I guess my issue with the setup of this game is that it was, in Magic the Gathering parlance, a bit too "swingy". As Pyure mentioned, had Erindalc not been taken out so early, or if the wolves had sniped one of the Watchers, the outcome would've been entirely different. That's very similar to the pitfall that my second and third games (Tarkirwolf and Tarkirwolf 2) fell into: in those games, the game ended upon the death of either of two "pivotal" roles, which happened right around day 3 in both games and just ended them too quickly for my liking.
Still, this game went a whole lot better than most of my games have, so kudos for that.