Nooooooooo! Not the horrible puns! :'(
He started it. If you get a tool up to max level, that's what it's called...
Nooooooooo! Not the horrible puns! :'(
Might want to craft water buckets in the crafting window... It's fairly useful for cooking. Makes 1 bucket into 8 waters.Episode 3 of my Blood N' Bones Let's Play published today.
I learned that Fraps records on top of F.lux, a program that essentially tints your screen orange to help with eye strain. I balanced the colors to the best of my ability, but some things still look a bit off. I apologize and hope it isn't too distracting. Hopefully I can edit the rest of the session into just one more episode so it won't be an issue for too long.
I wrote a turtle program to do this 1 stack at a time to save on the tediousness. I used one of the blood magic rituals to make it a renewable source block for the turtle to pull from as it wouldn't do the barrel. I've been having fun making a chef turtle. LolMight want to craft water buckets in the crafting window... It's fairly useful for cooking. Makes 1 bucket into 8 waters.
I didn't realize this was a thing. I'll do it from now on, though.Might want to craft water buckets in the crafting window... It's fairly useful for cooking. Makes 1 bucket into 8 waters.
It's been awhile since I played but that's what I remember, and that is the Pam's default....I also thought it only made 4 fresh water buckets?
It's entirely possible I remembered wrong. Either way, my advice still stands as it is more than 1.I also thought it only made 4 fresh water buckets?
*Complain about Blood Magic being OP even though that ritual is not OP*I wrote a turtle program to do this 1 stack at a time to save on the tediousness. I used one of the blood magic rituals to make it a renewable source block for the turtle to pull from as it wouldn't do the barrel. I've been having fun making a chef turtle. Lol
Bone meal "works" in the sense that it's so incredibly nerfed on hard mode that it's virtually useless.Hmm...Do bone meal still work on crop as of 1.1.3 or is it because i'm in a Frost Forest Biome that my crops won't grow with bone meal? They are underground (about 10m deep) with opened Skylight above them for the sun.
Edit: Went to try in creative..doesn't seem to work (Spruce Wood Biome)
Lol I would have used tanks or that barrel but couldn't get the turtle to draw from them.It's entirely possible I remembered wrong. Either way, my advice still stands as it is more than 1.
*Complain about Blood Magic being OP even though that ritual is not OP*
Right, been a few weeks sinces i had the chance to play. Long enough to forget that the difficulty ramped up the groth times and the bone mean efficiency. Thabks for the reminderBone meal "works" in the sense that it's so incredibly nerfed on hard mode that it's virtually useless.
@Eyamaz I have a suggestion. I really like what you did with Blood Magic in this pack, balance wise. You've pushed it much into the later game, as it should be, since it can make a player so powerful.
Still, I feel that when you reach a point where you can begin Blood Magic, you can easily do everything in that mod in no time.
What I suggest is having that same progression that is present in the modpack as a whole in Blood Magic.
For example, I like how making each simple spell is costly because you need a blood altar for each.
Some elements in the mod, like blood alchemy, should be usable earlier in the game, like in the nether stage (albeit perhaps with some limitations).
Other elements, like (some?) rituals and complex spells could be pushed into the later game, to the dream world stage.
That tiering would be a benefit to the pack, because it would introduce a magic element earlier on, while still limiting the player and allowing us to experience the mod more fully (who will make a fire resist blood alchemy potion if they can just make a sigil of elemental affinity?).
What do you think?
Good to know. Looking forward to the 1.7 version.In 1.6? No
In 1.7? Everything is getting reworked and this is already planned.
Currently, I'm in the middle of doing a final update for 1.6 (BnB, Monster, etc.) and then back to 1.7 stuff.
I really hate IDs.
Why I agreed to do final updates for all these packs I don't know, but I will probably take my frustration in dealing with random IDs being reset by mods out on BnB players. Moar death is good, right?
I need a nap though.
Woo! Death! Woo for 1.7! I look forward to writing a thousand patches.In 1.6? No
In 1.7? Everything is getting reworked and this is already planned.
Currently, I'm in the middle of doing a final update for 1.6 (BnB, Monster, etc.) and then back to 1.7 stuff.
I really hate IDs.
Why I agreed to do final updates for all these packs I don't know, but I will probably take my frustration in dealing with random IDs being reset by mods out on BnB players. Moar death is good, right?
I need a nap though.
It means Glenn's Gases are doing bad things to your game. Removing it just makes the world a safer place and it won't crash.