Blood N Bones [Hardcore Survival]

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Every block/item I'd is rewritten by hand. If you look at the BnB pack, every ID is also rewritten by hand. I don't mess around when I make packs :P I will be doing a 1.6 BnB pack though, with a few additions and removals. However I'm not working on any personal packs atm and consentrating on official ftb packs.
 
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for some reason I can load the pack, but when I click launch it loads then forge just quits on me and stops loading. any help?
 
You need to copy the /libs folder from a working 1.5.2 pack into the BNB15e folder as the files are no longer downloaded by forge. I have not had a chance to update the pack to include them yet.
 
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Eyamaz, There are a few unamed items, and missing textures of buckets.

Also i had to disable the tree mod, it doesnt match this pack, its very op
 
that looks like a deliciously painful "hard pack". especially cause of ZA. the moment I saw coroAI in the modlist (since I had accidentally glanced over Zombie awareness at first glance) I literally froze on the spot and went "oh shiiiit... :O". which reminds me, if I finally get that java derp up fixed I gotta add that to my own pack, since I've got guns (nerfed to quarter damage, but still guns) from imfamy...
 
If you need any other testers I would love to test this while streaming. I was watching Slowpokes today and it looks like an incredible challenge.
 
I got a new toy I'm testing from @FyberOptic. Also need to get server testing done. Once server testing is done, I'll do a public release. I can always add the new toy in later.
 
Maybe add FatherToasts mob properties (seeing as you are editing everything else!)
since your adding specialmobs i assume you know the link.;)
 
Maybe add FatherToasts mob properties (seeing as you are editing everything else!)
since your adding specialmobs i assume you know the link.;)

If you look on the sheet on the right, both mob properties and custom chest loot are listed. If I use them, it will be after the first open beta release as I get community feed back.