Aside from FTB, then, is there an explicit reason why iChun doesn't allow the grav-gun and portal mod in packs?They are in DW20?
Aside from FTB, then, is there an explicit reason why iChun doesn't allow the grav-gun and portal mod in packs?They are in DW20?
I was mostly thinking about private-public packs, so yeah pretty much.Aside from FTB, then, is there an explicit reason why iChun doesn't allow the grav-gun and portal mod in packs?
The easiest ways to accomplish this don't use just ME. Thaumcraft golems, ExtraUtils rationing pipes, and Logistics Pipes come to mind. However, if your goal is to simply keep stuff on hand rather than feeding them into a chest, ME is exceedingly simple to use - just add a level emitter on the export busses handling the automatic conversion of your stuff.Is there a way to keep a chest supplied with a certain amount of items using AE? I want to have a chest that has 64 of each ingot, redstone, coal etc. so I'll always have some on hand since my system converts all of that stuff into blocks automatically.
A precision export bus won't work because it won't let you specify a certain amount. The ME interface sort of does what I want it to but it doesn't seem insert the items into the chest. Am I doing something wrong or is it not possible with the ME interface?
The easiest ways to accomplish this don't use just ME. Thaumcraft golems, ExtraUtils rationing pipes, and Logistics Pipes come to mind. However, if your goal is to simply keep stuff on hand rather than feeding them into a chest, ME is exceedingly simple to use - just add a level emitter on the export busses handling the automatic conversion of your stuff.
Use the supplier subnetwork http://ae1.ae-mod.info/Subnetworks/Supplier/The reason I want to go with AE is because that's the system I already have for sorting, automation, etc. I also wanted to use a chest so all of the stuff was in one place instead of being in multiple inventories (there's more than 8 things that I want on hand). I'm currently just using two ME interfaces since they do the job but, again, I would like the stuff to be in a single inventory.
I should have been more clear - the solutions I'm thinking of can be used in conjunction with AE. For example: if you have an ME interface set to export some item and a golem tied to the interface set to keep your chest supplied with a stack of that item you'll get the desired effect. Though, if you've got that many items you may not want to use golems - it can get a little messy.The reason I want to go with AE is because that's the system I already have for sorting, automation, etc. I also wanted to use a chest so all of the stuff was in one place instead of being in multiple inventories (there's more than 8 things that I want on hand). I'm currently just using two ME interfaces since they do the job but, again, I would like the stuff to be in a single inventory.
config/mystcraft/core.cfgI used to know how to do this but I played Skyrim nonstop for several months and now I've forgotten...
Let's say I have several Mystcraft linking books on bookstands in a room; one for my Nether Base, one for my Twilight Forest base, etc... How do I make it so that the names of the books' destinations show up without having to right click on the book?
B:options.renderlabels=true
Use the supplier subnetwork http://ae1.ae-mod.info/Subnetworks/Supplier/
I should have been more clear - the solutions I'm thinking of can be used in conjunction with AE. For example: if you have an ME interface set to export some item and a golem tied to the interface set to keep your chest supplied with a stack of that item you'll get the desired effect. Though, if you've got that many items you may not want to use golems - it can get a little messy.
Is there a particular reason you need the items to be in a chest/ME interface rather than just accessing them from your ME terminal? A standard setup for me is to have a precision export bus pointed at whatever machine will be doing the processing with a level emitter pointed at the bus. If you set the bus to only be active while not receiving a redstone signal and set the level emitter to emit when below a certain threshold (you can of course flip the redstone states). This way it will always process your stuff, but only as long as you have enough reserve items of the base material.
You don't actually need a full-fledged logistics system for what Neirin said. You'd just need the provider/supplier combo(1 each) and the power junction or w/e it's called. Connect supplier to the chest you want, connect provider to a blank ME interface. Provide power via the junction. 3 blocks total and integrated with the system you already have.
The only thing I can think of is the Gate Reader from MiscPeripherals, which probably isn't what you're looking for, because its crafting recipe includes a Buildcraft gate. I'm assuming that you don't want to mess with Buildcraft at all.Sorry if I've asked this before; I can't seem to find it via search.
Does anyone know of a block in any non-buildcraft mod that detects "Has Work" and such, similar to BC Gates?
I can get by at the moment with just "Has Work" but all the BC Gate block state detection would be handy.
Actually, it's somewhat simpler than that. Instead of the Power Junction, you can place a Basic Logistics Pipe adjacent to an ME Interface to power the Logipipe network. In fact, you might not even need that- the Provider Pipe may (or may not) be able to take power from the Interface; I'm not sure.You don't actually need a full-fledged logistics system for what Neirin said. You'd just need the provider/supplier combo(1 each) and the power junction or w/e it's called. Connect supplier to the chest you want, connect provider to a blank ME interface. Provide power via the junction. 3 blocks total and integrated with the system you already have.
I'm actually satisfied if the answer is nada, I just hate scratching my head if a proper solution actually exists.The only thing I can think of is the Gate Reader from MiscPeripherals, which probably isn't what you're looking for, because its crafting recipe includes a Buildcraft gate. I'm assuming that you don't want to mess with Buildcraft at all.
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{+stuff that helps ppl who aren't me and who cares about them anyway}
You get research notes from within the Thaumonomicon now, not randomly in the table.I've delved a bit into thaumcraft 4 in a world, and it is impossible to place paper on the research table no matter what I try!
Please help this is insane!