Some of this looks pretty cool to me. I don't know what the people who think buildcraft is dieing are talking about.
Some of this looks pretty cool to me. I don't know what the people who think buildcraft is dieing are talking about.
In all honesty, the main reason I don't use gates it due to the high startup cost. It's a rather large handful of diamonds just to build the lasers/assembly table, and then you have to power the monster and do a nice amount of waiting.
I personally find easier ways to do these things as there are generally easier ways to do it.
If Buildcraft is to remain competitive it needs to introduce a gamemode 1 gate. The gate would causes everything that enters a pipe to instantly be transport to its destination as an infinite stack. They should also adjust the quarry so it runs off the cobble it mines.
The Gamemode 1 gate in conjunction with the mineral powered quarry, will finally bring buildcraft up to the communities standards.
The gates in BuildCraft is the reason why I started playing with mods. My first 2 worlds with mods were BuildCraft only. I'm now convinced he has created the most brilliant cross mod interaction feature ever to be invented.
The gates themselves are actually very dumb. The choices you can pick between in the GUI of a gate almost never comes from the gate itself. The choices are added to the gate by the tile entities it is connected to. Place a gate next to a Forestry Fermenter and the Fermenter will tell the gate if it has work, if it needs saplings, if it needs water. An IC2 generator will tell the gate if a battery is finished charging. A RailCraft boiler will tell you that it needs more fuel and how hot it is.
I wish all mods would implement gate triggers for their machines. The possibilities are endless. Not even BuildCraft use them fully. We are in my opinion just scratching the surface.
There has already been a few versions with support for both string tags and static ids so that players can convert their saves. In BuildCraft 5 the support for the static IDs will be gone. The support for legacy ids are actually already gone in the version that are demonstrated in the video above.Gates as a concept are quite brilliant. Unfortunately, the way that new gate conditionals are handled is...less so. Static ID values? We've moved beyond that. Check the Forge Fluid System for how to handle ID synchronization and ID-independent NBT-saving.
So, you're on the team - please add this and I'll see about adding some gate functionality back into TE. As it sits, I don't want to deal with yet another potential range of conflicts.
Most of these changes were made by Covert before SpaceToads return. In CJ'S last lets play video he said features were being delayed till 1.7 to avoid having to rewrite them.BC does look exciting with SpaceToad back, if not at the helm, in the team.
Gates as a concept are quite brilliant. Unfortunately, the way that new gate conditionals are handled is...less so. Static ID values? We've moved beyond that. Check the Forge Fluid System for how to handle ID synchronization and ID-independent NBT-saving.
So, you're on the team - please add this and I'll see about adding some gate functionality back into TE. As it sits, I don't want to deal with yet another potential range of conflicts.
There has already been a few versions with support for both string tags and static ids so that players can convert their saves. In BuildCraft 5 the support for the static IDs will be gone. The support for legacy ids are actually already gone in the version that are demonstrated in the video above.
I want to like this because it's funny, but I'm afraid someone might think I think it's a good idea.If Buildcraft is to remain competitive it needs to introduce a gamemode 1 gate. The gate would causes everything that enters a pipe to instantly be transport to its destination as an infinite stack. They should also adjust the quarry so it runs off the cobble it mines.
The Gamemode 1 gate in conjunction with the mineral powered quarry, will finally bring buildcraft up to the communities standards.
wait arent you the one that thinks ic2 should stay as it is and NOT listen to the community