But where is the fun with this?Much simpler: pistons. Heck, you can automate that with vanilla!
But where is the fun with this?Much simpler: pistons. Heck, you can automate that with vanilla!
Piston Engineering 101.True, even though I've come up with a system that switches between hardened clay blocks and clear glass that is awesome. The pistons don't even show up!
The trick would then to make it look relatively seamless. I'm not sure about GPuzzle, but having a long row of that contraption would start ... to stand out.Piston Engineering 101.
If you know how to do it right,it's a powerful tool.Unfortunaly,my piston knowledge is bad.
This is looking like a fantastic mod so far. One thing I would suggest to make it better though would be to add some configs that let people play around with the blood values and abilities of your stuff. In particular, I'm thinking that many server owners would like the ability to change the LP requirements of the Bound tools, or even the ability to modify or turn their right click functionality off. Right now you're really lacking any sort of configuration options.
Really hoping to see this included in more mod packs in the future. It already seems to be with Magic Farm and Horizons.
All. My. YES! Thanks for the news, man! I'm not entirely sure what changed Slowpoke's mind - maybe because people wanted it in so much?btw guys, Blood Magic just got added to Monster 1.0.3. I was so happy when eyamaz sent me the new modlist. Just check the change log site. www.bit.ly/FTBChanges
Sane? the mod that allows golems to be used as batteries?All. My. YES! Thanks for the news, man! I'm not entirely sure what changed Slowpoke's mind - maybe because people wanted it in so much?
Anyways, it looks like I'll have some more work to do to make sure stuff remains... sane.
Loving the mod so far. Lack of documentation on mechanics is kind of a bummer. An in-game manual, or some form of NEI integration would be excellent. Needing to pop out of the game to refer to a forum page and youtube videos for structure and blood altar help is jarring. On the same note, some more detailed ritual and altar schematics on the forum would be helpful.
For example, I had no idea you could insert a stack of Stone at one time with a hopper to speed up Slate creation. Even a note on the Blood Altar that it accepts item inputs would have been a breadcrumb for exploration. Instead I started randomly shoving things at it hoping to find something that would let me avoid spending as much time starting at the thing waiting to pull out the proper slate.
I second some sort of in-game reference manual, maybe by adding a book and infusing it with blood gives a blood manual? You could even have unlockable knowledge kind of like TC4 and AM2.
I second some sort of in-game reference manual, maybe by adding a book and infusing it with blood gives a blood manual? You could even have unlockable knowledge kind of like TC4 and AM2.
It takes very little time, a matter of 20-30 mins at most, to get enough LP for the Dagger, especially if you use any form of regen (which is added by several mods or even vanilla).I feel that the Dagger of sacrifice should be moved down the tech tree. As it stands, in order to make one, you have to spend 16.000 LP for the Tier II altar and another 30.000 LP for making the dagger, and your only way to acquire LP is your own health. That's 230 Hearts of health (assuming you are not doing anything else withe Blood Magic in the meantime).
Unless I am overlooking something, it seems to me that the only way to get this amount of LP is to stand next to the Blood Altar for hours on end and spamming right-click. This is not something I want to do.
It takes very little time, a matter of 20-30 mins at most, to get enough LP for the Dagger, especially if you use any form of regen (which is added by several mods or even vanilla).