@tommyTTVery cool, let me know further details. For sand generation there are not too many options. Immersive Engineering maybe, but I haven't played around with it, I would guess the machines are not that fast. So in the end, elite factories from mekanism is probably the fastet way.
I watched a the newest video from nonsanity and his violet aura system is very interesting. I switched around a few things and with a long enough warm up phase, it will get to a point where it generates one angel steel ingot per second. It uses a lot of nodes, but nothing to fuel it. I have to test a few more things to see how powerful this can get, but I like the idea behind the concept.
@pixelpix that was fast work, nice!
@UberAffe Oh wow, what a significant mistake, it's of course one ingot per minute, one per second from a passive system would be insane Sorry to confuse you. And of course I'm using the conserving aura nodes, so the entire system is a little bit more accessible. Also I use orange aura manipulators at the bottom to force everything into the drop node. However, that seems to only affect the startup time, not the overall power.
From what I read in the commit log, the behavior of violet aura will be changed in an upcoming version to match that statement and it will completely vanish if it gets above 2600 aura. That will pretty much break this type of setup. Will be interesting to see how to get around this limitation.
The placement of the TNT explosions in my setup is so that you can avoid this exact problem. The nodes search a 3x3x3 and it doesn't matter if there are air blocks or blast resistant blocks in between. I tried many different setups before, but these positions in my setup where the best I found that work reliably with only one specific node. Of course, in theory you could minimize everything to exactly one node and one capacitor anyway. As long as the timing is right and you have enough red aura, you could scale this system up to infinity...
The question with the upscaling quickly becomes, if you can actually make extra progress from it. Strictly from a coding point of view, there is a maximum amount of progress that can be made, before there is a range overflow, so infinity is rather limited in the java world
I'm currently looking at the efficiency for this system, but the math somehow isn't right. I currently think my system shouldn't make the amount of progress it makes, so either I'm making a mistake, or something is going on, that I'm not considering...
The RFTools generators are definitely on my list, thanks for the tip. At the moment I'm happy with figuring out more in aura cascade.
So, I finally figured out, what is wrong with my math. Nothing However the way power is used is actually a little more complicated. So, here is what my problem was:
By generating 1 mio power per second because of the diminishing returns behavior, I should not be able to make more than 6 progress each second. At that point the requirement for the seventh step would be 640k power alone, after already using up 630k for those six steps. The actual progress I'm making with this is actually 15, so more than double the amount of progress. What is actually happening is, that the power from the nodes gets generated on tick 2 and will get divided by two at tick 18. Between tick 2 and tick 17 the consumer can use up the remaining power that is stored on every tick.
In this example, the first tick for power consumption (here tick 2) will indeed stop at the 6 progress and leave 370k of power stored in the node. On tick 3 the consumer once again consumes power, this time it is enough to make 5 progress (next power requirement would be 320k for step 6) which would leave 60k power in the node. Then on tick 4 another 2 progress are made leaving 30k power in the node. At tick 5 we have another round of power consumption and here we can even use up all of the remaining power for another 2 progress leaving the stored power at 0. In total this sums up to the 15 progress per second and all power gets used up completely. So, by accident my system is not wasting any power ...
Oh no, now you've gone and challenged people on the internet, we just know this is going to end poorly. xDNew build is up, lets see you guys try and break this one!
Ok so, the titles of alot of the stuff in your mod freak me out. It's a title, each word should be capitalized. I cant use the mod because it urks me so much, If I changed it myself and gave you the lang file would you implement it? example: "Angel's Steel of the elventh degree" should be "Angel's Steel of the Eleventh Degree".
I've looked at it, I'm not fine with it but I'm more fine with it there than on actual Items because I constantly have to see it when its on items.If this is your problem with this mod, you can never EVER look at the Essential Craft 3 book!
@UberAffe I haven't used the fluxing node, so I can't tell how that is affecting it. The changes of course make it so one system won't cut it, at least not that I have found so far. Overall I feel like there should be another element implemented to give more control over the aura, especially with the violet aura change. There is no way to detect when the dissipation is about to happen because the comparators have a very coarse scale.