Mod Feedback [By Request] RotaryCraft Suggestions

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TomeWyrm

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Jul 29, 2019
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Infinite Durability! Two of the words that initially attracted me to RoC. Followed swiftly by "5x-13x ore multiplication". Then I actually saw some of the stuff people did with your mod and your "turn it up to 11" philosophy. You're dedicated to FUN. With a certain natural cost and engineer's mindset, but fun first and foremost.
 
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ljfa

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Jul 29, 2019
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Infinite Durability! Two of the words that initially attracted me to RoC. Followed swiftly by "5x-13x ore multiplication". Then I actually saw some of the stuff people did with your mod and your "turn it up to 11" philosophy.
Oh really? For me it actually was the engineering aspect and the stories of people who can't comprehend it.
 

TomeWyrm

New Member
Jul 29, 2019
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I said "initially". As in the thing that made me do more than go "Rotarycraft? Whassat do? Spin you around" (like a record)... damnit... song stuck in my head now.

The reasons I kept looking into it are the engineering bent, the focus on enjoyable endgame, the lack of hangup on "balance" when you GET there, and the desire to be able to do everything in a self-contained mod. I got really tired of all the mods that say "You need TE to use" or don't and are basically useless without this other mod's power/item/liquid transport solution. Basically Reika's core aesthetic and mechanical design. Exponents are fun, especially when applied to power curves!
 

acnotalpha

New Member
Jul 29, 2019
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It contains absolutely no mention of my code anywhere. Oddly, your server thread profile just lists wait(), a thread suspension.
It looks like it's all client side. The heat ray causes a lot of block updates, which may be the source of the lag. Not sure if the client is writing to disk, but disabling my antivirus (which increases disk access times) appears to fix most of the FPS drop. I have PCIe flash, so if it does write to disk, this problem would likely be worse on a spinning disk.
 

Demosthenex

New Member
Jul 29, 2019
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It looks like it's all client side. The heat ray causes a lot of block updates, which may be the source of the lag. Not sure if the client is writing to disk, but disabling my antivirus (which increases disk access times) appears to fix most of the FPS drop. I have PCIe flash, so if it does write to disk, this problem would likely be worse on a spinning disk.

Could this be related to the client side FPS drop with neutrons even when they aren't visible (ie: invisible entities)?
 

MongrelVigor

Member
Jul 29, 2019
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In the meantime I suppose I can set up each of my boring machines with its own Tesseract that has its own output chest that gets drained into the ME system. Put a comparator on that chest and a wireless Redstone signal, and we have a sort of solution.

This could greatly reduce the power needs of each boring machine, though my plans to have them all synchronized go out the window. That would require all of them to run at a torque level where they never can be stopped.

I have at times run them on a red some clock. half of the time high-speed halftime high torque, but this should be much better. Only slow when it needs to be.