Hey there. Long time FTB player returning after a bit of a hiatus. Last time I played this was probably about a year ago, so I'm a little out of touch.
FTB was always super fun, but I'm one of those kinds of players that actively needs a goal to be working towards for me to move forward. Otherwise I end up running up and down the stairs in my base for hours on end trying to convince myself I'm being productive. Now, before when I played Ultimate and the preceding modpacks of that type, that end goal was always whatever Gregtech had on the table. That mod had a ton of ways to keep a guy busy, so having something to work towards was never a problem.
Now, however, I need something else in the absence of Gregtech. I'm playing on Monster, which to my knowledge does not contain that mod. (And honestly, even if it did, a little variety probably wouldn't kill me.) So, is there anything like that in game currently? I've been looking at Rotarycraft which appears to be relatively new, and I've taken a peek at some of the newer mods that I don't recognize, and while there appears to be a variety of things to do... I just don't know where to start. I know this is a pretty broad question, but any input at all would be appreciated.
TL;DR - What are some good end-game goals to set for the Monster modpack to work towards?
FTB was always super fun, but I'm one of those kinds of players that actively needs a goal to be working towards for me to move forward. Otherwise I end up running up and down the stairs in my base for hours on end trying to convince myself I'm being productive. Now, before when I played Ultimate and the preceding modpacks of that type, that end goal was always whatever Gregtech had on the table. That mod had a ton of ways to keep a guy busy, so having something to work towards was never a problem.
Now, however, I need something else in the absence of Gregtech. I'm playing on Monster, which to my knowledge does not contain that mod. (And honestly, even if it did, a little variety probably wouldn't kill me.) So, is there anything like that in game currently? I've been looking at Rotarycraft which appears to be relatively new, and I've taken a peek at some of the newer mods that I don't recognize, and while there appears to be a variety of things to do... I just don't know where to start. I know this is a pretty broad question, but any input at all would be appreciated.
TL;DR - What are some good end-game goals to set for the Monster modpack to work towards?