Carrot power with Factorisation

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midi_sec

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Jul 29, 2019
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cut out the middle man, just pipe their meat straight to atomic science turbines (if they didn't fix :p)

vtb3.png
 

Demosthenex

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Jul 29, 2019
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Well... we had some folks try to smelt villagers for emeralds. With the gravestone mod installed, we kept having the smeltery clog with villager memorials.

The player base asked that the config be changed to lower our moral standards and not create memorials for villagers. Emeralds were more important. ;]
 

RavynousHunter

New Member
Jul 29, 2019
2,784
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Well... we had some folks try to smelt villagers for emeralds. With the gravestone mod installed, we kept having the smeltery clog with villager memorials.

The player base asked that the config be changed to lower our moral standards and not create memorials for villagers. Emeralds were more important. ;]
...I love you guys.
 

Feniks

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Jul 29, 2019
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Just update on testing. 4 calorimetric burners can support 5 dynamos on full power so. 400RF/t. 5 Boilers stack on top of each other with some mirrors (like stack or so) can support 13 dynamos at full power so 1040RF/t during sunlight. Not bad results really. Only problem is that variant with mirrors bares a cost of 8 stacks of silver to build and only functions during sunlight.
 
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AlCapella

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Jul 29, 2019
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When you think it can't be broken, chances are, I can and will break it. Its only intentional about half the time, lol.
You sir (I hope?), I like! :)[DOUBLEPOST=1403176542][/DOUBLEPOST]
there's a very strange reason that I don't use these anymore. did you know calo burners will run off of villagers?

Did this just escalate really quickly? naawww... Just the forums being normal.. :p
[wb midi o/][DOUBLEPOST=1403176686][/DOUBLEPOST]
Well... we had some folks try to smelt villagers for emeralds. With the gravestone mod installed, we kept having the smeltery clog with villager memorials.

The player base asked that the config be changed to lower our moral standards and not create memorials for villagers. Emeralds were more important. ;]
nope nope nope.... :p
We actually had the ability to capture villagers and smelt villagers disabled on our server.... Depends on the POV of course, but I think I am in the right server :D
 

RavynousHunter

New Member
Jul 29, 2019
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Just update on testing. 4 calorimetric burners can support 5 dynamos on full power so. 400RF/t. 5 Boilers stack on top of each other with some mirrors (like stack or so) can support 13 dynamos at full power so 1040RF/t during sunlight. Not bad results really. Only problem is that variant with mirrors bares a cost of 8 stacks of silver to build and only functions during sunlight.
Aye, that was my main problem with FZ when it first came out: it was solar-only. I'll have to look into this and see if the steam is better spent in a steam dynamo, or in an industrial steam engine from Railcraft...something tells me TE is going to be better, lol.
 

KaosRitual

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Jul 29, 2019
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Aye, that was my main problem with FZ when it first came out: it was solar-only. I'll have to look into this and see if the steam is better spent in a steam dynamo, or in an industrial steam engine from Railcraft...something tells me TE is going to be better, lol.
I think the top-tier engine produces 8mj/t, which is the same as a steam dynamo.
 

RavynousHunter

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Jul 29, 2019
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I think the top-tier engine produces 8mj/t, which is the same as a steam dynamo.
Really? I could've sworn it was 16 MJ/t, and that all TE dynamos output a steady 40 RF/t (equivalent to 4 MJ/t), and that the only thing that different fuels did was burn at different rates, making some more efficient than others.

Then again, the TE dynamos might work somewhat differently when fed raw steam instead of producing it themselves.
 

belgabor

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Jul 29, 2019
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Really? I could've sworn it was 16 MJ/t, and that all TE dynamos output a steady 40 RF/t (equivalent to 4 MJ/t), and that the only thing that different fuels did was burn at different rates, making some more efficient than others.

Industrialist is 8 MJ/tick. Dynamos were 40 RF/tick at some stage during TE3 development but all of them now produce 80 RF/tick. The steam one takes the same amount of steam as well so they are pretty much identical.
 

RavynousHunter

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Jul 29, 2019
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With the one exception that steam dynamos are far, far cheaper to produce...I'm now filing this away for future reference.