Bored? How about 3 fusion reactor bored?

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Loufmier

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Jul 29, 2019
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Active liquiducts extract a limited number of buckets per tick. Steam funnels discard steam over a certain internal capacity, and I'm fairly certain Way's design suffers from that. Saice's nuclear reactor doesn't really suffer from that because nuclear reactors don't output their entire buffer at once.
after some testing, it seems that liquidcts are the best option for steam extraction. the other extraction option it a wooden waterproof pipe, but even with 100 mj/t supply its not match for liquiducts.
the mechanical pipes, when combined with liquiducts extracting, dupe liquid they carry, which result in twice output. this also makes a great opportunity for loops...
test was run on Infamy 1.0 modpack, and may not be true for RR.
 

KirinDave

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Jul 29, 2019
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Antimatter explosions for fuel! Huzzah Fulmination Chamber!


Presumably by the time you can afford 145 diamonds (or more!) and some change on your power plant and and then have some way to capture that power... go for it. I sort of can't wait to see you folks get it done. I'm expecting a strange matter farm soon too!
 

Ako_the_Builder

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Jul 29, 2019
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...in the exact same amount of time. That's double processing speed of the liquids, exactly what I said. The reactor doesn't work the way you think it does, and the reason for the different components in different spots is customizability, not output. The configuration allows you to, say, put the energy injectors on the back in cases of space constraints. Or to evenly split the plasma output onto two sides of the coil to power different wings of machines. I also wouldn't be surprised if the customizability is a result of programming ease. My assumption is that giving the reactor symmetrical design would reduce some kind of orientation check, since minecraft loves to be so picky about directions.


We'll have to agree to disagree on the time versus volume point.

Regarding output, from the wiki:

"If one is wanting to get the max EU out constantly from their Fusion Reactor setup, it appears the maximum number of Plasma Generators that can properly be run continuously, simultaneously, and with full energy output, from plasma from only one reactor is set at the number 33. This makes the new Fusion Reactor Multiblock System's maximum potential continuous EU output at 67584 EU/tick."

That's a lot of eu.
 

Runo

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Jul 29, 2019
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We'll have to agree to disagree on the time versus volume point.

Regarding output, from the wiki:

"If one is wanting to get the max EU out constantly from their Fusion Reactor setup, it appears the maximum number of Plasma Generators that can properly be run continuously, simultaneously, and with full energy output, from plasma from only one reactor is set at the number 33. This makes the new Fusion Reactor Multiblock System's maximum potential continuous EU output at 67584 EU/tick."

That's a lot of eu.

it produces 33 plasma gens worth of plasma regardless of how many injectors and extractors you have. There is no agreeing to disagree, you are wrong. double input and output volume is double the result over the same amount of time, half the processing time. The reactor only consumes 1 bucket every cycle, no matter how many injectors and extractors you have, as its driven entirely by one block, the fusion computer. you would need two fusion computers to double the amount of operations performed, which wont work on the same coil. stop misleading people with false assumptions.
 

Ako_the_Builder

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Jul 29, 2019
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it produces 33 plasma gens worth of plasma regardless of how many injectors and extractors you have. There is no agreeing to disagree, you are wrong. double input and output volume is double the result over the same amount of time, half the processing time. The reactor only consumes 1 bucket every cycle, no matter how many injectors and extractors you have, as its driven entirely by one block, the fusion computer. you would need two fusion computers to double the amount of operations performed, which wont work on the same coil. stop misleading people with false assumptions.


You were correct to tell me to stop assuming, I made 2 fusion reactors in creative and indeed extra injectors and extractors do nothing. I blame Greg of course for the image in the computer gui which implies, at least to me, that is how to set a reactor can be set up.

Turns out the one I made in survival had 2 surplus material injectors and 3 surplus extractors, bah. Thanks for being persistent in pointing out my misconception :)
 

Runo

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Jul 29, 2019
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no big deal, i certainly could have worded my posts better as they come off harsh. i do agree that the picture is misleading. i do have one possibility that might be nice on this though, i wonder if two reactors can sneakily use the same energy injectors? you'd have to butt up the circle 'corners' to accomplish this but it'd save on the most rediculously expensive reactor component.

cant format it properly because im posting on the phone, but like so:
---c
---c
---c
ccc-c
---cs
-----s
------scc
------c-ccc
-------c
-------c
-------c

c = coil, s = shared coil

in this horrenous visualization, you see two coil circles using 3 of the same coil pieces on the curved section. it works onthe straight edge but not sure about the side edge like so. this is also where energy injectors go so maybe they'd function for both reactors.
 

WayofTime

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Jul 29, 2019
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I really hope I can extrapolate on the new design soon. However, it requires so much -bleep-ing resources that making the thing in one sitting is nigh impossible. I suppose I can make a chamber of about 50 steam funnels to start with, and work my way up by collecting the steam. The turbines are really expensive, however, so that will require a lot of infrastructure.

With any luck, I'll be able to set this up on the server in a giant room with many tesseracts for anyone to gather some free energy. I'll focus on making some matter, first, though!
 

WayofTime

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Jul 29, 2019
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How do steam funnels work? Perhaps the problem with my old design is that I don't have any.
They replace the area right where a turbine would have gone. It produces steam, which you have to extract from it. You can store that steam, or send it to more turbines. (If a turbine is there instead, about 3/4 of the steam is wasted.)
 
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EternalDensity

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Jul 29, 2019
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They replace the area right where a turbine would have gone. It produces steam, which you have to extract from it. You can store that steam, or send it to more turbines. (If a turbine is there instead, about 3/4 of the steam is wasted.)

Thanks for the tip. I guess I'd better start making steam funnels pronto!