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Zjarek_S

New Member
Jul 29, 2019
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I'm looking to clear a forested area to build a new base. Is there any good way of doing it other than getting an axe and going chop chop chopping?

In 1.4.7 I'd use Forestry logger with energy cell and chest/void pipe next to it. One logger is enough for 21x21 area, taking down trees that start on similar Y level as logger (it is about 6 blocks IIRC). It may not get all of the branches, specially with RP2 rubber trees, but it was a godsend for redwood/fir trees. In 1.5 you can use tier 2 lumberjack axe from TConstruct or DartCraft force axe with lumberjack upgrade.
 

Darkness4910

New Member
Jul 29, 2019
29
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sorry miss read....put the gate on the sqeezer set to available inventory with what ever your using to put it in right now. oh and golems set to only put so mny in would also work
The thing is, if I set the gate to "put cobble in, whenever there is cobble", the squeezer will eventually overflow, because I can not set gates to only fire when there are two pieces of phosphor in the squeezer - it will fire as soon as there is one.
 

Zjarek_S

New Member
Jul 29, 2019
802
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The thing is, if I set the gate to "put cobble in, whenever there is cobble", the squeezer will eventually overflow, because I can not set gates to only fire when there are two pieces of phosphor in the squeezer - it will fire as soon as there is one.

Use buffer from RP2 with emerald pipe to extract things to squeezer when it has space for items. Buffer is an inventory, which has 5 sides that each give you access to seperate 1/5th of the inventory and one that allows to access whole. So you can feed one side with cobblestone, second with phosphor and extract ready mixture in correct quantity.
 

unspunreality

New Member
Jul 29, 2019
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It's perfectly possible, yes. You don't even need two on the other end, I don't think.

Question here. Doesnt an energy tess have a max input aswell as output though? So Id need 4 tess' anyway? Or would 1 input as much as is put into it but only has an output limit?
 

Silent_007

New Member
Jul 29, 2019
302
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Question here. Doesnt an energy tess have a max input aswell as output though? So Id need 4 tess' anyway? Or would 1 input as much as is put into it but only has an output limit?

I think that there is a 100 MJ/t limit on any tesseract - sending or receiving. This would mean that if you have a single tesseract sending 100 MJ/t, a single receiving tesseract would output 75 MJ/t due to the energy loss. If your total requirement is greater than 75 but less than 100, you could add a second sending tesseract, but stick with one receiving tesseract. Power requirements between 100 and 150 would require two tesseracts on both ends (up to 200 being sent, 150 being received). Etc.
 

wildc4rd

Well-Known Member
Jan 29, 2013
185
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Further to my fusion reactor thread, it turns out I need the new design of reactor/coils (running 1.1.2). Is this described anywhere in sensible detail please.
 

Adonis0

New Member
Jul 29, 2019
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Further to my fusion reactor thread, it turns out I need the new design of reactor/coils (running 1.1.2). Is this described anywhere in sensible detail please.
Doesn't the GT computercube thingy have some info on this?

It does, but also if you want a guide to it, the ftbwiki.org version makes sense to me
So, here it is: http://ftbwiki.org/Fusion_Reactor_(GregTech)#Building_the_Fusion_Reactor_Mark_2
Linked you directly to the building section, but the rest of the information on that page is good too
 

Heliomance

New Member
Jul 29, 2019
306
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How does one go about getting started with the Universal Electricity mods? I've started on the Resonant Rise modpack, and I want to explore UE, never having touched it before. I don't really have the faintest idea of where to start, though.
 

Omicron

New Member
Jul 29, 2019
2,974
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Last time I tried UE, that was my issue too. Most of the UE mods have a very flat content curve - there's no progression, everything is pretty much built with the same components and there are almost no prerequisites for anything, other than "more resources". So you could build a big multiblock reactor as your first machine if you wanted to - and knew how to do it. In addition, most UE mods at the time had little to no documentation.

I started with simply making the basic coal generator and furnace and some cabling. That combo smelts less per coal than the vanilla furnace while costing a big bunch of resources (game balance was never a strong suit of UE either), but it did help me figure out how cabling and power transfer work. It's not as straightforward as Buildcraft or Industrialcraft, since machines only have one input side and/or one output side. From then on, try some of the strangely named machines like the enrichment chamber (which is actually a macerator, if I recall correctly).
 

tindin

New Member
Jul 29, 2019
369
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ender pearl dust or emerald dust in a industrial electrolyzer

so easyest way would be ender preal farm
 

un worry

New Member
Jul 29, 2019
384
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ender pearl dust or emerald dust in a industrial electrolyzer

so easyest way would be ender preal farm

Yeah - 16 ender pearl dust per cell is fine with a spawner - even if you need the 250+ cells for a Fusion reactor.

I set myself the challenge of collecting the more precious Fusion Reactor resources from bees. So Ruby (Chrome) Valuable (Platinum to Irdium), Emerald (Beryl), Impregnable (Titanium) and so on.

It's been a lot of fun breeding up these species -- the real slog turned out to be making all the scented panels for all the alvearies :)
 

Darkness4910

New Member
Jul 29, 2019
29
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0
Use buffer from RP2 with emerald pipe to extract things to squeezer when it has space for items. Buffer is an inventory, which has 5 sides that each give you access to seperate 1/5th of the inventory and one that allows to access whole. So you can feed one side with cobblestone, second with phosphor and extract ready mixture in correct quantity.
Oh thanks, that block is neat! But what machine do I need to extract exactly 1 cobble and 2 phosphor? I tried a filter with 1 cobble and 2 phosphor in it, but even when there was only 1 cobble and 1 phosphor in the buffer, the filter would extract 1 cobble and leave 1 phosphor inside the buffer. How can I get it to fire when there are at least 2 phosphor and 1 cobble available?
 

Omicron

New Member
Jul 29, 2019
2,974
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RP2 Sorting machine directly attached is the only thing that comes to mind. I've had this "pull exactly this number of items out of an inventory" issue many times before, and always ended up with the same conclusion. One reason why it sucks so much that Redpower isn't 1.5.2 compatible, despite how much everyone says that other mods completely replace it (hint: they don't).

http://feed-the-beast.wikia.com/wiki/Sorting_Machine

Set your sorting machine to allstack-sequential mode (that's one click on the sorting mode button after freshly placing it down). Place one cobble and 2 phosphor into the first column (not row), and toggle to single sweep output (two clicks on the output mode button). In this mode, the sorting machine will complete exactly one full operation cycle (in this case, pulling one cobble AND pulling two sulphur) for exactly one redstone pulse; and if the criteria are not met at the time of the pulse, it will "remember" the request and complete it as soon as possible (as soon as both one cobble AND two phosphor are available). Just attach a very slow timer so it will always have a few requests buffered.
 

Darkness4910

New Member
Jul 29, 2019
29
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0
RP2 Sorting machine directly attached is the only thing that comes to mind. I've had this "pull exactly this number of items out of an inventory" issue many times before, and always ended up with the same conclusion. One reason why it sucks so much that Redpower isn't 1.5.2 compatible, despite how much everyone says that other mods completely replace it (hint: they don't).

http://feed-the-beast.wikia.com/wiki/Sorting_Machine

Set your sorting machine to allstack-sequential mode (that's one click on the sorting mode button after freshly placing it down). Place one cobble and 2 phosphor into the first column (not row), and toggle to single sweep output (two clicks on the output mode button). In this mode, the sorting machine will complete exactly one full operation cycle (in this case, pulling one cobble AND pulling two sulphur) for exactly one redstone pulse; and if the criteria are not met at the time of the pulse, it will "remember" the request and complete it as soon as possible (as soon as both one cobble AND two phosphor are available). Just attach a very slow timer so it will always have a few requests buffered.
Thank you! I just discovered the Regulator, I am gonna tinker around with it for a bit, it appears to be working and doing it's job.

Basically, I am connecting the regulator output to the squeezer and then I add a igneous extruder to the right of the regulator. I put 1 cobble and 2 phosphor into the left and right inventory of the regulator and I set the mode to the one with 3 separate lines. I then connected a structure pipe to the regulator and igneous extruder (if there is cobble inside the regulator, emit a redstone signal -> cobble production shuts off).
 

Omicron

New Member
Jul 29, 2019
2,974
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Oh right, looks like I slightly misunderstood your use case. If the regulator works, that's good :)
 

schyman

New Member
Jul 29, 2019
267
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despite how much everyone says that other mods completely replace it (hint: they don't).

Oh god how I agree with this. While individual functions can be replicated with logistic pipes, routers, conveyor belts and ME systems, I could set up almost any sorting/automation system using _just_ redpower2 for piping, sorting etc (without any items risking dropping on the floor) - doing that with just ME or just logistic pipes (which are buggy as heck anyway) seems nearly impossible and alway very convoluted.

Since playing 1.52 I honestly don't know how to do stuff that previously was easy, except through incredibly convoluted builds.
 

schyman

New Member
Jul 29, 2019
267
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0
is there anything like an EU charging station for tools in the 1.52 beta pack? The old Charging Bench MKI-III aren't there and I don't know what it can be named.