A little bit of an idea for ReactorCraft.
Vacuum tubes. Right click one of your Tokamak electromagnets with a vacuum tube in hand and then right click a second one to link them. Repeat this on all of the magnets to complete the chamber. Once complete, pump out all the air by placing one or more pumps to the chamber and applying LOTS of torque across the pumps. Once all the air is out you can start the fusion process.
Obviously the tube in question must be pretty sturdy to handle all the heat and pressure. Perhaps bedrock and blast glass would work. Maybe something stronger.
Why use this system?:
- Lag optimization. No longer do you have to rely on a lot of entities and instead use a single entity that handles everything. This includes plasma density, neutron emitting, heat, and magnetism.
- Proper punishment for containment breaches. With the existing system you can pop the reactor in the middle of nowhere and containment breaches are no big deal. Maybe a few singed tress but that's about it. Having a vacuum chamber punishes breaches with maintenance cost and potential cleanup if they melt. There's also having to re-pump the air out, too.
- Realism! No longer can fusion occur in broad daylight and in rain with no effect on its performance.
- Safety. No longer is accidentally falling into the reactor instant death. Granted, the vacuum tube does get VERY hot so touching is still strongly discouraged.
- Energy cost. Right now it's very easy to set up a Tokamak reactor on a low energy budget. Having to supply a lot of torque to pump out the vacuum chamber in a timely fashion will ensure that players at least have a form of nuclear reactor beforehand.
Vacuum tubes. Right click one of your Tokamak electromagnets with a vacuum tube in hand and then right click a second one to link them. Repeat this on all of the magnets to complete the chamber. Once complete, pump out all the air by placing one or more pumps to the chamber and applying LOTS of torque across the pumps. Once all the air is out you can start the fusion process.
Obviously the tube in question must be pretty sturdy to handle all the heat and pressure. Perhaps bedrock and blast glass would work. Maybe something stronger.
Why use this system?:
- Lag optimization. No longer do you have to rely on a lot of entities and instead use a single entity that handles everything. This includes plasma density, neutron emitting, heat, and magnetism.
- Proper punishment for containment breaches. With the existing system you can pop the reactor in the middle of nowhere and containment breaches are no big deal. Maybe a few singed tress but that's about it. Having a vacuum chamber punishes breaches with maintenance cost and potential cleanup if they melt. There's also having to re-pump the air out, too.
- Realism! No longer can fusion occur in broad daylight and in rain with no effect on its performance.
- Safety. No longer is accidentally falling into the reactor instant death. Granted, the vacuum tube does get VERY hot so touching is still strongly discouraged.
- Energy cost. Right now it's very easy to set up a Tokamak reactor on a low energy budget. Having to supply a lot of torque to pump out the vacuum chamber in a timely fashion will ensure that players at least have a form of nuclear reactor beforehand.
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