The bedrock tools are in fact the first thing added to RotaryCraft, and led to its creation by way of necessitating the bedrock breaker and an engine (which would later become the DC engine), as well as the beginnings of the power system.
Also, define "cheaty".
If you mean overpowered:
You have not tried half the machines. Also, my design philosophy is such that
nothing is inherently overpowered. Yes, "overpowered" is a real concept - contrary to what some say - but it is about something being too powerful for the amount of work/effort/cost required to get it. Make it expensive and difficult enough, and even WorldEdit and
command-line capabilities could theoretically be made not overpowered. Seeing as bedrock takes so much effort to get, to the extent that most of those playing packs with RC do not even
try to get the tools, it fits well with this design.
If you mean nonsensical or unrealistic:
In-universe, bedrock blocks are in fact a composite of stone and bedrock dust, the latter of which makes the stone so tough and hard it is impervious to pickaxes and explosions. Grinding away the stone leaves the dust which can be diffused into some other material. Doing it into steel yields a steel alloy with bedrock, with the bedrock dust doing the same to steel as it does to stone - making it the strongest and hardest material in the game. There is nothing inherently unrealistic or nonsensical about it aside from the fact that this hypothetical dust is fictional. So is half the game world; concessions must be made.
Put more succinctly, I inject real-world physics where the game does not already supply its own. So in the MC universe, blocks float, mobs exist, bedrock is unbreakable, portals are stable wormholes, and the like. It however does not say anything about things like power, heat, and more conventional physics, so I am free to use real-world laws. And of course everything must bend to what the game engine supports, which may not be within the bounds of reality.
You may also like knowing of a change in v25 that I announced on my thread some time ago - all bedrock-related crafting is now an "alloying" process of sorts. Each recipe has a required temperature (1000C for most bedrock crafting, and 1800C for the Tier 5 upgrade).
This has nothing to do with nerfing and is about cross-mod "how I can be sure this is the same item". This is also why I tend to avoid the ore dictionary in many cases. I have seen too many instances of some mod adding "derp item X" under some OreDictionary name reserved for something concrete, and suddenly you have Bronze being made of "Sheep Ingots" and "Mystic Dust".