Rewriting the entire render and lighting engine does not count as "supported".http://www.minecraftforum.net/forum...51-1-7-10-beta-wip-colored-light-progress-and
I beg to differ
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You're right that makes sense.Just saying that @Reika's statement wasn't entirely true
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Rewriting the entire render and lighting engine does not count as "supported".
I didn't mean colored light actually being emitted from the lamps, I had in mind the way Redpower has been doing it for forever, i.e. colored blocks with standard lighting, just for cosmetic purposes. Other mods brought to mind are Mariculture neon lamps, dyed Random Things glowstone lamps, tinted Magical Crops glowstone, Geostrata/Chromaticraft crystal lamps...RotaryCraft already has this, minus the colored light, which Minecraft cannot even support.
@Override
public int getRange() {
return 8;
}
OK. I will look into it.I didn't mean colored light actually being emitted from the lamps, I had in mind the way Redpower has been doing it for forever, i.e. colored blocks with standard lighting, just for cosmetic purposes. Other mods brought to mind are Mariculture neon lamps, dyed Random Things glowstone lamps, tinted Magical Crops glowstone, Geostrata/Chromaticraft crystal lamps...
The idea of radioluminescent lamps are to be a convenient, useful, stackable, and realistic source of very-low-maintenance light*, that would have the advantage of being quick to produce - just crafting the tank, putting it in a filling machine for a few seconds, and placing it somewhere in the world - but gated behind a good pile of the Rotarycraft and Reactorcraft tech tree.
*the half-life of tritium is ~12 years, so a tritium light would still maintain 94% brightness after 1 year, 89% after 2 years and so on - it would be up to you to choose whether to bother with actually implementing decay, since the average actual length of use one would expect would likely be lower than a year.
Also, if you already have bright lamps programmed, it would be trivial to add what is, for all intents and purposes, a superior, more advanced version further up the tech tree.
Fixed.A little bit of experimenting with bright lamps has revealed that their range, although the handbook and angular transducer state to be 12m, is in fact hard-coded to 8m.
Code:@Override public int getRange() { return 8; }
Not to continue the derail, but holy crap, that's awesome.http://www.minecraftforum.net/forum...51-1-7-10-beta-wip-colored-light-progress-and
I beg to differ
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Done.I didn't mean colored light actually being emitted from the lamps, I had in mind the way Redpower has been doing it for forever, i.e. colored blocks with standard lighting, just for cosmetic purposes. Other mods brought to mind are Mariculture neon lamps, dyed Random Things glowstone lamps, tinted Magical Crops glowstone, Geostrata/Chromaticraft crystal lamps...
A little bit of experimenting with bright lamps has revealed that their range, although the handbook and angular transducer state to be 12m, is in fact hard-coded to 8m.
Additionally, they're not maintenance-free because their springs need occasional recharging, and they're inconvenient to set up and move compared to e.g. arcane lamps because they require unstackable springs to be placed in them in order to function.Code:@Override public int getRange() { return 8; }
The idea of radioluminescent lamps are to be a convenient, useful, stackable, and realistic source of very-low-maintenance light*, that would have the advantage of being quick to produce - just crafting the tank, putting it in a filling machine for a few seconds, and placing it somewhere in the world - but gated behind a good pile of the Rotarycraft and Reactorcraft tech tree.
*the half-life of tritium is ~12 years, so a tritium light would still maintain 94% brightness after 1 year, 89% after 2 years and so on - it would be up to you to choose whether to bother with actually implementing decay, since the average actual length of use one would expect would likely be lower than a year.
Also, if you already have bright lamps programmed, it would be trivial to add what is, for all intents and purposes, a superior, more advanced version further up the tech tree.
Dam you are quick...Those look great. Will be looking forward to them in a future update.Done.
I have no idea.Err ... what exploded in that second picture?
JetPlane was going to be exactly this, minus the fire and dragon design.This may be too complicated, but my friend and I were joking about how cool it would be if a dragon shaped jet were added to rotarycraft. Obviously jet fuel would be used for power and you could even have a flamethrower on the front as a weapon!
Come on, you know you want it to be a dragon.JetPlane was going to be exactly this, minus the fire and dragon design.
like this...This may be too complicated, but my friend and I were joking about how cool it would be if a dragon shaped jet were added to rotarycraft. Obviously jet fuel would be used for power and you could even have a flamethrower on the front as a weapon!
That is pretty hilarious, come on everyone! Post if you want Reika to make a dragon jet in rotarycraft!like this...