I know I'm paraphrasing you paraphrasing someone else when I say: 90% of players don't know the configs exist, and 90% of what's left over don't bother changing them. Don't contradict yourself silly dragon, you know better than that.Even if it is not the default in the major packs, that means rather little if it is still the most common way it is actually played.
I say, assume that the mods you want to work with are in their default config setting.
Notice the distinction between "major packs" and "everyone else".I know I'm paraphrasing you paraphrasing someone else when I say: 90% of players don't know the configs exist, and 90% of what's left over don't bother changing them. Don't contradict yourself silly dragon, you know better than that.
You lost me. I said find me a pack of any type. Most people playing with big reactors are playing with a pack (they're not building reactors for the warm glow or to plant crops on).Notice the distinction between "major packs" and "everyone else".
Wait...did you think that this was the only reason I am changing the conversion ratio?Don't disadvantage yourself (by wasting your time if nothing else) by adjusting yourself to them.
No, I thought it was a reason you were worrying about it. You placed emphasis on BR users with 140x multiplier when its honestly the first time I have ever heard of it.Wait...did you think that this was the only reason I am changing the conversion ratio?
Reika said:Also, I want to and will increase the value of RC power relative to RF, because entry-level RF engines being on par with mid-game RC engines and new BR reactors being able to outperform a fusion reactor is unacceptable.
I understand that, and they probably work for me too; I don't know enough about the all-round topic to contribute anything intelligent, but worry about placing too much emphasis on a) a single mod, and b) a possible misunderstanding of its common usage.I think the point @Reika is trying to make is that he wants ReC to be competive in every form. I understand what you're saying to though @Pyure. And mostly agree. People that want to mess with the BR config arent the type that are going to enjoy the complexity of ReC. I'd say the new conversions work for me
Even if it is not the default in the major packs, that means rather little if it is still the most common way it is actually played.
Actually, this is a much better illustration of reika's point. A gasoline engine requires a decent amount of iron, as well as a bit of gold. (Can someone give exact amounts?) This will give 124 rf/t, about equivalent to 1.5 steam dynamos (16.5 - 18 copper, 1.5 silver) while gasoline requires more infrastructure to make fully sustainable (sugar plantation, sugar grinder, fermenter, sand grinder, composter vs tree farm and a powered furnace )
Interesting and good to know. I've never tinkered with that pack, but that's an interesting configuration.Resonant Rise 2 (and by extension Yogscast Complete, which was one of the top packs on the AT Launcher for 1.6.4) had default 10 or 12 times power for Big Reactors (but also 50x fuel use, and the steel/hardened glass recipes), but that was only to make it competitive with...I think it was Atomic Science....whichever UE mod had a fusion reactor that basically ran on water (you had to convert it into deuterium and tritium, but it was simply plopping down a couple machines and providing a negligible amount of power.)
Honestly, having never built a magnetostatic (never had a reason) or reactorcraft reactor (I keep meaning to, but the potential for disaster scares me) I don't have much worthwhile to add beyond what I've already said, I just wanted to point out that there were relatively significant packs that had higher modifiers.
Agreed. I was only concerned about a misconception regarding the one mod. For the ratio I don't really have an educated opinion; at a glance it seems plausibly reasonable.@Pyure and others about the BR comment Reika made. Note that the 124 rf/t is with the new value.
There is more to his reasoning than BR being OP, if you look at the vanilla TE recipes and power generation and compare it to RoC with current conversion TE is kinda ridiculous.
Yes to both. The former was "justified" with explanations like "BR is really underpowered at the defaults".Reika, was there others in that thread who treated that like normal? And have you read more than one thread that treated 140x or similar as normal?
Then yeah, maybe it is more common then us here realize?Yes to both. The former was "justified" with explanations like "BR is really underpowered at the defaults".
It is.Then yeah, maybe it is more common then us here realize?
Well there's always gonna be some of "those people."Yes to both. The former was "justified" with explanations like "BR is really underpowered at the defaults".
I don't see the downside Kidding!I think the issue is that the new conversion ratios are great for Rotarycraft level engines but the ReC turbines would produce a silly amount RF. Most people just don't realize the scale of the power increase from Rotarycraft to Reactorcraft since Rotarycraft is made to use huge amounts of power. Since there's nothing using that much power in the form of RF, it seems like a ludicrous amount at first glance.