As for what mod to use, I think there are options that would be in-theme. Witchery, maybe?Bah, so no matter what I will need something to fix the biomes with afterwards to make the colours etc match up...
As for what mod to use, I think there are options that would be in-theme. Witchery, maybe?Bah, so no matter what I will need something to fix the biomes with afterwards to make the colours etc match up...
If you are in Monster or in Horizons you can use Blood Magic/Witchery to transform biomes. Witchery way is easier IMO, since the Blood Magic way requires quite a bit of grinding and the ritual itself is not guaranteed. The chance goes up depending on the blocks you place near the ritual, but still not 100%.
Hmm yeah I am using Monster which doesn't have Witchery but does have Blood magic(but disabled by default and I haven't enabled it yet). I am not really that interested in more magic mods atm I must say. Mostly just did Thaumcraft due to the tools, didn't really enjoy it all that much tbh(think I actually prefer the old TC3). But I guess I can also just work on removing the taint now and then see what I want to do with the biomes later.As for what mod to use, I think there are options that would be in-theme. Witchery, maybe?
Hmm yeah I am using Monster which doesn't have Witchery but does have Blood magic(but disabled by default and I haven't enabled it yet). I am not really that interested in more magic mods atm I must say. Mostly just did Thaumcraft due to the tools, didn't really enjoy it all that much tbh(think I actually prefer the old TC3). But I guess I can also just work on removing the taint now and then see what I want to do with the biomes later.
Ahh that is excellent!The ethereal blooms WILL convert the biome back to its original state - it's only the purenode silverwoods that convert it to magical forest.
It doesn't look like it from my testing. Not entirely sure though. Random is as random does.Does the timewood tree from the twilight affect natura bushes?
Whats the easiest way to get rid of a bunch of water? Is there a 1.6.4 version of a mod that can fill an area with liquid the way Redpower pumps could?
Assuming we are talking about the Forestry Multifarms:Sorry if I have a lot of questions about the multifarm arboreum:
Want to know how the hydratation requerid of multifarm works,
The water supply affect it? or maybe the sprinkles of openblocks?
what are the ways to hydrate the multifarm and how much more efficient they are when reach full hydration
and what other factors affect the multifram efficiency? fertilizer? engines? ..
I'd check if there was a recipe block installed in MineTweaker. This seems like exactly that sort of situation.(also unless I'm horribly mistaken, TE3 is dead in the water currently, and I hope I'm wrong honestly)I am running a Horizons 2.1.0 server. Wool cannot be pulverized anymore. I want to allow that. I changed "Bulverizer.Wool=true" on both client and server in "config/cofh/ThermalExpansion.cfg", but no dice. Wool pulverization doesn't show up in NEI and putting wool in the pulverizer does nothing. What am I doing wrong?
I'd check if there was a recipe block installed in MineTweaker. This seems like exactly that sort of situation.
recipes.remove(<30886:10>);^M
recipes.addShapeless(<30886:10> * 8, [oreDict.ingotSteel, oreDict.ingotSteel]);^M
recipes.remove(<120>);^M
oreDict.projredPart.remove(<*>);
(also unless I'm horribly mistaken, TE3 is dead in the water currently, and I hope I'm wrong honestly)