Mining wells from buildcraftIs there any way I can make a mobile mining laser where it shoots/extends/blows up the landscape and I get the drops from it?
I have frames to make it move but now I just need something that destroys blocks downward instead of forward.
[I'm using DW20 1.6.4]
Is there any way to have an AE system keep a certain amount of a certain item stocked in the system, crafting more as needed? There are a few items I want my system to always have at least a stack ready, like sticks and levers and such.
I've tried using a storage bus hooked up to an interface, but the bus doesn't seem to notice the interface has anything.
[I'm using DW20 1.6.4]
Is there any way to have an AE system keep a certain amount of a certain item stocked in the system, crafting more as needed? There are a few items I want my system to always have at least a stack ready, like sticks and levers and such.
I've tried using a storage bus hooked up to an interface, but the bus doesn't seem to notice the interface has anything.
Indeed. Point the level emitter at an ME Export Bus that itself is pointed at an ME Interface. Configure the level emitter to emit a signal when there are more than however many items in your network, and the export bus to only be active when given a signal. When you don't have enough of the item, the emitter will turn off, allowing the export bus to make some more items and dump them right back into the network.You're looking for the level emitter.
whats the best way to stop fall damage to mobs?
Mining wells from buildcraft
The excavation focus sucks thoughIs there anything more space age or magic focused? I've done mining well machines before and want something different. I have noticed however that with certain wand focuses the autonomous activator can use wand equipped with them. (namely the shock focus) unfortunately it doesn't seem to work with the excavation focus.
The vanilla ways are vine resets and water.
And ladders... but they aren't as effective as if they land on top of it, it counts as hitting the floorAlso spider webs.
What pack are you using?Is there any way I can make a mobile mining laser where it shoots/extends/blows up the landscape and I get the drops from it?
I have frames to make it move but now I just need something that destroys blocks downward instead of forward.
I don't think so... You'll have to find a way to feed your wall from only one direction. Do keep in mind that transfer pipes can be blocked by covers, and you can use a wrench or a stick on them to make them act like iron Buildcraft pipes, so you can merge different lines without worrying about things going the wrong way.Is there an equivalent of "dense mode" for Transfer Pipes, or any other way to implement an overflow chest? I'm feeding the barrel wall from multiple directions, so I can't just put the overflow chest at "the far end".
Yeah, I setup a transfer pipe that runs from my mob farm all the way over to the other side, where it gets sorted into the barrel wall.I don't think so... You'll have to find a way to feed your wall from only one direction.
Sounds like a problem. I doubt Forge provides tools to fix it, so you'll most likely need to use a jar mod of some sort, so the best place to look would be in the official Minecraft Forums. Somewhere.Not necessarily a simple question, but not really complex enough to be worthy of its own thread. I'm building a modpack and i've built a map for that pack, though i've run into some very troublesome problem. I can't get Vanilla's superflat preset generator to accept and use modded item/block names. Due to this, I've been using numerical ids, which seem to change every time I update a mod. As it stands now, it would require a world reset on every update. Is there any way to set numerical ids so they don't change, or a way to get vanilla's superflat generator to accept modded item names?
Now for a simple question, If there's no way to do what I need to get the map stable, then is there somewhere I can request a mod be made to help me fix my problem... and maybe add a few things that i'd like to have for the map? I thought about the "Suggest mods for creation here" thread but I'd be more requesting than suggesting.