Again, if you're talking about actually at PAX, the prizes are generally things like headsets, keyboards, mice. (In no particular order, but at past PAXes, first and second place respectively get to pick what they want, and third gets the one remaining) Nice prizes, but certainly not as high stakes as the 980. Also, we try to have enough T-Shirts on hand to give out to all the competitors, and if we're lucky, we have enough leftover to give out to the standby queue (there's *always* more people we can reasonably accomodate) and/or anyone else who wants one.
As for changing how competitions work, even more so then *what* we come up with, the idea of first by completion count then by time is a "tried and true" way of tracking. For anyone who doesn't know, nekosune handles all the client coding for PaxTimer along with all the other projects she works on, and I handle the server side (not public for various reasons) Despite all the bugs that crop up on one side or the other (or in Project Red which neither of us have control over), the system has done a pretty good job of tracking live progress from our players. A partial challenge system would not only be highly subjective, but pretty much impossible to track in any sort of mass automated way. Also really not sure why you're trying to think of every way possible to make this NOT a timed challenge. It really does work. Granted, perhaps parkour isn't the best for not at PAX? Who knows. What I do know is that's the only map we had available, well, really have available, at the moment so it was either that or not do a contest at all between South and East.
I feel like is mostly stuff I've said before, but apparently it needs repeating a fair bit. We're not going to change the technical way PAX maps work. We probably won't be changing the style of the map either, but that will really rely on who specifically we're targetting. We'll probably change the map itself between competitions, depending on how much time we have, and at the very least from year to year. As for anything else? Well, that's pretty much unknown to anyone at this point, but I'm sure we'll figure out something over the summer.
As for changing how competitions work, even more so then *what* we come up with, the idea of first by completion count then by time is a "tried and true" way of tracking. For anyone who doesn't know, nekosune handles all the client coding for PaxTimer along with all the other projects she works on, and I handle the server side (not public for various reasons) Despite all the bugs that crop up on one side or the other (or in Project Red which neither of us have control over), the system has done a pretty good job of tracking live progress from our players. A partial challenge system would not only be highly subjective, but pretty much impossible to track in any sort of mass automated way. Also really not sure why you're trying to think of every way possible to make this NOT a timed challenge. It really does work. Granted, perhaps parkour isn't the best for not at PAX? Who knows. What I do know is that's the only map we had available, well, really have available, at the moment so it was either that or not do a contest at all between South and East.
I feel like is mostly stuff I've said before, but apparently it needs repeating a fair bit. We're not going to change the technical way PAX maps work. We probably won't be changing the style of the map either, but that will really rely on who specifically we're targetting. We'll probably change the map itself between competitions, depending on how much time we have, and at the very least from year to year. As for anything else? Well, that's pretty much unknown to anyone at this point, but I'm sure we'll figure out something over the summer.