Welcome to my second project, one I hope will go a wee bit more smoothly than the last.
Story
You are a brand new apprentice to a powerful wizard schooled in the three magics. As you were settling in on your first day a powerful explosion rips through the castle that is your new home. Your mentor is missing, the castle and surrounding lands have been displaced into some strange new dimension, and you have little training and fewer supplies. Can you figure out what happened, where your mentor has gone, and a way to get home?
About
Breach is designed to be more magic focused, more structured, and less hectic survival than my first project. Using the HQM quest book to simulate a spell book and research mechanic, learn new magic to create the resources you will need to first survive and then, hopefully, find a way home. But watch it, as a completely untrained apprentice your spells might go awry until you practice. Eventually you will have to master the three magics, Thaumcraft, Botania, and Blood Magic if you ever want to see your home again.
Mod List (tentative and heavily WIP)
Thaumcraft
Blood Magic
Botania
Quadrum (new blocks and items, very necessary)
Minetweaker/Modtweaker (new recipes, also very necessary)
Fluxed Crystals (growing resources for fun and profit)
HQM
Ender IO (expect recipes to be heavily altered)
Thermal Expansion (also)
and of course the usual utility mods and such
Current Status
The map is being built. I don't have a lot of spare time, and I'm also not very good at being an architect. Still, the base island is in and looks mostly good.
The story is in place, or at least a rough skeleton, from beginning to end.
The mechanics have been mostly worked out, but need extensive testing for feasibility and balance, balance, balance.
The mods are coming together. I expect there to be a lot of changes as I go along.
The quests and such aren't ready, yet, but I do have a fairly firm outline. If the mechanics of what I want to do pass muster the quests should be easy. I hope. Once again I will be trying to do something with a mod the mod authors never intended.
Expect pictures and teaser videos and such to appear in this thread as I have them. I expect to have a working alpha sometime in the next few weeks. Do not ask for it until it is ready. Once the map passes alpha and is playable from beginning to end I will try to get it posted as third party pack.
I will probably be looking for ideas and balance suggestions as I go along. Check this thread and my twitter for updates.
Story
You are a brand new apprentice to a powerful wizard schooled in the three magics. As you were settling in on your first day a powerful explosion rips through the castle that is your new home. Your mentor is missing, the castle and surrounding lands have been displaced into some strange new dimension, and you have little training and fewer supplies. Can you figure out what happened, where your mentor has gone, and a way to get home?
About
Breach is designed to be more magic focused, more structured, and less hectic survival than my first project. Using the HQM quest book to simulate a spell book and research mechanic, learn new magic to create the resources you will need to first survive and then, hopefully, find a way home. But watch it, as a completely untrained apprentice your spells might go awry until you practice. Eventually you will have to master the three magics, Thaumcraft, Botania, and Blood Magic if you ever want to see your home again.
Mod List (tentative and heavily WIP)
Thaumcraft
Blood Magic
Botania
Quadrum (new blocks and items, very necessary)
Minetweaker/Modtweaker (new recipes, also very necessary)
Fluxed Crystals (growing resources for fun and profit)
HQM
Ender IO (expect recipes to be heavily altered)
Thermal Expansion (also)
and of course the usual utility mods and such
Current Status
The map is being built. I don't have a lot of spare time, and I'm also not very good at being an architect. Still, the base island is in and looks mostly good.
The story is in place, or at least a rough skeleton, from beginning to end.
The mechanics have been mostly worked out, but need extensive testing for feasibility and balance, balance, balance.
The mods are coming together. I expect there to be a lot of changes as I go along.
The quests and such aren't ready, yet, but I do have a fairly firm outline. If the mechanics of what I want to do pass muster the quests should be easy. I hope. Once again I will be trying to do something with a mod the mod authors never intended.
Expect pictures and teaser videos and such to appear in this thread as I have them. I expect to have a working alpha sometime in the next few weeks. Do not ask for it until it is ready. Once the map passes alpha and is playable from beginning to end I will try to get it posted as third party pack.
I will probably be looking for ideas and balance suggestions as I go along. Check this thread and my twitter for updates.