I wish I knew. I can have 4 apiaries, I can have 30 it doesn't matter. I have the whole setup automated with autarchic gates to rebreed the bees. It doesn't lag right away on a new world, it takes about 5 minutes, then it glitches, then crashes. On a fully functional world with everything in it, it crashes right away. It's inconsistent to say the least.[DOUBLEPOST=1363014246][/DOUBLEPOST]Everything is hooked up using apiarist pipes as well. It's basically the DW20 setup.
Hmmm, weird, I use autarchics for rebreeding them too, and I havent had issues with crashes due to my apiaries (I do have issues with the version of extrabees currently in the Ultimate pack, where I crash when i try to open up my indexer and such (luckily this is already fixed, but there hasnt been an update with the latest version of extrabees yet)). What does your console say when it crashes?
Console is that extra window that opens up when you start your launcher (you might have to enable it, as it can be disabled through the options). Even when minecraft doesnt give you a crash report, there still might be some vital information in there telling you what causes the crashes.
Also, what happens if you load your map in a fresh install of the direwolf pack? What happens when loading it up in Ultimate? Might be that forestry, extrabees or thaumicbees went corrupt and is causing the crashes.
My console would spam with each bee that was removed and placed into my apiaries. It caused lag but never shut down the game. I updated to the DW20 5.2 pack and this fixed it. Hopefully that will be recommended today and fix your problem
Ultimate won't even open. It just crashed on my beealizer in hand while right clicking on the tank with my liquid DNA in it. BTW, the console doesn't work in this case. Even if I have it running the game locks up so badly, that it doesn't even write in the console before the lock up.
Been down this road already looking to fix it. It's 10.8.2 on a Mac. Java 6. Dropped the memory allotted to 2GB just now from 3GB. I remember upping it to see if that did the trick a while back. Game is becoming unplayable.
It's all good bro. Thanks for all the work-through today. I've been fighting it for a while. I have another game on a different machine that does the same thing just not as badly. It looks like the bees are out for me, and just when I've started to figure it all out.
OK I turned off the effects. Turns out the report panel did just say something and I think it's pretty bad. "[SEVERE] [ForgeModLoader] Detected leaking worlds in memory. There are 4 worlds that appear to be persisting. A mod is likely caching the world incorrectly. The world ed6535c (Bees) has leaked. The world 3e014cc6 (Bees) has leaked." Bees is the name of my current world as the tester. It crashed again BTW with the effects turned off. How do I stop the memory leaks?
Looks like a chickenchunks/Forge incompatibility issue. I'm disabling ChickenChunks to see if it helps.
Looks like that helped for a sec but I got a new crash when I right clicked on my tank with the DNA with a beealyzer in hand. Here's the error: "[INFO][STDERR] java.lang.NoClassDefFoundError:railcraft/common/gui/ContainerLocomotiveSteam"