Bored? How about 3 fusion reactor bored?

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Ako_the_Builder

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Jul 29, 2019
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Are you suggesting you can quadruple plasma processing time by adding more injectors and extractors? I do not believe that is the case. The reason it has space for 16 injectors is that the iridium and platinum fusion processes require 100m EU (10 injectors), and 16 adds future possibilities.

You can, however, re-use one side of the coils. You hook the rings together, so its like two zeros next to each other on an old school alarm clock making an 8. OO=8

You didn't quote anyone but think you may be referring to my earlier post.

It's been a while since I made/used this thing so I maybe remembering it wrong, I'm not suggesting processing time, I'm suggesting increased throughput/volume.

The amount of energy injectors builds up the internal storage of the fusion reactor 10m-160m, to initiate the reaction and then to keep it going. The material injectors put the fuel in and the extractors turn the fuel into plasma, so more of these means more fuel in and so more plasma out. Can someone confirm if this is right/wrong?
 

Runo

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Jul 29, 2019
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processing time is exactly what you're referring to. it only creates one bucket of plasma every 6 seconds and is done by the computer, not the extractors. As only one computer is allowed per coil ring, the plasma output shouldnt increase by adding more of the injectors and extractors. The liquid injectors/extractors are by far the cheapest component so what you propose would quadruple fusion output to 240k EU/t by building practically nothing.
 

KirinDave

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Jul 29, 2019
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Meanwhile... other types of fusion reactors are being built.

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This is Way of Time's tricky Resonant Rise (based off some early prototyping work on the AS nuclear reactors by Saice) it costs well over 8000 bronze to make, but exceeds Gregtech's fusion reactor in every dimension. It's also... um... well it's a more complex build. The only way to maximize Atomic Science reactors run at max efficiency is to use multiple mods. It's quite possible for 2 10 seconds runs to produce dozens of billions of EU. It takes a mighty kick of power and a whole lot of infrastructure to maximize, and unlike other forms of power it tends to waste steam since there is SO MUCH steam flowing through the system... you'd need many 36HP boilers running for half an hour to equal 10 second run output.
 

Ako_the_Builder

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Jul 29, 2019
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processing time is exactly what you're referring to. it only creates one bucket of plasma every 6 seconds and is done by the computer, not the extractors. As only one computer is allowed per coil ring, the plasma output shouldnt increase by adding more of the injectors and extractors. The liquid injectors/extractors are by far the cheapest component so what you propose would quadruple fusion output to 240k EU/t by building practically nothing.


Processing time would be getting x amount of fuel into x amount of plasma quicker, I'm not saying that. I'm saying you can use 2*x fuel to get 2*x plasma, that is volume.

I still don't know what is correct but to counter your argument of adding the cheapest components shouldn't increase anything, then what is the point of being able to add them at all? The cost comes in the extra fuel required, infrastructure to manage the extra fuel manufacture and throughput and the extra plasma generators/wiring/storage to handle the output.

One thing I do remember: 16 energy injectors (4 on each 'corner') allow the single computer to hold 160m eu.
 

KirinDave

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Jul 29, 2019
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oh :) is there a reason for not using mechanical pipes instead?


They don't auto-eject so you'd end up using a ton of gates. And also the insane sum of steam flowing out of them... the liquiducts are actually the primary inefficiency in this system. Designs exist on paper to solve this but they are very complicated and this thing already fills up AESUs in less than a minute, so it's sort of pointless.
 

Loufmier

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Jul 29, 2019
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They don't auto-eject so you'd end up using a ton of gates. And also the insane sum of steam flowing out of them... the liquiducts are actually the primary inefficiency in this system. Designs exist on paper to solve this but they are very complicated and this thing already fills up AESUs in less than a minute, so it's sort of pointless.

what do you mean by liquiducts inefficiency?
 

Runo

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Jul 29, 2019
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Processing time would be getting x amount of fuel into x amount of plasma quicker, I'm not saying that. I'm saying you can use 2*x fuel to get 2*x plasma, that is volume.

...in the exact same amount of time. That's double processing speed of the liquids, exactly what I said. The reactor doesn't work the way you think it does, and the reason for the different components in different spots is customizability, not output. The configuration allows you to, say, put the energy injectors on the back in cases of space constraints. Or to evenly split the plasma output onto two sides of the coil to power different wings of machines. I also wouldn't be surprised if the customizability is a result of programming ease. My assumption is that giving the reactor symmetrical design would reduce some kind of orientation check, since minecraft loves to be so picky about directions.
 

Darknesschaos

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Jul 29, 2019
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Meanwhile... other types of fusion reactors are being built.

This is Way of Time's tricky Resonant Rise (based off some early prototyping work on the AS nuclear reactors by Saice) it costs well over 8000 bronze to make, but exceeds Gregtech's fusion reactor in every dimension. It's also... um... well it's a more complex build. The only way to maximize Atomic Science reactors run at max efficiency is to use multiple mods. It's quite possible for 2 10 seconds runs to produce dozens of billions of EU. It takes a mighty kick of power and a whole lot of infrastructure to maximize, and unlike other forms of power it tends to waste steam since there is SO MUCH steam flowing through the system... you'd need many 36HP boilers running for half an hour to equal 10 second run output.

Ever since watching some of your LPs I really wanted to play your modpack but keeping up to date with it sounds like a nightmare due to the rapid development of the mods. Then the next question would be to run a server or just do SP for it. Oh well, I guess I will just continue to be a sheep using FTB Ultimate 1.4.7 and continue to be stuck in the stone age of MC until FTB updates.
 

tehBlobLord

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Jul 29, 2019
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Ever since watching some of your LPs I really wanted to play your modpack but keeping up to date with it sounds like a nightmare due to the rapid development of the mods. Then the next question would be to run a server or just do SP for it. Oh well, I guess I will just continue to be a sheep using FTB Ultimate 1.4.7 and continue to be stuck in the stone age of MC until FTB updates.
There are two 1.5.2 packs as well, although they're a bit buggy they've got loads of mods and you don't notice the lack of Redpower or Xycraft all that much, IMO it's worth it
 

KirinDave

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Jul 29, 2019
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what do you mean by liquiducts inefficiency?


Active liquiducts extract a limited number of buckets per tick. Steam funnels discard steam over a certain internal capacity, and I'm fairly certain Way's design suffers from that. Saice's nuclear reactor doesn't really suffer from that because nuclear reactors don't output their entire buffer at once.
 

KirinDave

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Jul 29, 2019
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Yeah, I'm not certain there's really a reactor in there :p


Just to summarize:

PonyKuu kicked it off with, "It is more effective to drive turbines from a steam boiler piped into turbines." We realized that you could pipe steam into turbines via liquiducts.

Saice's trick was, "The surface area of a reactor need not limit its energy output. It is the number of turbines that spin." So he put steam funnels up and used them.

Way's fusion-specific trick is: "Electromagnetic Glass is a conceit best left to the particle accelerator. Only electromagnets heat adjacent water, and boy do they ever."

My fusion-specific trick is: "Fusion reactors output a whole reactor run of steam in 10 seconds. Your liquiducts are your chokepoint."

My fission-specific trick is, "You can rapidly pulse your reactor if you use the new multiblock AS reactors. They make the rod burn hotter and faster, and this increases the efficiency of short-pulse reactors."

I am sure some fun madness will result when we get to fulmination chambers.