing leaves all that much, nor do I care to hang around waiting for leaves to despawn so I can get the last couple of saplings or wood blocks hanging in mid-air.
Another thing provided by Random Things that I like is the
Blood Moon, although I had to tweak the frequency down a bit. My daughter HATES the invasion-like number of mobs that spawn during a Blood Moon, but I think it adds a bit of challenge without going completely Ender-Zoo crazy. (I can't stand
Wither Cats!)
The
Improving Minecraft mod by pifou92000 is working out quite nicely. I did turn off some of the enchantments and other bits that seemed too easy though. I'm still testing the wild animals part -- I did have one instance where all the animals I was breeding despawned which wasn't cool, but I need to verify it is actually a mod problem and not a screwup on my part.