I did a double take there. "DID EYAMAZ JUST MENTION ME??????? Are we certain there's not another Gideon lurking this thread?"oh, is gideon using BG2? I don't pay attention to other packs anymore. If I did that I would pull the "oh this pack is using that, that pack is using this, I can't use either now."
I did a double take there. "DID EYAMAZ JUST MENTION ME??????? Are we certain there's not another Gideon lurking this thread?"
I am using it, but that does not mean in any scenario that you cannot
New Definition of hardcore BNB: Multiple resurrections but when you die you have to take a shot of Tequila.
Or hardcore hardcore BNB, where you play in hardcore and need to chug the entire bottle of Tequila once you die.
Depending on how far you get, you'll probably feel like chugging a bottle of tequila when you die.
Hate to be rude here, but I dislike the HQM mod. It's in nearly every 3rd party pack nowadays, and BnB is one of the few good packs that don't rely on direction in-game. Plus, as it already has progression it doesn't rely on it at all aside from "gifts". And honestly, even if Eyemaz did add it he would be like "Multiple lives in Hardcore? That's an oxymoron. 1 life only, wusses!"might you be planning/considering to add jadedcat's HQM to BNB 2 at some point?
i do like the concept of hardcore having access to unlocking extra lives if certain goals are reached.
in BNB 1 we always ran hardcore or instituted rules to only have a certain number of lives shared among everyone on the server, etc. before starting a new world.
i'm curious though since a lot of others got much further than us because they didn't play hardcore. interesting to think HQM could bring them to a new look on how BNB can be experienced.
In addition to this, one of BnB's distinguishing features was that it didn't use HQM - it had its own natural progression! Plus the immersion of the struggle makes more sense than a quest-based route for the kind of pack BnB was (and I imagine BnB2 will be!). There's lots of HQM packs around, and I like them, but lets keep the one that's previously not been so the same in its second iteration, no?Hate to be rude here, but I dislike the HQM mod. It's in nearly every 3rd party pack nowadays, and BnB is one of the few good packs that don't rely on direction in-game. Plus, as it already has progression it doesn't rely on it at all aside from "gifts". And honestly, even if Eyemaz did add it he would be like "Multiple lives in Hardcore? That's an oxymoron. 1 life only, wusses!"
In addition to this, one of BnB's distinguishing features was that it didn't use HQM - it had its own natural progression! Plus the immersion of the struggle makes more sense than a quest-based route for the kind of pack BnB was (and I imagine BnB2 will be!). There's lots of HQM packs around, and I like them, but lets keep the one that's previously not been so the same in its second iteration, no?
Absolutely! I don't think anyone was presuming to do otherwise.What about letting @Eyamaz decide? As he is after all the creator off this pack.
I can only imagine his quests:
Quest: Gather a block of diamond, 4 blocks of gold, 9 cakes and a turnip
Reward: 2 zombie jerky and some lit tnt.
I can only imagine his quests:
Quest: Gather a block of diamond, 4 blocks of gold, 9 cakes and a turnip
Reward: 2 zombie jerky and some lit tnt.
This is an hardcore pack for hardcore players.i haven't played or watched minecraft in like 8 months. but i did appreciate how agrarian skies had the quest book set up to basically introduce people to all the mods in that pack. kinda like a suggestive path and also a semi-tutorial for mods included in the pack. it helped me understand a lot of mods i had never used before then. even if it is just a better implementation of the vanilla game's achievement system... it is helpful. it makes the pack more accessible to a wider audience.
for reference, i never got far in BNB. yes because i played hardcore, but also i eventually hit a wall where i lacked knowledge on what to do next... the path wasn't exactly clear to your typical user. i relied on other's knowledge to guide me because the progression path was not clear for most who lacked experience with many of the included mods... we're talking alternate dimensions, witchery, etc. access to them and the order in which to do them required us to pool our knowledge and create google docs, etc.
i'm sure a lot of the rabid fans of modded minecraft keep up to date on all those mods but i know for sure i'll be relearning almost everything after taking an 8 month break from the scene. and i'll be looking for some google docs or some reddit page full of tips, because i just can't be expected to know all the inter workings of every mod inside and out. the mods have changed immensely since last year. that is a huge factor.
i expect the new waila display info integration i've seen lately will be a big help though.
i haven't played or watched minecraft in like 8 months. but i did appreciate how agrarian skies had the quest book set up to basically introduce people to all the mods in that pack. kinda like a suggestive path and also a semi-tutorial for mods included in the pack. it helped me understand a lot of mods i had never used before then. even if it is just a better implementation of the vanilla game's achievement system... it is helpful. it makes the pack more accessible to a wider audience.
for reference, i never got far in BNB. yes because i played hardcore, but also i eventually hit a wall where i lacked knowledge on what to do next... the path wasn't exactly clear to your typical user. i relied on other's knowledge to guide me because the progression path was not clear for most who lacked experience with many of the included mods... we're talking alternate dimensions, witchery, etc. access to them and the order in which to do them required us to pool our knowledge and create google docs, etc.
i'm sure a lot of the rabid fans of modded minecraft keep up to date on all those mods but i know for sure i'll be relearning almost everything after taking an 8 month break from the scene. and i'll be looking for some google docs or some reddit page full of tips, because i just can't be expected to know all the inter workings of every mod inside and out. the mods have changed immensely since last year. that is a huge factor.
i expect the new waila display info integration i've seen lately will be a big help though.
Again, hate to be rude, but as the pack already has natural progression the most that HQM would add are a few fetch quests/bounty hunting quests.@ NunoAgapito
from my observation in the past, almost all players, streamers, youtubers did NOT play BNB on hardcore mode... so "hardcore pack for hardcore players" isn't even true.
i'd say the pack is for all players, and eyamaz enjoys seeing all players/streamers/youtubers fail, not just hardcore players.
i did play a ton of BNB, (hundreds of hours, plenty on stream) mostly all on hardcore setting, where avoiding death was a main goal. progression was constantly reset because worlds were reset often. i excelled at BNB, but i found it hard to progress if those playing with me died and wanted me to continuously come play a new world with them... instead of continue previous world progress alone without them after they died. i definitely am that "hardcore player" you speak of, but i was hoping to not have to play the pack solo...
for me, i'd rather find/play with like-minded hardcore mode players who know what they're doing and can play efficiently and survive avoidable deaths... because that increases the fun for me. but in my experience that was not the typical user of this pack at all. most either had no desire to play HC mode or just failed miserably at it... much like path of exile or diablo, there is hardcore mode and normal mode. most players play the forgiving mode with no death penalty. or they fail horribly at surviving HC. i am neither of those players.
and no offense. but you've come to a false conclusion that HQM is "not hardcore". in fact, HQM could actually make the pack HARDER, not easier. completely depends on its implementation.
i'm not requesting HQM for a bunch of OP rewards or easy access to a ton of extra lives, but more interested in, since the pack is linear in terms of progression, a guide of documentation on how the pack's progress works. i assume access through each dimension likely relies heavily on understanding the inter workings and hand written tweaks to some staple mods. i expect documentation like that would take time to flesh out and only get added after the pack is final as eyamaz imagines.
@Eyamaz
i'm glad to hear your hopes to implement some sort of system after release, hopefully to keep people from having to guess/google how and what hoops need to be jumped through in the right order to be able to progress the multidimensional linear path created. that kind of documentation could have no effect on the pack's difficulty, imo.
What I mean by hardcore pack for hardcore players is that is a pack for experienced players that know what they are doing. I didnt mean it needs to be played in hardcore. I just mean it isnt an Agrarian Skies with HQM quests that hold the hands of players and guide them through progression. Its supposed to be an hard pack where you have to think how to do the stuff, find clever ways to do the same you did previously in "normal packs" in a much easier way and most importantly, learn and laugh of your failures. The thing why this pack is not for everyone and that is where my definition of "hardcore players" come is the fact that you need to be in the mood to fail, learn from it and have fun while failing, which, many of the "softcore players" dont want to do. They are just "failaphobic".@ NunoAgapito
from my observation in the past, almost all players, streamers, youtubers did NOT play BNB on hardcore mode... so "hardcore pack for hardcore players" isn't even true.
i'd say the pack is for all players, and eyamaz enjoys seeing all players/streamers/youtubers fail, not just hardcore players.
i did play a ton of BNB, (hundreds of hours, plenty on stream) mostly all on hardcore setting, where avoiding death was a main goal. progression was constantly reset because worlds were reset often. i excelled at BNB, but i found it hard to progress if those playing with me died and wanted me to continuously come play a new world with them... instead of continue previous world progress alone without them after they died. i definitely am that "hardcore player" you speak of, but i was hoping to not have to play the pack solo...
for me, i'd rather find/play with like-minded hardcore mode players who know what they're doing and can play efficiently and survive avoidable deaths... because that increases the fun for me. but in my experience that was not the typical user of this pack at all. most either had no desire to play HC mode or just failed miserably at it... much like path of exile or diablo, there is hardcore mode and normal mode. most players play the forgiving mode with no death penalty. or they fail horribly at surviving HC. i am neither of those players.
and no offense. but you've come to a false conclusion that HQM is "not hardcore". in fact, HQM could actually make the pack HARDER, not easier. completely depends on its implementation.
i'm not requesting HQM for a bunch of OP rewards or easy access to a ton of extra lives, but more interested in, since the pack is linear in terms of progression, a guide of documentation on how the pack's progress works. i assume access through each dimension likely relies heavily on understanding the inter workings and hand written tweaks to some staple mods. i expect documentation like that would take time to flesh out and only get added after the pack is final as eyamaz imagines.
@Eyamaz
i'm glad to hear your hopes to implement some sort of system after release, hopefully to keep people from having to guess/google how and what hoops need to be jumped through in the right order to be able to progress the multidimensional linear path created. that kind of documentation could have no effect on the pack's difficulty, imo.
I do have to disagree with this. As I said from my post, many players learned how to go through vanilla minecraft by outside sources. Sure, they learned some tactics by themselves, however they did not learn, say, how to make a nether portal or how to make potions. If they were forced to find out how to make these themselves, they would literally be placing random things in random places to see what works.What I mean by hardcore pack for hardcore players is that is a pack for experienced players that know what they are doing. I didnt mean it needs to be played in hardcore. I just mean it isnt an Agrarian Skies with HQM quests that hold the hands of players and guide them through progression. Its supposed to be an hard pack where you have to think how to do the stuff, find clever ways to do the same you did previously in "normal packs" in a much easier way and most importantly, learn and laugh of your failures. The thing why this pack is not for everyone and that is where my definition of "hardcore players" come is the fact that you need to be in the mood to fail, learn from it and have fun while failing, which, many of the "softcore players" dont want to do. They are just "failaphobic".