I barely noticed it, probably because I was busyUmm the site was down for me for over an hour... That ain't fast
I barely noticed it, probably because I was busyUmm the site was down for me for over an hour... That ain't fast
Steve's Factory Manager. Condition on the buffer inventory, if there's a certain amount in it then move them all into the machine.How would I go about buffering a set number of items to an inventory? I want it to wait til theres enough, not feed them in one by one.
Reason being that Mekanism ore processing machines causes me lag when they start and stop repeatedly as the previous machine feeds items into the next.
I practically live here so I was devastated. Well not really. But closeI barely noticed it, probably because I was busy
Steve's Factory Manager. Condition on the buffer inventory, if there's a certain amount in it then move them all into the machine.
Option 1:How would I go about buffering a set number of items to an inventory? I want it to wait til theres enough, not feed them in one by one.
Reason being that Mekanism ore processing machines causes me lag when they start and stop repeatedly as the previous machine feeds items into the next.
Yes you can play single player ftb without internet but you cannot download or update any modpack without internet
Other than SFM, like pc_assassin sugested, you can have multiple interfaces with the same recipe and the system will be intelligent enough to distribute the load amongst all the interfaces.AE2 question:
In the event that my AE2 autocrafting recipe requires, say, 100 ingots of "Electrical Steel", and I want that steel to get processed in Alloy Smelters as quickly as possible, what are strategies I can employ to disperse the smelting between more than one smelter?
If I can't figure this out I'll go the typical "ensure I have X on hand at all times via emitters" strategy, but I'd love to smelt on demand really quickly sometimes.
I was afraid you'd say that. But its not really all that bad of a solution, and its fairly elegant in assembly if not design.Other than SFM, like pc_assassin sugested, you can have multiple interfaces with the same recipe and the system will be intelligent enough to distribute the load amongst all the interfaces.
It might even work with one single interface if you don't rotate if. At least it works like that for molecular assemblers.Other than SFM, like pc_assassin sugested, you can have multiple interfaces with the same recipe and the system will be intelligent enough to distribute the load amongst all the interfaces.
The interface seems to point at a specific machine by default so I don't think this works. In my version of AE2 anyway.It might even work with one single interface if you don't rotate if. At least it works like that for molecular assemblers.
So you can have an interface in the middle and up to five smelters around it.
It does? You're using the full block one right? Normally when you first place it down it shouldn't have any arrows on it.The interface seems to point at a specific machine by default so I don't think this works. In my version of AE2 anyway.
Try bI've been playing ftb monster, and I've noticed that deathpoints is on. Are waypoints on? If so, what are the hotkeys for them?
It did but its possible I placed it "against" a machine which incurred the arrows. I'll try place it against the ground next to a machine and see if it changes anything.It does? You're using the full block one right? Normally when you first place it down it shouldn't have any arrows on it.
I was referring to Infinity, as referenced by the news post introducing your team as new members of the FTB crew.I wasn't aware we had a kitchen sink pack.