Mod Feedback [By Request] RotaryCraft Suggestions

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madnewmy

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Jul 29, 2019
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something like:
Furnace: Can handle 500 C
Brick Furnace: Can handle 750 C
Steel Furnace: Can handle 1500 C
Bedrock furnace: Can handle 2000 C

?[DOUBLEPOST=1413247335][/DOUBLEPOST]
Well then it must be a bug as I am on 25z.
did you place it before updating to 25z?
 

Kyle98750

Active Member
Sep 16, 2013
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Don't know if this has been suggested before or not so here goes,

A Large Hadron Collider! It would be a massive mutliblock (considering the real one stretches some 27km) that stretches in a circular pattern. It would allow us to create things such as antimatter (Antimatter Nuke Anyone?), quark-gluon plasma (Big Bang in your basement) and other such things.
Building it would possibly need more magnetite than a fusion reactor to create tons of superconducting magnets. (27 tons of them)

In your superior knowledge of physics, you could probably think of more "minecrafty" uses for it. It just something that popped into my head.
 
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trajing

New Member
Jul 29, 2019
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Don't know if this has been suggested before or not so here goes,

A Large Hadron Collider! It would be a massive mutliblock (considering the real one stretches some 27km) that stretches in a circular pattern. It would allow us to create things such as antimatter, quark-gluon plasma and other such things.
Building it would possibly need more magnetite than a fusion reactor to create tons of superconducting magnets. (27 tons of them)

In your superior knowledge of physics, you could probably think of more "minecrafty" uses for it. It just something that popped into my head.
Seems like something that would fit in more of a space-age addon.
EDIT: Because while that is totally possible, I don't feel that that fits in with ReC's power generation theme, and it'll take way too much power for regular RoC.
 

1M Industries

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Jul 29, 2019
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Seems like something that would fit in more of a space-age addon.
EDIT: Because while that is totally possible, I don't feel that that fits in with ReC's power generation theme, and it'll take way too much power for regular RoC.
Would 20 fusion reactors work for that power? Joking aside, I really like this idea. You could use it to find the properties of materials, then use those materials is the Material Assembly Chamber to create meta-materials that allow you to make space age things and such! (I have no idea what this would be, but I am not very imaginative at the moment.)
 

Mattasdqwe

New Member
Jul 29, 2019
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did you place it before updating to 25z?
no I didn't, however I have not been able to repeat it so it might just be a one off thing. It dropped the bedrock blocks as well so it might be a silk touch thing :confused:[DOUBLEPOST=1413274657][/DOUBLEPOST]
Seems like something that would fit in more of a space-age addon.
EDIT: Because while that is totally possible, I don't feel that that fits in with ReC's power generation theme, and it'll take way too much power for regular RoC.
Extreme endgame could benefit from an amazingly useful power sink :)
I would definitely use it if I could run something like that on my 5 y/o mac.
 

EyeDeck

Well-Known Member
Apr 16, 2013
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Hmm, maybe we need steel furnaces, as an alternative to stone furnaces, and then bedrock ones at the top?

Or, perhaps clay brick furnaces as a step up from stone furnaces?
Definitely options on this one.
I had considered that, but the problem is that steel begins to melt, depending on the alloy, between 1130C and 1492C, which is considerably less than the 1999C normal stone furnaces are stable up to. This brings me to the realization that stone should actually melt by 1300C or so, which is problematic.

Another material idea is an ultra-high temperature-ceramic, specifically silicon carbide, that stays stable up to 2730C. Lucky for us, silicon carbide can be realistically produced out of clay and coal coke, both already available, using a Van de Graaff and some form of conductive vessel (reservoir?).

Alternatively, Rotarycraft also has tungsten, which melts at 3422C, which would also be suitable.
 
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Mattasdqwe

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Jul 29, 2019
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I had considered that, but the problem is that steel begins to melt, depending on the alloy, between 1130C and 1492C, which is considerably less than the 1999C normal stone furnaces are stable up to. This brings me to the realization that stone should actually melt by 1300C or so, which is problematic.

Another material idea is an ultra-high temperature-ceramic, specifically silicon carbide, that stays stable up to 2730C. Lucky for us, silicon carbide can be realistically produced out of clay and coal coke, both already available, using a Van de Graaff and some form of conductive vessel (reservoir?).

Alternatively, Rotarycraft also has tungsten, which melts at 3422C, which would also be suitable.
Given that Minecraft doesn't have to fit within the confines of the real world and Reika's mods have balance as a key component, I think that tungsten would be a suitable mid tier furnace material with perhaps stone and steel being below it (as you can make stone in the first 5 mins and HSLA steel is easily obtainable). Unsure if this, if implemented by Reika, would need an extra tier (ceramic).
Also friction heaters should possibly be able to heat bedrock/ tungsten furnaces to greater temperatures than 2000C and thus have even greater smelting rates as a reward for making furnaces out of high tier materials. Is 2000C one operation per tick? Because if so then heating to greater temperatures could make the furnace do say 4-8 operations at a time. Having to put >100MW into a furnace could balance this as well.
 

ljfa

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Jul 29, 2019
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Remember that tungesten ingots need 1800 1350 °C, so a tungsten furnace would only make sense for temperatures greater than that.

Edit: Derp, I remembered it wrong
 
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Omega Haxors

New Member
Jul 29, 2019
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I was playing around with the transformer and it always blows up on me if I give it any more than a performance engine. Is there any way to heat-sink it?

There also seems to be an issue with ghost blocks and fire after the explosion. Probably a disagreement between the server side and the client side on how large the explosion is.
EDIT: I'm on difficulty 3 if that's any help.

Also, the transformer should heat up based on energy loss due to inefficiency rather than the amount of power that goes through it since energy loss is essentially just heat.
 
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Reika

RotaryCraft Dev
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Sep 3, 2013
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I was playing around with the transformer and it always blows up on me if I give it any more than a performance engine. Is there any way to heat-sink it?
Pump in liquid nitrogen.

Also, the transformer should heat up based on energy loss due to inefficiency rather than the amount of power that goes through it since energy loss is essentially just heat.
The two are directly related.
 

Omega Haxors

New Member
Jul 29, 2019
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Pump in liquid nitrogen.

Thanks for the tip. This should help a tonne for my current setup.

EDIT: It didn't. Looks like my 30+ aurorials of power was just too much for it. :(

The two are directly related.

Not necessarily. Because efficiency is dynamic, meaning that higher steps cause greater losses, one would expect that bigger steps would produce more heat. In actuality the step that you make has no effect on the heat generation. It seems really odd and unrealistic for a transformer with no energy loss to be heating up like that. Where's the energy coming from?
 
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Reika

RotaryCraft Dev
FTB Mod Dev
Sep 3, 2013
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In actuality the step that you make has no effect on the heat generation.
Untrue.
jbezDl4.png

TO9SNWl.png
 
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