Servers need to do something special to enable it.Wasn't there mobradar with rei's minimap too? I think the difference was that it was turned off by default.
That is VoxelMap.I use zan's minimap:
http://www.planetminecraft.com/mod/zans-minimap/
It is exactly like Voxel map --- think they are forks off the same code base. Zan's uses forge loader, so you can remove/disable all the other voxel mods and liteloader.
Indeed it is the same thing, but i just have the Zans minimap, without the liteloader and other voxel mods, and i dont notice any drop in fps (no difference from reis to zans,i do notice a difference without the other voxel stuff) I still get around 80-120 fpsI use zan's minimap:
http://www.planetminecraft.com/mod/zans-minimap/
It is exactly like Voxel map --- think they are forks off the same code base. Zan's uses forge loader, so you can remove/disable all the other voxel mods and liteloader.
Voxel mod has those config options. You can turn off mobs on the radar and disable cave mode.I like aspects of both. I hate the way mobs are rendered on Voxel Minimap as i find it too intrusive. It's cave mod is MUCH better than Rei's though. but Rei's wins with the non-intrusive Waypoints that are visible regardless of distance. Voxel's Zoom and level of detail are better, as well as full screen, but i like Rei's color scheme better.
...
Lack of a config option for Voxel in order to turn cave mode and mob detection is bad, though... If i could i'd combine both into something better.