.......wow.
I....can't really express how much it means to me that you guys are still sticking with this despite my absence.
I was hoping to get a nice revamp/rules addition going for everyone as a surprise return but I guess I won't be able to. When I logged into wikispaces I got a notification that they're no longer hosting free non-educational wikis.....so my work output for the next little bit will be transferring things over to the
Challenge's future Wiki that is most definitely a work in progress, and fixing links both in the wiki and the first few posts of the thread. Unfortunately this does means we'll now have ads--but hopefully the ads will mean that I don't have to move the wiki again.
I've got a PDF of the entire wiki I can put up somewhere if someone else wants it.
I'll probably be doing minor tweaks as I switch wikis, including maybe adding an insectoid-themed race or three?
These are just some preliminary ideas (I watched Antz on Netflix like a month ago. sorry
)
Race Rules (in case I haven't said this elsewhere):
*take the %-based of how many Race lives in X Outliers, and Capital, etc* and throw it out the window.
No, seriously, rip it right out of the book.
Rip that End-awful essay on poetry out of the book right now Notch Dammit!
/deadpoetssociety
You may have any race for your Capital, and your Outliers may be the same Race, or each Outlier may have a different Race.
A) For each Outlier with a different Race in an Outlier, you must build 1 Settlement of that Race's specific Dwelling (if applicable) in the Capital per Stage, starting at Wooden Settlement (total, not cumulative).
B) Each instance of "A" stacks on top of each other.
C) If a given race lives in a Dwelling identical to the main Capital design, ignore this ruleset
This ruleset is intended for Insectoid Races and other Races that may have unique Dwellings, not for Races that live in standard Dwellings
IE:
Capital=Race 1
Outlier (Iron)=Race 2 (build 3 Race 2 Unique Dwellings in Capital)
Outlier (Stone)=Race 2 (build an additional 2 Unique Dwellings in Capital--total of 5 Unique Race 2 Dwellings)
Outlier (Redstone)=Race 3 (Build 4 Race 3 Unique Dwellings in Capital)
these dwellings may be mixed in with that stage's population increase, or above and beyond--your choice.
[Pigmen]
Pigmen (Zombified or not) may use Redstone Dust in the Iron Village stage (Redstone Dust only)
Insectoid:
only needs 33% (1/3) of standard population (round up)
All population must live in slum-standard dwellings or hive-style dwellings (unique to Insectoids)--this evens out the population with the Dwellings you'd otherwise need to build.
Hives are basically slums, but with even less space, and tightly packed together--horizontally and/or vertically. I'll put together a little more later.
[Antz Insectoid]
"The Legend of Insectopia"
If Capital/Outlier is based in a Mushroom Biome, all advantages of the next Stage may be used without any of the requirements (food, building, etc)
Limit one Mushroom Biome/Settlement
Noble Lords and Crime Lords must be built as dictated by the next Stage
So if the next stage whose advantages you are taking of requires any Lords (Noble or Crime), they have to be built at your current stage. They are the sole requirement that sticks with the advantages.
Gene Hackman (General Mandible):
A) 75% of civilians must be issued arms and armor equivalent to the Stage (Begins Wooden Settlement)
These "civilians" are not *officially* considerd part of the armed forces.
B) Requires 50% more food per capita
C) All Leather Armor, Wooden Sword is available at Dirt Hovel
D) 25% fewer Additional Buildings required per Stage
E) 50% less population/Stage
*coughGeneralMandiblemonumentupondiscoveryofInsectopiacough*
Woody Allen (Z):
A) 50% less food required per capita
B) 50% more Additional Buildings required per Stage (past Wooden Settlement)
C) 25% more population/Stage
*coughmonumenttoZupondiscoveryofInsectopiacough*
Geeze, nasty cough there. Did you make out anything in there? No?
Oh well. Guess you'll have to carry on without it.
Anybody got a cough drop?
[Antz Termite]
??????Maybe???????
[Tunneling Insectoid]
Doubles the length between support pillars underground until Iron Village Stage
Triples the length between support pillars underground from Iron Village-Lapis Stronghold
from Emerald Kingdom on, no support pillars are needed underground
(support pillar ruleset will be added in some form to Dwarves and Elves, both positively and negatively--see Arboreal Insectoids)
May use Pick/Shovels one level above their current Stage
Tunneling Insectoid do not need helmets to go underground until Stone Hamlet Stage
Mushrooms and food items that are 2/3 mushroom ingredients (does not include reagents like bowls, etc) count 50% more
Access to Wood Shovel (not Wood Pick) in Dirt Hovel Stage
Access to Stone Shovel/Pick in Wooden Settlement Stage (and etc from there)
[Arboreal Insectoid]
Settlements must be built either out of a giant tree/forest, or in the shape of a tree/forest
Settlements may be inside the shape of the trunk, on the exterior of the trunk, on top of the canopy, or underneath the canopy (amongst a natural or artificial forest)
May use Axes/Scythes one level above their current Stage
All wooden objects may be used in Dirt Hovel Stage
Does not apply to tools (excepting Axes/Scythes)
Access to Smelter/Stone Pick/Iron Ore in Wooden Settlement Stage ONLY FOR SHEARS
Shears may be used on sheep, etc in addition to leaves
Halves the distance between support pillars for Wooden Village to Stone Hamlet stage only (Iron Village+ standard support distance)
Abandoned Challenge? thornofkinght on Youtube, last updated about a month ago. I would have posted a couple other playlists, but they haven't been updated in 6 months or so.
Mobius congrats on 15 months straight, pretty much, of R2R.
Vaal, always great to see your videos.
Also this guy's spreadsheet is pretty cool
It's based on this challenge, but with a few of his own rules.....I may have to use a Spreadsheet for simplicity, with a sheet with the main rules, and then an additional sheet per stage.