Official packs tend not to. I don't know the exact reason, however I believe it could be due to the fact that Mekanism can be very buggy, it can crash, even though it shouldn't. (it relies on external stuff that it probably shouldn't/it could re-distribute with the mod)why don't any of the newer packs have mekanism?
Technomancy mod. It can use nodes to make RF (IIRC)Is there any magical ways of making RF power? I was thinking of getting a mob grinder with wisps then crush up the wisp drops and use the aspects they drop to make some alumentum and power a generator with that. But that seems like to much work.
Technomancy mod. It can use nodes to make RF (IIRC)
Yeah, or you could always create something like alumentum (that's the fuel source, right?) and put that into a generator which accepts itMana Fluxfield exists in Botania, but it's the only magical mod to natively support power to RF. The only other options are in Technomancy (which also provides RF >magical power options, which can easily unbalance some magic mods)
Electro-Magic Tools(TC addon) have lots of different Solar panels and generators all tied into the Thaumcraft aspects. Like the Arbor Generator that produces power of the Arbor aspects from for example a tree farm. Granted they produce IC2 EU, but most packs have solutions that can easily transform it over to RF these days.Is there any magical ways of making RF power? I was thinking of getting a mob grinder with wisps then crush up the wisp drops and use the aspects they drop to make some alumentum and power a generator with that. But that seems like to much work.
That is possible, but i wouldn't consider it magical power > RF Power, just magically improved (char)coal power.Yeah, or you could always create something like alumentum (that's the fuel source, right?) and put that into a generator which accepts it
You don't need to go the mob grinder route for Alumentum production. You only need a tree farm, charcoal furnace churning out charcoals, cobble gen and an alchemical construct.Is there any magical ways of making RF power? I was thinking of getting a mob grinder with wisps then crush up the wisp drops and use the aspects they drop to make some alumentum and power a generator with that. But that seems like to much work.
Does anyone know what tile.blockRedPlasma.name is? I have it on a Mystcraft page. Seems to be something to do with Buildcraft.
Minetweaker has that functionality.
If it's not already oreDict'd most people use Minetweaker.Just out of curiosity, how do the ftb people ore dictionary the items in their modpacks?
I thought FL was the better for Tile EntitiesFunky Locomotion or Remain In Motion frames? RiM has better TileEntity support as far as I'm aware of.
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I have a problem with frames, is anyone aware of a limitation on the number of frames?
# Configuration file
general {
B:addFrameCopyResetRecipes=true
B:addRecipes=true
I:energyPerBlock=250
I:maximumBlocksPushed=1024
}