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Is there some block/machine that allows for a good/easy setup of a grass farm. Where grass is being bonemealed and some block/machine breaks the flowers and grass in a area larger than 1x1?
Is there some block/machine that allows for a good/easy setup of a grass farm. Where grass is being bonemealed and some block/machine breaks the flowers and grass in a area larger than 1x1?
Is there some block/machine that allows for a good/easy setup of a grass farm. Where grass is being bonemealed and some block/machine breaks the flowers and grass in a area larger than 1x1?
You could set up a timer where you bone meal the grass, and then flood the area
That will break all the long grass to give you seeds, and all the flowers and saplings to give their respective items
In Agrarian Skies single-player mode, why do the Home Sweet Home maps get the rain muffler automatically, while the flat map is left do deal with the rain sounds?
In Agrarian Skies single-player mode, why do the Home Sweet Home maps get the rain muffler automatically, while the flat map is left do deal with the rain sounds?
Is there some block/machine that allows for a good/easy setup of a grass farm. Where grass is being bonemealed and some block/machine breaks the flowers and grass in a area larger than 1x1?
I started writing a post about the darkrooms that people abused with EE2 back in the days of MC 1.2.5, but when I was mostly through, I found that you can no longer boneneal grass that's in complete darkness, and it won't uproot itself if you turn out the lights. Oh well.
Tall grass, flowers, and things will uproot themselves instantaneously if they're in a dark enough space. So, if you bonemeal grass in the floor of a darkroom, you won't even see the tall grass and flower blocks- seeds and things will just pop out of thin air and drop on the ground. The grass blocks won't decay into dirt if there's an air space above them, even if they're at light level zero, so there's no need to worry about it decaying and breaking the farm.
Some tips:
Make the room only one block high, so mobs won't spawn.
Make windows out of Dark Glass (from Extra Utilities). You can see through it, but it's as opaque as anything else.
If you want a door that doesn't require you to take a pickaxe to the wall, use Drawbridges (from Tinkers' Mechworks) or Blackout Curtains (also from Extra Utilities). Do note that the latter doesn't quite block all light, so you might need two layers.
ME Interfaces are fully opaque, so you can put one of those in your wall.
Golems are good at collecting items in a large area. Stick one of those on an ME Interface.
As for things that DO work nowadays, the Fan from Rotarycraft will blow away tall grass, but not the flowers and other things that show up with it. That won't work.
You could put a Sticky Piston underneath each grass block, and retract and re-extend them them after each bonemeal. Faster than flooding with water, but uses a lot of complicated wiring. You CAN put Red Alloy Wire (the ProjectRed stuff, I haven't tested RedPower's) on the back of a piston, which is good.
Speaking of which, anything else that can move blocks would work. MFFS could do it- pulling the plants upward off the grass blocks might be the easiest way. Or even the MFFS Disintegration Module.
Pistons above the grass, extending downward and crushing the plants works, too, though it does get in the way of item collection. A RotaryCraft Item Vacuum off to the side, maybe?
You could retract the grass blocks with Drawbridges to break the tall grass, although you'd need to get silktouched grass blocks first. And it's pretty slow.
I wonder if a Harvest Golem, an MFR Harvester, or Steve's Carts would do it...
As a matter of fact, a Steve's Cart with a drill probably can collect plants. Just make sure you turn the drill off before the cart comes near anything that's not a plant or a rail. Also, Drill Intelligence (or whatever it's called) would keep the cart from mining your roof.
ME Transition Planes only break one block, but they break it fast. Also, Terrain Smashers from Thermal Expansion aren't quite as fast, but they run at the same speed as the Autonomous Activators from the same mod. Which is fast enough, if you're using an Activator to deploy the bonemeal.
Is there some block/machine that allows for a good/easy setup of a grass farm. Where grass is being bonemealed and some block/machine breaks the flowers and grass in a area larger than 1x1?
A Turtle would be pretty ideal for this. I "wrote"(stole and copied together) this program a long time ago when I was pretty green at computercraft: http://pastebin.com/Ci8KUxtW
From what I can remember it sits at the corner of a 5x5 grass area, harvests the area in a spiral, bonemeals the middle block, moves back out, unloads everything into one chest, refuels from another chest, restocks bonemeal from a third chest and then sits for a while before repeating(this wait is totally unnecessary but I just didn't need it to farm flowers all the time and stole the code from a farming script, so just left the sleep in).
Problem is though that it is not written to be robust against server resets. Might consider updating it in the near future.
I want a fast iridium farm using UU-Matter, but to have a decent speed, I need 8 (I originally thought 4) matter fabricators at max capacity. If I'm right, 8 matter fabricators should output at about 4 UU-Matter/minute = 1 stack of UU-Matter/16 minutes = 1 stack of Iridium Ore/112 minutes.
This needs vastly more materials than what I had planned before, but also a lot more scrap/scrap boxes. I have a uranium ore farm, but it wouldn't go fast enough to match the scrap I need. I plan to use a ton of Igneous Extruder, but I am worried that it might cause massive lag since my computer isn't the best.
If I want to go ahead with this, would may make months to complete, what should the rate of scrap be, and how many Igneous Extruders do I need? Also, with 8 matter fabricators going full speed, how long would it take to get the irdium ingots back using UU-Matter? ...Or should I just go with 4 matter fabricators?
I calculated I would get it back in about 10 days, if it was running 24/7
I want a fast iridium farm using UU-Matter, but to have a decent speed, I need 8 (I originally thought 4) matter fabricators at max capacity. If I'm right, 8 matter fabricators should output at about 4 UU-Matter/minute = 1 stack of UU-Matter/16 minutes = 1 stack of Iridium Ore/112 minutes.
This needs vastly more materials than what I had planned before, but also a lot more scrap/scrap boxes. I have a uranium ore farm, but it wouldn't go fast enough to match the scrap I need. I plan to use a ton of Igneous Extruder, but I am worried that it might cause massive lag since my computer isn't the best.
If I want to go ahead with this, would may make months to complete, what should the rate of scrap be, and how many Igneous Extruders do I need? Also, with 8 matter fabricators going full speed, how long would it take to get the irdium ingots back using UU-Matter?
Mindcrack, you say? Hmm...
If you had Extra Utilities, you could make a vanilla cobblegen and put an Item Transfer Node with some Mining Upgrades in it on the cobblestone block, which acts as a low-lag cobblestone generator that can be made much faster than an igneous extruder, so you don't need as many of them. It doesn't actually mine the cobblestone- it just recognizes that it would regenerate itself if it were removed, and therefore allows itself to generate cobblestone for free.
But, I'm pretty sure that Mindcrack doesn't have Extra Utilities, so that doesn't help. All I can say is, if you aren't making scrap from your cobblestone fast enough, make more recyclers. If they're running out of cobblestone, make more extruders. And if you have Factorization, use its Routers to manage the extruders and recyclers. They're very unlaggy.