Thought I had better get around to making a thread like this. If you've played Aura Cascade, especially if you've been introduced to it through horizons, I'd be curious as to your thoughts. If not, heres a snazzy website.
I'm enjoying playing around with the system in Horizons, but I have some questions about the system. I'm testing things out (in survival, so limited), mostly in an attempt to get angel steel. And it seems like the max drop is 16 blocks if I recall correctly, and when I was dropping 10000 aura (using an aura capacitor) down the 16 blocks and I was only getting 4 progress per pop. Because of this, I moved the synthesizer up to a 4 block drop (3 empty spaces between nodes) and although I get 40000+ power, I get 2 or 3 progress per pop, not only am I not getting my full 4 progress, but it's inconsistent which bothers me a little. Also, I just did a test run dropping 100,000 aura, and got my 400,000+ power, but only got 10 progress. I'm not sure if this is a bug or if I'm missing a mechanic. Also, no, my dropping node doesn't connect to any other nodes other than the one it drops to.
Overall, I find this mod interesting and a great addition to ftb.
Oh another thing I find trivial for the synthesizer is hooking up and powering all the pumps, I think an addition I would like to see is 8x pumps like the generators in extra utilities. Something compact that does 8 times the power for 1/8th the duration, or something like that.
Finally, my calculations may be off, but it seems like 11 degree steel requires an extreme amount of resources and time (or tons of pumps) just for a single ingot, and since the gear isn't that OP (I don't believe, at least relative to like blood magic) it seems unreasonable.
There is a diminishing return on cascading blocks like the cascading synthesizer. You get the most progress/power if you aim for 1 progress/second.
The 'fluctuation' is an intended mechanic. Note, however, that there is absolutely no randomness in aura transport. Power through a drop fluctuates based on other nodes, and systems with a capacitor won't settle into a relatively steady state.
I've been considering 8x pumps for a while. Not sure about it - it makes things more server-efficient, but it can simplify stuff.
First of all, I don't expect anyone to legitimately obtain eleventh degree. That being said, high-degree angelsteel tools are powerful because you can stack enchants off their own innate abilities (especially fortune). The potion effects on the weapons make the quite formidable if used carefully.
Violet aura generators are intended, but the mechanics will be majorly changed in the next update.Hmm, that makes sense, I'll try a 1,000 power capacitor over a 10 drop and see if I get more efficient results.
I guess the variations I observed are most likely due to the diminishing returns on the cascading blocks, sometimes the capactitor drops 10,005, and sometimes it drops 10,100, this could be enough to bring it up to a 3rd progress I guess.
I guess that if eleventh degree ingots aren't expected to be obtainable the need for 8x pumps goes down dramatically, I didn't realize that was the case, I've been sitting around trying to find a feasable setup that would generate enough eleventh degree ingots in a reasonable time frame, with a reasonable amount of resources.
One other thing that I'm sure you know about, but I'm wondering if it's intended behavior, is the ability to make endless violet aura generators. My guess it's intended, but if it's not I'd like to say I like this feature, it acts as a solar panel of sorts for your mod, although I wish there were a way to filter out auras of certain colors, because the end result is millions of violet aura clogging up my networks.
I've been playing with Aura Cascade in Horizons. You can see some of my posts in the Horizon discussion thread (starting here).
The short version is that I'm finding the mod a lot of fun! Building out the various machines, and figuring out how to power them has been really interesting. I've got working setups for a Cascading Colorer (I love the use of colored wool), the Cascading Processor, a Vortex Infusion system, and a Cascading Looter.
I'd love to see a better power setup for a Vortex infusion system. Mine is currently powered by four alternating burning aura pumps, pumping up into a network with four receiving nodes and four transfer nodes, then dropping down on to the four infusion pedestals, and back to the aura pumps. It works fine, but I waste a lot of potential power when making arcane gems, because the ingots get charged long before the diamond does.
It would be cool if there was an aura node that acted like a Conserving Aura Node when a redstone signal was applied, and a normal aura node with no signal. That would let me channel all the aura down a particular transfer node once the ingots were finished. Or is there another way to do something like that, maybe using Orange Aura?
I'm powering the Cascading Looter using four burning aura pumps feeding into Aura Capacitors set to discharge 10k aura at a time. That gets me enough power flowing to move things along, but it's a little slow. I did leave things running overnight last night with a stack of coal blocks, and got a lot of loot in the morning, so maybe it's fine and I'm just impatient.
I intend to experiment with some of the other pumps, but since most of them take Arcane Gems to make, and my Infusion setup is slow, I've been putting it off. Any recommendations?
As for the actual trinkets, I've made a Sash of the Angel's heels, which is an awesome step-up boost. I also wear the Green Protection Amulet (Immunity to fall damage) since I also recently built a Mekanism jetpack. Just last night I made a Prismatic Wand. I love the wand! It's like a combination of a BC Builder and a Builder's Wand. Getting the blocks to place how I want them is a little fiddly, but I think I'm getting the hang of it.
I think my next goal is a bookshelf system, since Horizons doesn't have Applied Energistics. What else should I play with?
I've been playing with Aura Cascade in Horizons. You can see some of my posts in the Horizon discussion thread (starting here).
The short version is that I'm finding the mod a lot of fun! Building out the various machines, and figuring out how to power them has been really interesting. I've got working setups for a Cascading Colorer (I love the use of colored wool), the Cascading Processor, a Vortex Infusion system, and a Cascading Looter.
I'd love to see a better power setup for a Vortex infusion system. Mine is currently powered by four alternating burning aura pumps, pumping up into a network with four receiving nodes and four transfer nodes, then dropping down on to the four infusion pedestals, and back to the aura pumps. It works fine, but I waste a lot of potential power when making arcane gems, because the ingots get charged long before the diamond does.
It would be cool if there was an aura node that acted like a Conserving Aura Node when a redstone signal was applied, and a normal aura node with no signal. That would let me channel all the aura down a particular transfer node once the ingots were finished. Or is there another way to do something like that, maybe using Orange Aura?
I'm powering the Cascading Looter using four burning aura pumps feeding into Aura Capacitors set to discharge 10k aura at a time. That gets me enough power flowing to move things along, but it's a little slow. I did leave things running overnight last night with a stack of coal blocks, and got a lot of loot in the morning, so maybe it's fine and I'm just impatient.
I intend to experiment with some of the other pumps, but since most of them take Arcane Gems to make, and my Infusion setup is slow, I've been putting it off. Any recommendations?
As for the actual trinkets, I've made a Sash of the Angel's heels, which is an awesome step-up boost. I also wear the Green Protection Amulet (Immunity to fall damage) since I also recently built a Mekanism jetpack. Just last night I made a Prismatic Wand. I love the wand! It's like a combination of a BC Builder and a Builder's Wand. Getting the blocks to place how I want them is a little fiddly, but I think I'm getting the hang of it.
I think my next goal is a bookshelf system, since Horizons doesn't have Applied Energistics. What else should I play with?
I have yet to try out orange and black aura myself, honestly I'm not sure what black aura is useful for and can't find a practical use for orange aura. My idea for controlling flow was using pistons to block flow paths, but I have yet to test it. I wonder even if sticky pistons can be used to move the nodes themselves instead of just blocking certain channels.
I also have yet to try the looter, so I don't know how much progress it requires for each loot, but my angel steel synthesizer is just set up with a single capacitor being fed by a small violet aura generator. It's pretty slow, 1 ingot every 80 minutes, but it's functional and I intend to increase the size of the violet aura generator. You could almost certainly do something similar for the looter. Keep in mind the diminishing returns pixlepix mentioned, if you have multiple aura capacitors dropping 10k at a time over a distance larger than one drop, then you are getting well over the required 5000 power per second (I think that's right?) required for the looter, which means it's inefficient. At the very least you can try to have the capacitors alternate release.
As for pumps, the projectile pump is the second fastest for use and you can set it up with arrows in a dispenser, I haven't gotten eggs to work from the dispenser, which is dissappointing and may just be a bug, but if eggs worked it would be easy to set up a chicken farm over a hopper with a dispenser and still get 500 power for free. And the momentum pump is still really good and can be entirely free. Presumably thats what the super bounce pads are for. I don't know if the bounce pads remove fall damage, but you could probably control the mobs in one way or another and have just one mob cycle in it. Redstone is by far the fastest but I have yet to figure out a way to optimize automation for it.
Oh, another resource efficient addition you can use for automation is a clock to disable alternating pumps when they are at low power outputs.
After taking this screenshot, I realized how much the drop height mattered, so I moved the whole top part up about 6 more blocks. I'm still playing with it, but it's quite a bit faster now.
I guess that's fair, but I still think he's losing more with his increased packet size. Admittedly, I don't know your equation for diminishing returns but from I saw it gets pretty steep, and with his four alternating pumps powering that I can't imangine his capacitors are set to anything less than 10,000. Which means, assuming they are dropping all at once over the ~10 block drop he has he's generating 400,000 power of his required 5,000 which my guess is that would only result in somewhere around 35 progress for 80 progress worth of power. Which is losing more than 1/2, and if he used that first drop to power something else it might not all be a waste.This is one of those rare situations where the drop height does matter. If you pump it up 2 blocks, and drop it down 1 block, you loose 1/2 your power. If you pump it up 15 blocks, you loose 1/15
I guess that's fair, but I still think he's losing more with his increased packet size. Admittedly, I don't know your equation for diminishing returns but from I saw it gets pretty steep, and with his four alternating pumps powering that I can't imangine his capacitors are set to anything less than 10,000. Which means, assuming they are dropping all at once over the ~10 block drop he has he's generating 400,000 power of his required 5,000 which my guess is that would only result in somewhere around 35 progress for 80 progress worth of power. Which is losing more than 1/2, and if he used that first drop to power something else it might not all be a waste.