Best early-game source of power?

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What do you start with?


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    32
Jul 29, 2019
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What would be the best early-game power source? (MJ and EU) I literally mean the FIRST power source to use.
Either MJ to power a pulverizer and powered furnace
or
EU to power a macerator and electric furnace

are there any other options?
 

Fuzzlewhumper

New Member
Jul 29, 2019
500
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I just find the pulverizer easier to build now that it takes 3 diamonds for the macerator. Also, early game, no over clockers to make the macerator faster. Hmm, also pulverizer auto feeds to the next machine for me if I want it to. No tin required. Hmm.

Actually.

First one I make is the quartz grindstone. I'm such a damn efficient player the first part of the game ... like it matters later on when I've got my turtle army digging craters for me. :)
 
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slay_mithos

New Member
Jul 29, 2019
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My first power source is usually a hobbyist steam engine.

Just feed it water manually, and throw a stack of planks, and you have power to pulverize and smelt quite a lot.
 

nevakanezah

New Member
Jul 29, 2019
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It really depends on what tech chain you want to focus on, since there's "best"s for every option. MJ power generally always begins with a hobbyist engine or three, and a basic generator is the only way to start up in IC2. redpower's mor difficult, as the only power gen that doesnt require a drawplate (iirc) is the solar panels.
 
Jul 29, 2019
309
0
0
I just find the pulverizer easier to build now that it takes 3 diamonds for the macerator. Also, early game, no over clockers to make the macerator faster. Hmm, also pulverizer auto feeds to the next machine for me if I want it to. No tin required. Hmm.

Actually.

First one I make is the quartz grindstone. I'm such a damn efficient player the first part of the game ... like it matters later on when I've got my turtle army digging craters for me. :)
I disable the tough recipes for gregtech because frankly 3 diamonds for a macerator is ridiculous...
i dont seem to be finding any quartz though, does it spawn at particular levels, biomes or in patterns?[DOUBLEPOST=1365624253][/DOUBLEPOST]
It really depends on what tech chain you want to focus on, since there's "best"s for every option. MJ power generally always begins with a hobbyist engine or three, and a basic generator is the only way to start up in IC2. redpower's mor difficult, as the only power gen that doesnt require a drawplate (iirc) is the solar panels.
is there a block in redpower that does the same thing as a pulverizer or macerator (ie 1 ore -> 2 dust)
 

Mash

New Member
Jul 29, 2019
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My progression always is as follows:

Vanilla > Early IC2 - Generator, batbox, electric furnace, etc > Geothermal generator > Thermal generator.

After that usually depends on how I want to spend the play through. I always use BC/TE in my worlds, but I've never actually started with it. Might try that next time.
 

Peppe

New Member
Jul 29, 2019
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I manually updated some mods in ultimate for a new survival world. I started combustion engines running on biofuel. The minefactory reloaded Bio Reactor makes this possible.

It is cheap to make and very easy to run early game. It goes right from plant materials to bio fuel with no power use itself. 200k MJ per bucket means you get a good 30 minutes burn time per engine. It makes biofuel fast and gets more and more resource efficient with each different type of plant you provide, so will scale up with all game long.

Fed at it's max rate one reactor can supply biofuel to 20 max size HP boilers. Going to need big farms and a variety of them to sustain that, but good to know it scales...
 

cheechako

New Member
Jul 29, 2019
27
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What would be the best early-game power source? (MJ and EU) I literally mean the FIRST power source to use.
Either MJ to power a pulverizer and powered furnace
or
EU to power a macerator and electric furnace

are there any other options?

Stevie power! :)

ae_grinder_w_crank.png
 
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Jul 29, 2019
309
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I manually updated some mods in ultimate for a new survival world. I started combustion engines running on biofuel. The minefactory reloaded Bio Reactor makes this possible.

It is cheap to make and very easy to run early game. It goes right from plant materials to bio fuel with no power use itself. 200k MJ per bucket means you get a good 30 minutes burn time per engine. It makes biofuel fast and gets more and more resource efficient with each different type of plant you provide, so will scale up with all game long.

Fed at it's max rate one reactor can supply biofuel to 20 max size HP boilers. Going to need big farms and a variety of them to sustain that, but good to know it scales...
what exactly are you using? I searched up "bio" and "reactor" in NEI and i cant find anything that is called anything like "bio reactor"
i even checked the items for Minefactory Reloaded but all i found was sludge boiler, sewage collector, oil and lava fabricators, amongst other things, but no reactor of any kind...
 

nevakanezah

New Member
Jul 29, 2019
177
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0
what exactly are you using? I searched up "bio" and "reactor" in NEI and i cant find anything that is called anything like "bio reactor"
i even checked the items for Minefactory Reloaded but all i found was sludge boiler, sewage collector, oil and lava fabricators, amongst other things, but no reactor of any kind...
It's in an upcoming update for MFR. It converts plants directly into biofuel, and the more varieties of plants you process at once, the more efficient it becomes at processing them.
 

Peppe

New Member
Jul 29, 2019
836
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It's in an upcoming update for MFR. It converts plants directly into biofuel, and the more varieties of plants you process at once, the more efficient it becomes at processing them.
Correct, should have made it more clear that MFR was one of the mods I updated, and the bio reactor was one of the blocks added by that update.
 

Summit

New Member
Jul 29, 2019
327
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0
Make sure the file has the proper name, so you don't put two copies of the mod in, that only ends in tears.
 
Jul 29, 2019
309
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You'd drop the .zip file for the updated version into the mods folder, in place of the old one.

Then you would need all the people who use your server to do the same.
umm... when did i mention a server? thanks for instructions
Make sure the file has the proper name, so you don't put two copies of the mod in, that only ends in tears.
any way to check for sure what the name is? im not sure if the mod will appear as "minefactory reloaded" but then the file might have something added to it, like a version number or something
 

Summit

New Member
Jul 29, 2019
327
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0
Just make sure you get rid of the old one. If you try to copy the new one and get a warning about overwriting the old one they have the same name. If you don't they probably have different names and you had better find the old one and get rid of it. I know FTB launcher changes the names of the mods to fit their needs.
 

nevakanezah

New Member
Jul 29, 2019
177
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0
umm... when did i mention a server? thanks for instructions

any way to check for sure what the name is? im not sure if the mod will appear as "minefactory reloaded" but then the file might have something added to it, like a version number or something
The process is identical for both, actually. just means you dont need anyone else to update.

Yes, the version number appears on the zip file, and is the easiest way to tell the difference. eg. "MFR_1.0.5b"